Dhunian Knot

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Template:Trollbox This model is playable only in an Unlimited format.


The Dhunian knot is an old tradition of trollkin shamans banding together to combine their mystical power. In battle, they call upon Dhunia to heal wounds and manipulate the threads of fate. They can bring a dire troll back from the edge of a rampage or even magically compel others’ beasts to rise up against their masters. Even hopeless battles may prove favorable under the guidance of a knot.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Ritual Blade
File:Sword icon.jpg  RNG   POW   P+S 
0.5 2 8

Spells

{{Category: Template:Heal SpellTemplate:Puppet Master }}[[Category: Template:Heal SpellTemplate:Puppet Master ]]


Weapon Attachment

As with all Trollkin units, Dhunian Knot can attach Trollkin Sorcerer(s), whose information has been omitted for brevity. The Sorcerer will be able to benefit from Prayer Circle but as he cost 50% of the value of the unit it’s often worth putting this extra support elsewhere.

Theme Forces


Thoughts on Dhunian Knot

Dhunian Knot in a nutshell

The Dhunian Knot is a support unit providing frenzy management (although not actually Fury management) heals and rerolls to help you hit harder. As models go they are support that don't actually do work themselves. One reroll is worth effectively +2 to hit. As they do not do work on their own with a poor melee game and no damaging spells they are best taken as a Requisition option, where they are often one of the most expensive choices.

With the addition of Prayer Circle providing they all survive you can help enable a magic based assassination with bonus attack rolls which is especially true in Power of Dhunia. It’s key use in Vengeance of Dhunia (where the majority of your infantry doesn’t have magic attacks and is not steady)is providing no knockdown tough to a small bubble of your army, forcing your enemy into targeting these support models before trying to remove harder targets. Because of Prayer Circle they have a bullseye on their heads until 1 of them dies so they need a caster who can deliver them. In Power of Dhunia, most of your infantry has steady

Combos & Synergies

Drawbacks & Downsides

  • They don't actually do work themselves.
  • The more you have that doesn't kill the more work everything else has to do.
  • They don’t remove fury, just manipulate frenzies.
  • Anything that prevents spell casting neuters this unit as their melee game is weak
  • Killing one nullifies the prayer circle.

Tricks & Tips

  • Activate them near the start of your turn, so you don't forget to put Puppet Master on your important pieces.
  • Put Puppet Master on something with a critical effect, to give you better odds.
  • Puppet Master can be put on hostile models, to force reroll of successful rolls. Rarely useful, but can make your caster much safer.
  • Wild Communion can be used vs enemy warbeasts.
  • They are best taken as a Req option.

Other

Trivia

Released in Hordes: Devastation (2015)

Other Trollblood models

Index Trollbloods

Rules Clarifications

Template:RC Magical Damage

Template:RC Tough Template:RC Magic Ability Template:RC Prayer Circle Template:RC Wild Communion

Template:RC Heal Template:RC Puppet Master