Skorne

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The Skorne are a brutal warrior people from beyond the massive Bloodstone Desert located east of the Iron Kingdoms. Skorne began their invasion of the Iron Kingdoms only a few decades ago, and the longer the war is protracted the more of their military is being mobilised from the great city of Halaak, a large desert city built on the blood and lives of slaves.

The goal of the Skorne empire is to conquer and enslave all other nations in Immoren. After a failed attempt to conquer Cygnar, they turned their attention to Ios with mixed success and have since set their sights on the Protectorate.

For more backstory, refer to Lore - Skorne

Skorne for Beginners

Aesthetic & Playstyle

On the table, Skorne is a somewhat slow, durable and hard-hitting melee force with debilitating spells and necromancy. They are designed to take a punch and hit back harder. Martial prowess, pain and torment encapsulate the Skorne theme. Although they heavily skew toward melee they have several strong ranged choices available.

Thematically, Skorne are a mix of Shogunate Japan, Sparta, Persia, and the Klingon Empire. (with maybe just a teenie tiny impression of Hellrasier)

Starter Sets

Other good early purchases

A good place to start Skorne would be a Battle Box and possibly Makeda1, Makeda3, or Morghoul2 as all three are effective and flexible warlocks that work well with almost any army, and all three are very different from each other.

Expanding from there, most Skorne lists are built around a core of Paingiver Beast Handlers, as these can really increase the beasts' efficiency and survivability. Another excellent support piece is the Basilisk Krea, who sports an outstanding Animus. Most skorne casters get on with Aptimus Marketh and Beast Master Xekaar needs a couple of Immortal Vessels

Skorne offers superb support in general, but new players should be advised to avoid bloating their support choices. The internal balance of the Skorne is excellent and if a model looks as if it is supposed to do something it almost certainly does. About the only lack in the Skorne collection right now is a control caster (other than by getting ARM values up into the mid 20s) and that is almost certainly deliberate; no one fighting against the Skorne finds them tooth-grindingly annoying in the way they do certain casters in other factions. On the other hand Skorne have tools to deal with most opposition including gunlines and solid armour. If tooled correctly, the Skorne can be extremely resilient. It may be configured many ways, but many armies will tend to be somewhat slow and attrition oriented. Most Skorne warlocks fall into the categories of Tyrants (warrior caste) like Xerxis1, or mortitheurges (blood magic users) like Rasheth1 or Mordikaar1. They CAN also play as a limited artillery force (see Winds of Death theme force). Finally, Skorne is fairly minion-friendly in a lot of ways (debuffs, etc.) Template:LOSbox

Starting a Theme Force

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Theme Forces

Disciples of Agony

This is the "Minions, but Skorne!" theme. It's all about the Paingivers who have successfully subjugated Minions. It allows the use of minion warbeasts and units as as such has the widest choice of warbeasts in the game (especially as it ignores the limited battle groups that normally tie up the minion casters) and has a wide selection of effective units as it isn't limited by the "Up to one minion unit and up to one minion solo" that most themes have.

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Masters of War

Praetorians and Cataphracts. This theme represents the the elite Skorne infantry.

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The Exalted

The Exalted are those Skorne warriors found worthy to be preserved in a soulstone through which they animate stone warrior statues. It is a slowish and durable melee force.

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Winds of Death

Venators are bottom-tier warrior caste Skorne who fight with ranged weapons, which is considered less honorable than the Cataphracts and Praetorians, but essential to taking on the armies of western Immoren.

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Models

Warlocks

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Makeda0 Refer to Skorne solos, below

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Zaadesh1 Refer to Skorne solos, below

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Warbeasts

Battle Engines

Units

Solos

Minions that work for Skorne

Refer to Who works for Whom and/or Category: Skorne Minion

What is "Skornergy"?

Synergy - the interaction or cooperation of two or more organizations, substances, or other agents to produce a combined effect greater than the sum of their separate effects.
Skornergy - the opposite.

In Mk1 and Mk2 Skorne was plagued with small rules interaction 'traps' that made building an effective list tricky. For instance, Ancestral Guardians supported Immortals very well but required souls to do so ... and Immortals didn't produce souls. Or Hexeris1 who had a feat that allowed him to take control of enemy models that were destroyed, coupled with a spell that would Remove them From Play before they reached the 'destroyed' state. Or Makeda2, who had an Elite Cadre ability for Swordsmen that did almost the exact same thing the Swordsmen Officer did.

In Mk3 most skornergy has been ironed out (in Skorne, at least), but the term is still used by players to describe anti-synergetic interactions in any Faction.