Mortitheurge Willbreaker

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Skorne Army of the Western Reaches Solo


Model stats and abilities

Model Statistics

Base size = 30mmSPDAATDEFARM
Health = 5
FA = 2
Cost = 2671313
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Model Advantages and Abilities


Beast Master
This model can force friendly Faction warbeasts within 6 inches of it as if it were their battlegroup controller.

No errata for Beast Master (Create)

Magic Ability

This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Flesh-Hardening
RNG 6. Target friendly Faction living warrior model/unit. If the model/unit is in range, continuous effects on it immediately expire and it gains Tough for one round.
No errata for Flesh-Hardening (Create)
Influence Cost RNG AOE POW DUR OFF
2 10 - - - Yes
Take control of target enemy non-Leader warrior model. The model immediately makes one basic attack, then Influence expires. A model can be affected by Influence only once per turn.
No errata for Influence (Create)
Marionette
Marionette is a RNG 10 arcane attack. Target enemy model/unit. You can have one affected model reroll one attack or damage roll, then Marionette expires. Marionette lasts for one round.
No errata for Marionette (Create)




Solo Rules

Solos are independent warrior models.

Changes and Updates

Initial Release

Lore

Masters of the powers of death and agony, the mortitheurges known as willbreakers can influence the mind of an enemy soldier as easily as they can control the great beasts of the skorne war host. A soldier who faces a willbreaker knows the roiling fear of uncertainty, that his own weapons might be turned against his friends and allies or he might be forced to lay down arms and placidly accept the blows of the enemy. Few things can terrify a warrior more than the stark realization that his fate is not his own.