Trollbloods

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Trolls are the lovable blue-skinned brutes of the Hordes universe. Trollbloods traditionally live in loosely organized, tightly knit communities on the fringes of (or completely removed from) the rest of civilization in the Iron Kingdoms. The escalation of warfare in their lands has led to the trolls uniting as a people to defend their "kriels". They are the "protagonists" of the Hordes lore because they seek nothing other than to defend their home and people. That said, some of their characters (especially Hoarluk Doomshaper) are not very nice about it. Doomshaper himself is a mad racist who is totally in favour of wiping out all of humanity. Thankfully, most of the other characters hold him back to less extreme goals.

There are five kinds of Trollbloods: Pygmies, Trollkin, Trolls (Full-blood), Dire Trolls, and the gargantuan Troll Kings. All Troll models fall somewhere in this continuum and are tied together by their regenerative capabilities. Most Trollblood warriors and all Trollblood Warlocks are Trollkin, being the most human-like of Trollbloods, while Pygmies are their diminutive cousins. Full-blood Trolls and Dire Trolls comprise the warbeasts that Trollbloods have access to and are defined by their prodigious natural strength and astounding regenerative capabilities.

Trollbloods for Beginners

Faction Aesthetic & Playstyle

Aesthetically, Trollbloods are inspired by Scottish highlander clans, kilts and all, with a bit of druidic stone-worship.

On the tabletop, Trollbloods are among the most durable and hardest to kill of the armies, able to leverage ARM, DEF, Tough, regeneration, and box count to extreme levels few can match. They also hit hard and accurately in melee. To compensate, they are somewhat slow, and inferior at range to most armies, though fast and shooty Trollblood armies are certainly possible. The nearly universal medium base size makes maneuvering tricky as well.

The key to trolls is synergy, take some time and study how one model can boost another model. Take into consideration how you want to play trolls and build around that. Keep in mind that trolls are a community oriented faction. Their strength is working together or "bricking". Any good army will take into account how spells and animus work together. One unit helps another one. find a style that works for you and use units that aid in that style.

Other good early purchases

When you get ready to expand your army the Krielstone Bearer & Stone Scribes are usually the first unit you'll want to get. The Dire Troll Mauler is the cornerstone of our gameplan. It's ranged counterpart, the Dire Troll Bomber, is an extremely powerful ranged attacker and is key to our ranged game. The Pyre Troll is a good middle ground beast as it has the damage buff animus of the Mauler and the 2 AOE’s of the Bomber, but is a lot less of a point investment. The Earthborn Dire Troll is our economy heavy hitter and a good initial purchase due to its adaptability with different casters.

For fighting units you can't go wrong with Trollkin Champions. They are the heavy hitters of the Trolls. They are available in 3 of our 5 themes and make regular appearances in many lists. Their attachment Skaldi is also an excellent purchase.

For ranged units we have several options but the Northkin Fire Eaters are a powerful and fun choice.

For additional support Troll Whelps are the cheapest around and slot into 4 of the 5 themes nicely. The Runebearer is also very important as he will likely be one of your first Requisition options.

Template:Header Trollbloods are quite self-contained so don't need much help from Minions, but you'll probably want a few eventually to supplement your Trolls. Especially the 1 or 2 point Minion options that can be used as 'filler' at the end of your list. Many of the Farrow and Gobber Minions are playable with Trollbloods in the new Vengeance of Dhunia theme.

Here are a few non-partisan minion models that 'most' Trollblood players find the 'most' useful:

  • Solos
    • Lanyssa Ryssyl provides you with Hunter's Mark, which increases your charge range.
    • Feralgeist is a fast, incorporeal solo useful for scoring scenarios. It can also take possession of a dead warbeast.
    • Gremlin Swarm is another fast, incorporeal solo useful for scoring scenarios. It has stealth, and can sabotage warjacks.
    • A Bog Trog Mist Speaker is useful for any ranged Trollblood, as it gives Guidance. Alternatively, playing in Kriel Company and Vengeance of Dhunia offers General Brug who offers a very similar in-faction buff.
    • A Gobber Chef helps with fury management, by brainwashing your warbeasts into thinking everyone is a tasty Whelp snack.

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Starting a Theme Force

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If you're on a bit of a tight budget, you'll want to buy stuff that can fit into more than one theme. Thankfully, unlike many factions, Trollbloods has a number of models that can be taken in multiple themes.

  • 5 themes
  • 4 themes
  • 3 themes
  • 2 themes
    • Trollkin Long Riders - cavalry, they are a strong unit and fit into the SotN or BoH themes
    • Northkin Raiders - excellent screening unit who can be taken in SotN and KC. A bit pricey moneywise but excellent on the table
    • Northkin Fire Eaters - similar to the Raiders, can be taken in SotN and KC as well
    • Trollkin Barrage Team - they are the furthest threatening ranged option in faction.
    • Dhunian Knot - can often cause support bloat but are worth owning at least 1 unit of

Theme Forces

Band of Heroes

Band of Heroes allows you to field an infantry-heavy force of pure melee.

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Here's some examples of the model aesthetic for this theme:

Power of Dhunia

This is the Trollblood warbeast-centric theme plus the spellcasting models in Trolls, namely Runeshapers.

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Here's some examples of the model aesthetic for this theme

Storm of the North

This is the Northkin kriels, a rabble of rowdy brawlers with a focus on cold and cold immunity effects.

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Here's some examples of the model aesthetic for this theme

Kriel Company

This is the Trollblood heavily shooting-oriented theme list.

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Here's some examples of the model aesthetic for this theme:

Vengeance of Dhunia

Gunnbjorn has formed an alliance with all races who worship Dhunia, you get access to Farrow beasts, Farrow infantry with guns as well as Ogrun and Gobbers - here you have a great expansive list of mixed arms models and an ok theme benefit to back this up.

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Here's some examples of the model aesthetic for this theme:

Models

Warlocks

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Horgle1 Refer to Trollblood solos, below

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Madrak0 Refer to Trollblood solos, below

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Warbeasts

Battle Engines

Units

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Solos

Minions that work for the Trollbloods

Refer to Who works for Whom and/or Category: Trollblood Minion

But basically, as of 2018.08, Trollbloods have access to all Minions except: