Janissa Stonetide
Template:Trollbox This model is playable only in an Unlimited format.
As implacable as the stone she commands, runeshaper Janissa Stonetide batters the enemies of the trollbloods by turning the very earth they tread upon against them. At her command, walls of stone spring up to block an enemy advance, the ground rumbles and shifts beneath a foe’s feet, and boulders crash down from the heavens to crush the life from those who stand against the United Kriels.
Basic Info
Abilities
- Template:Advance Deployment
- Template:Pathfinder
- Template:Tough
- Template:Steady
- Template:Battle Wizard
- Template:Magic Ability
- Template:Veteran Leader
Weapons
- Earthsplitter - 1" reach, P+S 9 pickaxe.
Spells
{{Category: Template:Raise EarthTemplate:Rock HammerTemplate:Tectonic Shift }}[[Category: Template:Raise EarthTemplate:Rock HammerTemplate:Tectonic Shift ]]
Theme Forces
Thoughts on Janissa Stonetide
Janissa Stonetide in a nutshell
Janissa is an interesting toolbox solo with a high magic skill and some melee chops. She wants to get stuck in at the right time so she can take advantage of her armor piercing attack on the correct target. She can finish off a wounded warbeast and cast one of her useful spells pretty reliably if she survives to the mid game.
Until then, she can contribute from behind the front lines with rock hammers and raise earth. Raise earth itself is a very interesting spell that makes it much more difficult for juicy targets to hide from your other guns. Charging at a weaker target to tectonic shift and move a more important target in a direction of your choice can win games.
Combos & Synergies
- Trollkin Runeshapers for the Vet Leader buff.
- Ragnor1 is also a Runeshaper so will get the Vet Leader buff.
- Grissel Bloodsong, Marshal of the Kriels loves to sit on Janissa's ‘hill’ while she shouts people apart.
- She's free in Power of Dhunia.
Drawbacks & Downsides
- She's useful - but not a core part of any list and most tournament lists go with models that work more closely with their core gameplan.
- because she can’t cast dig in she is actually often a bit easier to remove than a standard runeshaper, her vet leader bubble also puts a big target on her head.
Tricks & Tips
- Although she's primarily a spellcaster, she hits quite hard in melee. Don't be afraid to get stuck in, especially if you've good chances of getting a kill for Battle Wizard.
- Since the Armor Piercing is a special attack it needs to be declared. It counts as a melee attack in regards to Battle Wizard. Combo this with Rock Hammer for some decent infantry clear.
Other
Trivia
Released in Forces of Hordes: Trollbloods (2010)
Other Trollblood models
Rules Clarifications
Template:RC Magical Damage Template:RC Armor Piercing
Template:RC Advance Deployment Template:RC Pathfinder Template:RC Tough Template:RC Battle Wizard Template:RC Veteran Leader
Template:RC Magic Ability Template:RC Raise Earth Template:RC Rock Hammer Template:RC Tectonic Shift