Category:Battle Engine
Jump to navigation
Jump to search
Battle engines are always 120mm based, independent models.
- Never considered Warrior Models (even if the model is a Leader).
- Might be living, undead, or construct.
Battle engines are Massive:
- Cannot be pushed, knocked down, or stationary
- Cannot be moved by a slam or throw
- Not affected by rule of least disturbance
- Cannot be affected by Grievous Wounds
Huge based models (120mm)
- Never have LOS drawn to them blocked by cloud effects.
- Never gain the DEF bonus from concealment or cover.
- Never gain the DEF bonus from being a Target in Melee.
- Can have Combined Range attacks target them even when the huge-based model is in melee.
- Gains an additional 2 inches to throw distance when making a Throw Power Attack against a smaller model.
- Gains an additional 2 inches to moving a smaller based models by a Slam Power Attack.
- Headbutt, and Slam Power Attacks have a 2 inch melee range.
Battle engines are restricted from the following point sized games:
- Recon (30 points)
- Skirmish (50 points)
Total War games allow 1 to 3 huge-based Cohort models and battle engines for free.
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Battle Engine"
The following 27 pages are in this category, out of 27 total.
S
- Servath Reznik, Wrath of Ages
- Siege Animantarax
- Skarre, Admiral of the Black Fleet
- Sky Bomber
- Sky Bomber (Brineblood Marauders)
- Sky Bomber (House Kallyss)
- Sky Bomber (Sea Raider)
- Sky Bomber (Storm Legion)
- Sky Bomber (Winter Korps)
- Sky Raider
- Sky Raider (Brineblood Marauders)
- Sky Raider (House Kallyss)
- Sky Raider (Sea Raider)
- Sky Raider (Storm Legion)
- Sky Raider (Winter Korps)
- Supreme Guardian