Artificer Prime Nemo

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Convergence of Cyriss Battle Engine

Model stats and abilities

Model Statistics

Base size = 120 mmSPDMATRATDEFARMARCCTRL
Health = 26
FA = C
Cost = 164561118510
Cost per model = Probably 13 for Nemo.
Includes 3 Arcane Mechanik solos.
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Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Journeyman Warcaster
This model is not a warcaster or Leader, but has the following warcaster special rules:
This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one warjack in its battlegroup at the start of the game.

No errata for Journeyman Warcaster (Create)

Portal
Choose one of the following effects at the start of this model's activation:
Fold Space - Return d3 small-based friendly destroyed Grunts to play. Models return with 1 unmarked damage box. Place the returned Grunts within 8 inches of this model and within 2 inches of another model in their unit. Returned grunts must forfeit their Normal Movement and Combat Actions the turn they are returned to play.
Spatial Vortex - Enemy models currently within 2 inches of this model suffer a POW 10 electrical damage roll. After the damage is resolved, place this model completely within 3 inches of its current location.
No errata for Portal (Create)
No errata for Fold Space (Create)
No errata for Spatial Vortex (Create)



Weapons

Electrical Strikes
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 14 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Electricity
Damage Type-Electricity
This weapon causes electrical damage.

No errata for Damage Type-Electricity (Create)


Reload
Reload [1]: This model can spend 1 focus or fury point(s) to make 1 additional ranged attack(s) with this weapon during its Combat Action.

No errata for Reload (Create)


Thunderbolt
Enemy models hit are pushed d3 inches directly away from the attacking model. On a critical hit, the enemy model becomes knocked down after being pushed.

No errata for Thunderbolt (Create)

Bash
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -


Spells

Electrify Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction warjack gains +2 to its melee attack damage rolls, Resistance:Electricity, and Repulsor Field.
Resistance-Electricity:
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)
Repulsor Field:
When this model is hit with a melee attack, after the attack is resolved, the attacking model is pushed 1 inch directly away from this model.
No errata for Resistance-Electricity (Create)
No errata for Repulsor Field (Create)
No errata for Electrify (Create)
Locomotion Cost RNG AOE POW DUR OFF
Up to 3. 6 - - - No
The spellcaster spends up to 3 focus points to cast Locomotion. Target Cohort model in the spellcaster's battelgroup immediately advances up to 1 inch for each focus point spent. A Cohort model can be targeted by Locomotion only once per activation.
No errata for Locomotion (Create)
Watcher Cost RNG AOE POW DUR OFF
2 Self - - Upkeep No
Once per turn when an enemy model advances and ends its movement within 6 inches of the spellcaster, you can choose a Cohort model in the spellcaster's battlegroup that is in its control range. That Cohort model can immediately make a full advance toward the enemy model and then make one basic attack targeting the enemy model.
No errata for Watcher (Create)

Battle Engine Rules

Battle engines are always 120mm based, independent models.

  • Never considered Warrior Models (even if the model is a Leader).
  • Might be living, undead, or construct.

Battle engines are Massive:

  • Cannot be pushed, knocked down, or stationary
  • Cannot be moved by a slam or throw
  • Not affected by rule of least disturbance
  • Cannot be affected by Grievous Wounds

Huge based models (120mm)

  • Never have LOS drawn to them blocked by cloud effects.
  • Never gain the DEF bonus from concealment or cover.
  • Never gain the DEF bonus from being a Target in Melee.
  • Can have Combined Range attacks target them even when the huge-based model is in melee.
  • Gains an additional 2 inches to throw distance when making a Throw Power Attack against a smaller model.
  • Gains an additional 2 inches to moving a smaller based models by a Slam Power Attack.
  • Headbutt, and Slam Power Attacks have a 2 inch melee range.

Battle engines are restricted from the following point sized games:

  • Recon (30 points)
  • Skirmish (50 points)

Total War games allow 1 to 3 huge-based Cohort models and battle engines for free.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Released 2020.02

Battle Reports

Videos

Lore

Saved from certain death for an uncertain future, Nemo’s newfound purpose in life is to save humanity from the threat of the infernals. With his soul encapsulated in a machine designed by the Convergence, he is driven to escape with as many as he can, regardless of where they may find themselves when the end comes