Grissel Bloodsong, Marshal of the Kriels

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Template:Trollbox This model is playable only in an Unlimited format.


Grissel Bloodsong stands as a bastion amid the storm devastating the lives of her people. Assuming leadership was never her goal, but she has proven worthy of shouldering the burden of Marshal of the Kriels in Ironhide’s absence. She gladly fights alongside her warriors and asks nothing of them she would not risk herself. They trust her to save them whether by shrewd words or the booming of her explosive voice and hammer on the battlefield.

Basic Info

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This model is a Warlock.

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Call of Valor

Friendly Faction models currently in Grissels's Template:CTRL range gain Reposition [3"] and Unyielding. Call of Valor lasts for one round.

Template:Reposition 3-alt
Template:Unyielding-alt

Abilities

Weapons

Fell Blast
File:Gun icon.jpg  RNG   ROF   AOE   POW 
8 3 3 14
Resounder
File:Sword icon.jpg  RNG   POW   P+S 
1 7 14

Spells

{{Category: Template:Discord }}[[Category: Template:Discord ]]


Theme Forces

  • Other Factions


Thoughts on Grissel2

Grissel2 in a nutshell

Grissel 2 combines multiple smaller advantages in attrition and engagement with a strong ranged assassination threat. Her own gun can open gaps in the enemy line, knock them to the ground with a Quake Fell Blast from up to 19" away, or throw hazards into their way. Template:Infobox

Maximising her feat and spells

Her feat is a weak defensive feat with a little flexibility added in. Often Reposition is more important than Unyielding, though that is itself stronger in some ways now that it resists all melee damage. Note also that this is a "pulse" feat. So models must be in her CTRL the moment when she uses it to be affected, but they can leave her CTRL and still benefit.

  • Deflection can help protect from unboosted shooting and spells, like Force Bolt on the House Shyeel Battle Mages.
  • Dash is extra threat range for warrior models and it stacks with Wild Winds on the Northkin Elder. She can also use it to get one more inch for her assassination runs in a pinch. Remember that it also allows your warrior models to ignore free strikes.
  • Discord can stop enemy models from using orders or casting spells, which can often be key.

Drawbacks & Downsides

  • She sometimes has trouble managing fury.
  • She can be vexed by LOS-blocking terrain and cloud walls.
  • She brings no damage buffs of her own.
  • She isn't as helpful against armies with No Knockdown Tech, Shield Guard and other resistance to ranged attacks, or immunity to blast damage.

Fortunately, all of these weaknesses can be mitigated.

Tricks & Tips

  • She is the only 6 Fury warlock with 3 spells, most have 4 at least.

List Building Advice

Strategy

Her main win condition is to Quake the enemy caster then finish them when they are knocked down, but she can also leverage attrition and Dash to win on scenario.

Theme thoughts

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At first glance, it seems that Grissel doesn't have much to offer a beast brick, but she can be quite effective because her synergy with Bombers, Bouncers, and the Mountain King is just that good. Such lists are inherently more focused on assassination play, but she doesn't mind.

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Deflection gives a real edge to those DEF 13 units against enemy spells and shooting. Against melee opponents, they can walk out of combat with Dash and go right back to shooting. Her feat helps with that and gives you the option to bite a bit off of the enemy front line then repo out of their charge ranges.

  • Fire Eaters with Dash is one of Grissel's favourite synergies.
  • Trollkin Highwaymen and Pyg Bushwhackers - They have the DEF for Deflection and love Dash. The Highwaymen love to slip out of combat and get back arcs thanks to Braylen Wanderheart.
  • General 'Thunderstone' Brug - grants her eyeless sight and +2 pow on her guns if she aims. He can also dig in Pyg Bushwackers and with Deflection up they are unlikely to be hit at range.
  • Pyg Tank & Ledfoot & Tredz - cheaper than light warbeasts Grissel2 makes these already durable models faster and more resilient Bulldoze and parry means enemies have no choice but to make way.

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  • Champions backed up by Bomber is one of Grissel's favourite synergies.
    • Both Dash and her feat help them immensely in almost every game. Not only does Unyielding make them even tankier in melee, but with Reposition, they can charge wherever they need to, then repo back into B2B while either falling back or taking more ground.
  • Warders with Reposition is one of Grissel's favourite synergies.
  • Long Riders - Their natural speed plus Dash makes them great at getting the alpha and slipping past the army to go for the enemy caster.

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  • Grissel 2 does not have any spells that it can cast, but the Trollkin Runebearer is still a must-have. She casts at least one spell every single turn, even if it's only Far Strike or Dash, and +2 CTRL really helps her feat and spells cover more units.
  • The Bog Trog Mist Speaker and Lynus Wesselbaum & Edrea Lloryrr help her deal with cloud effects, which can otherwise be a real problem. With the Mist Speaker, her Bomber can kill a Gremlin Swarm or two.

Battlegroup

  • A warbeast with the Far Strike animus gives her 4" extra threat range on her ranged assassination. The Dire Troll Bomber is completely superior at range to the Troll Impaler; which is more of a mixed arms beast (choose 1 depending on your battleplan). This is especially true when going after the enemy caster or objective. One Bomber/ Impaler is a must-have, and sometimes you'll even run two of them.
  • A Dire Troll Mauler will probably be needed if you're in Power of Dhunia to help with the beast-brick approach, but in other themes it's totally optional.
  • The Ice Troll's animus gives her Swift Hunter which can be pretty nifty, especially with her spray. It might also score a crit freeze on a caster who can't be knocked down.
  • Mountain King - A good target for Wailing, being a huge base that stops orders and spells within 5 inches. Unyielding from her feat can often help it survive and -2 DEF from its POW 16 SP10 with Assault can help her assassination runs.

Other

Trivia

Released in Hordes: Domination (2011)

Video Battle Reports

Other Trollbloods models

Template:Index Trollbloods

Rules Clarifications

Template:RC Warlock

Template:RC Tough Template:RC Unyielding

Template:RC Magical Damage Template:RC Attack Type Template:RC Crescendo Template:RC Quake Template:RC Sonic Eruption Template:RC Smite

Template:RC Dash Template:RC Deflection Template:RC Discord

Template:RC Reposition