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Welcome to Disgruntled Wargamer's Warma-Wiki

Hello everyone, and welcome. With the recent changes to Warmachine, this site is filling the role of a neutral ground for errata and factual information on the warmachine game. Currently, errata may be found on Discord in the unofficial Warmachine channel or in the Steamforged Games channel, on Facebook, and on Reddit. The old Privateer Press community forum from the Mk1 through Mk3 era was disolved with the advent of Mk4, and with the sale of the IP to Steamforged Games, the faq and articles is now found on Discord.

This site primarily serves the small population of players who want an add-free way to look up cards, and view clarifications and errata on those cards. Additionally, some statistical analysis is provided to enhance the strategy building that goes into list creation.

Warmachine

As Steamforged Games is taking up the property, they are dropping the "MKx" from the Warmachine title. So now, it's just Warmachine. Hordes is included, and all the rules for running warbeasts instead of warjacks is like it was. The name's just been dropped from the product line.

Warmachine Prime vs Warmachine Unlimited

Prime is the main way to participate in tournaments. It is a format that includes all the new armies, and includes many of the legacy models in new-ish combinations of the legacy theme forces.

Warmachine Unlimited includes all the new armies and all the old models, organized by faction rather than army. Unlimited isn't really unlimited, as there are some limits on how you build armies. Nothing is stopping an event organizer from modifying rules, however. You're not supposed to mix legacy (old models) and new models in the same army, even though they may be the same faction. You also aren't supposed to build cross faction armies. If your event organizer allows it, however, nobody is going to stop you from living the dream. Also, nobody is going to stop you and your friends from playing homebrew rules. Have fun, and roll some dice.

Factions represented in Warmachine Prime

FactionLegacy ArmiesMk IV Armies
Circle Orboros
Convergence of Cyriss
Crucible Guard
Cryx
Cygnar
Dusk (Formerly Retribution of Scyrah)
Grymkin
Infernals (Nonokorian)
Khador
Khymaera (Offshoot of, and oppositional to the Legion of Everblight)
Legion of Everblight
Orgoth
Protectorate of Menoth
Retribution of Scyrah
Skorne Empire
Southern Kriels (Offshoot of Trollbloods)
Trollbloods

Mercenaries in Warmachine

The mercenary and minion theme forces from Mk-1 through Mk-3 are merged into a single "Faction." They no longer work for other legacy factions in the Prime format. They do in Unlimited play. In the new Warmachine armies, mercenary units, solos, and other models will work for a select armies. Those are indicated on the card.

FactionLegacy Armies
CephalyxDark Operations
FarrowThornfall Alliance
GatormenBlindwater Congregation
RhulRhul Guard
Steelheads and LlaelSoldiers of Fortune
PrivateersTalion Charter

Cadres in Warmachine

Cadres are a new concept in Warmachine, and represent a subset of a Faction that works for more than one army within a faction.

FactionCadre
CygnarStorm Forge Cadre
DuskGhosts of Ios Cadre
KhadorAnnihilator Cadre
OrgothCurse Bound Cadre
Southern KrielsFire Tongue Cadre
KhymaeraShard Incarnates Cadre

Models NOT in Warmachine Prime, but are in Unlimited