House Shyeel Battle Mages

From Warma-wiki
Jump to navigation Jump to search

Template:Retbox This model is playable only in an Unlimited format.


House Shyeel has assembled squads of arcanists who specialize in the application of raw evoked force. They have no fear of closing with the enemy, for they enter battle equipped with massive arcanika-charged gauntlets that lend supernatural strength to their strikes. Their control over kinetic energies allows them to emerge unscathed from even massive explosions.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Spells

{{Category: Template:Force Bolt2 }}[[Category: Template:Force Bolt2 ]]

Weapon Attachment

Battle Mages may have Up to 3 Soulless Escorts attached to them. Their info has been omitted from this article for brevity.

Theme Forces


Thoughts on House Shyeel Battle Mages

House Shyeel Battle Mages in a nutshell

Push and pull, Ti and La, These guys are your angry water benders... or mini Rahns, whichever you like more. They can push and pull anything but the biggest of the baddest and possibly knock them down.

You don't take these guys for their offensive abilities, or their support abilities. Instead you take them to control the ebb and flow of battle and, if this unit is used right, they are game changers at a very reasonable points cost.

Combos & Synergies

  • Obviously, Adeptis Rahn, everything he has and does complements the HSBM's tool kit and improves them in every way they need it.
    • RNG 10 not quite enough? Here, have a Telekinesis'd target, or feat to add 2".
    • Magical Ability 6 not letting them hit well enough? Here, have a Telekinesis'd target, or feat to get boosted attack rolls.
    • POW 10 not hurting hard enough? Here, have a... OK, not this time, but feat again fixes the damage issue with boosted rolls.
    • Really having a hard time knocking something down? Well, Rahn can do that himself, but feat's boosted attack rolls does increase the chances of that sweet sweet Crit KD they like nailing.
  • The Sphinx can increase their magic range.
  • House Shyeel Magister - Their Veteran Leader.
  • Falcir the Merciless - Prey Upon make their Force Bolts actually dangerous in the damage department and pushing things away, then Snaring them up can potentially keep a heavy out of the game for a turn or two.
  • Gorgon - As mentioned above pushes and Speed debuffs can be a very mean combo, the Gorgon has such a debuff on her spray.
  • Manticore - Place a Covering Fire template, then have your Mages push or pull enemy models into it for laughs.
  • Hermit of Hengehold - He can cast Telemetry, giving them an easier time hitting.

Drawbacks & Downsides

  • Their MA is a little low, but they have access to a Veteran Leader, caster buffs and the Hermit.
  • If your mitten men get caught up in a fist fight, they have great powerfists but no muscles on their arms to swing 'em. In other words, their melee abilities are lackluster. And their ARM is basically non-existent, so they cannot last in a protracted bout of fisticuffs.
  • A double Colossal list is going to leave these guys very few targets to push around, and POW 10's aren't going to do a whole lot of damage, even with Rahn's boosts on feat.
  • They have no defense against guns. They used to have native Force Barrier, but that was lost to a nerf hammer and never rectified.

Tricks & Tips

  • A unit of these guys can pummel the same mid-ARM target, with the first couple pulling it towards you (so it doesn't get out of range) and the later ones pushing it away (to keep it at arm's length).
  • Though their stats, pretty much across the board, are quite average, they are capable of duking it out against appropriate opponents. Two MAT 6 PS 11's isn't too shabby, just always be aware of what they can realistically do. If it's feat turn and they're engaged, decide which is more likely to accomplish your goals: two attacks in close combat, or spell blasting (remember you can cast out of melee) with all the boosts.
  • The pushing ability on the Force Bolt is optional, so it is sometimes worth just letting the target stay where it is.

Other

Trivia

  • Community nicknames: Mini Mittens; Mitten Corps; or simply Mittens.

Other Retribution models

Template:Index Retribution

Rules Clarifications

Template:RC Magic Ability Template:RC Force Bolt Template:RC Set Defense

Template:RC Magical Damage Template:RC Beat Back