Siege Animantarax

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Skorne Army of the Western Reaches Battle Engine


Model stats and abilities

Model Statistics

Base size = 120 mmSPDMATRATDEFARM
Health = 35
FA = 2
Cost = 147651019
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Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Rage Fueled
When this model is damaged by an enemy attack, it gains one rage token. This model can have up to three rage tokens at any time. This model gains +1 to its melee attack and melee damage rolls for each rage token on it. This model can spend rage tokens for the following:
Brutality - During its Combat Action, this model can spend rage tokens to make additional melee attacks. It can make one additional attack for each token spent.
Painmonger - At any time during its activation, this model can spend rage tokens to remove d3+1 damage points for each token spent.
No errata for Rage Fueled (Create)
No errata for Brutality (Create)
No errata for Painmonger (Create)



Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)


Shield Guard
When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.
  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.

    No errata for Shield Guard (Create)


Weapons

Double Reiver
 RNG   ROF   AOE   POW   LOCATION 
12 D3+1 - 13 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Volume Fire
Gain +1 to attack and damage rolls with this weapon against medium-based models and +2 to attack and damage rolls against larger based models.

No errata for Volume Fire (Create)

Spear
 RNG   ROF   AOE   POW   LOCATION 
2 - - 11 X2
Club Tail
 RNG   ROF   AOE   POW   LOCATION 
2 - - 18 -

Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.

No errata for Knockdown (Create)


Battle Engine Rules

Battle engines are always 120mm based, independent models.

  • Never considered Warrior Models (even if the model is a Leader).
  • Might be living, undead, or construct.

Battle engines are Massive:

  • Cannot be pushed, knocked down, or stationary
  • Cannot be moved by a slam or throw
  • Not affected by rule of least disturbance
  • Cannot be affected by Grievous Wounds

Huge based models (120mm)

  • Never have LOS drawn to them blocked by cloud effects.
  • Never gain the DEF bonus from concealment or cover.
  • Never gain the DEF bonus from being a Target in Melee.
  • Can have Combined Range attacks target them even when the huge-based model is in melee.
  • Gains an additional 2 inches to throw distance when making a Throw Power Attack against a smaller model.
  • Gains an additional 2 inches to moving a smaller based models by a Slam Power Attack.
  • Headbutt, and Slam Power Attacks have a 2 inch melee range.

Battle engines are restricted from the following point sized games:

  • Recon (30 points)
  • Skirmish (50 points)

Total War games allow 1 to 3 huge-based Cohort models and battle engines for free.

Changes and Updates

Initial Release

Lore

Lumbering inexorably across the battlefield, animantaraxes are living siege engines. The ornate houdaas atop their backs bristle with veteran crews of Praetorians wielding spears and Venators manning double-combed reiver guns. Incoming fire serves only to enrage these giant beasts, and their handlers gladly indulge their anger and watch with grim satisfaction as the behemoths smash through their foes and deliver death to everything within reach.