Trollkin Runeshapers

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Template:Trollbox This model is playable only in an Unlimited format.


Runeshapers are among the most formidable trollkin sorcerers, having learned to manipulate stone by the power of their will. At a runeshaper’s call, rune-carved rocks rise in the air around them. Heavy stones fly at foes with deadly force while the earth itself trembles around them, bringing would-be attackers to their knees.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Spells

{{Category: Template:Dig In SpellTemplate:Rock HammerTemplate:Trembler }}[[Category: Template:Dig In SpellTemplate:Rock HammerTemplate:Trembler ]]


Weapon Attachment

As with most Trollkin units, the Trollkin Runeshapers can take up to 3 Trollkin Sorcerers. The Sorcerer's info has been omitted for brevity.

Theme Forces


Thoughts on Trollkin Runeshapers

Trollkin Runeshapers in a nutshell

Runeshapers are an interesting three person ranged multi-wound support unit, first throwing rock hammers while going in and then trembling people over. The addition of battle wizard only partly changed how they play into infantry as they won’t crack armour, even when charging with a POW10 attack but should the first model kill its target Trembler can make sure the allies get battle wizard off slightly easier. Having advanced deployment helps them get where they need to go or enables them to dig in on the first turn.

They are the only offensive unit in Power of Dhunia (ignoring Partisans) so they will always have a place in terms of holding zones and contesting zones in a way that back line models like the Dhunian Knot wouldn’t. But that doesn’t mean that they are not easy to kill if misplaced. Armour 15 and 5 boxes can be killed by a pow 10 charge or pow 12 shot on average dice. So keep them under the Krielstone aura if possible.

Combos & Synergies

  • Janissa Stonetide brings Veteran Leader for them, bumping their MAT and magic attack rolls.
  • Krielstone - really helps with multi-wound infantry with +2 ARM. While the Northkin Elder doesn't offer any benefits to the Runeshapers, the Stone Scribe Elder increases their melee damage to 11, or prevents continuous damage, or in some corner cases drops enemy stealth.
  • Dhunian Knot - Prayer Circle and Puppet Master helps fish for critical knockdowns on the Rock Hammer.
  • Dhunian Archons can heal them every time something else in your list dies.
  • Hermit - Telemetry makes them more accurate, Master of Ruin more powerful
  • Grissel1 and Grim2 offer an accuracy/power buff.

Drawbacks & Downsides

  • A low natural threat range of 9 inches to trigger battle wizard. They will most likely be taking a charge, not giving it.
    • To play around this, stage multiple units in ranks, or behind another screening unit. The screening unit takes the charge, and the Runeshapers retaliate.
  • ARM 15 makes the Runeshapers susceptible to low power attacks (9-12). They melt to higher power attacks (14 and up). They are not as survivable as Trollkin Champions or Trollkin Warders, so they should not be expected to play the same way.

Tricks & Tips

  • Measure their placement carefully before casting Trembler. You don't want to catch your own guys. Note, the runeshapers themselves don't care about trembler. That's what steady does.
  • Runeshapers work best in multiples. One unit isn't particularly effective, or hard to get rid of. Five units are, especially with the right support.
  • Warbeasts with 2-inch threat and a Stone Scribe Chronicler push the runeshaper melee output to a medium level. Adding in a warlock with a damage buff or armor debuff brings the runeshapers to a respectable level and can catch people off guard.
  • The knock down effect can open line of sight for ranged assassinations, but planning for a ranged assassination win condition is better left to Kriel Company or Vengeance of Dhunia themes.

Other

Trivia

Released in Hordes: Metamorphosis (2009)

Other Trollblood models

Index Trollbloods

Rules Clarifications

Template:RC Advance Deployment Template:RC Pathfinder Template:RC Tough Template:RC Battle Wizard Template:RC Magic Ability Template:RC Steady

Template:RC Dig In Template:RC Rock Hammer Template:RC Trembler

Template:RC Magical Damage