Boomhowler, the Destroyer
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File:Mercenary Logo.jpg File:Minion Logo.jpg File:Trollblood Logo.jpg | Template:FH2 |
No trollkin has adapted better to the post-apocalyptic world than Greygore Boomhowler. In fact, he'd tell you he prefers things this way - the wasteland belongs to the meanest and the strongest. Most who know him would say he's made a mighty successful career out of being both. Since the beginning, Boomhowler has run his own scavenger crew. He prefers those who share his lack of scruples, so there's no quibbling over irritating issues like morals or ethics.
Basic Info
Mercenary - This model will work for Template:Crucible Guard Mercenary, Template:Cryx Mercenary, Template:Cygnar Mercenary, or Template:Khador Mercenary.
Minion - This model will work for Template:Trollblood minion.
Abilities
- Template:Cold Immunity
- Template:Tough
- Template:Bloodthirst
- Template:Countercharge
- Template:Fell Calls
Weapons
Looted Executioner Axe | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
2 | 5 | 13 | ||||||||||||
Theme Forces
- Mercenaries
- Template:The Irregulars
- Template:The Kingmaker's Army. He gains Feign Death in this theme.
- Trollblood
- As a Minion solo he can go in every theme, but he'll use your "Up to one Minion solo" slot most of the time.
- Template:Band of Heroes. He doesn't use up your Minion slot in this theme. Also, he gains "Optional Take Down".
- Template:Kriel Company
- Template:The Power of Dhunia
- Template:Storm of the North. He doesn't use up your Minion slot in this theme. Also, he becomes Northkin and can have spells upkept on him for free.
- Template:Vengeance of Dhunia. He doesn't use up a Minion slot in this theme.
- Other Factions
- Mercenary/Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
Thoughts on Boomhowler3
Boomhowler3 in a nutshell
This is the third version of Boomhowler, angry, and with an axe scavenged from a Khadoran Destroyer. He's a "Jekyll and Hyde" model - he is a versatile support solo most of the time, but can transform into a melee monster.
You can hold him back and just use him for Hoof It and Dinner Time before committing him to the fight later in the game. With Countercharge, even if you hold him back your opponent still has to pay attention to his positioning less they have one of their models knocked down during its own activation.
He threshers twice! Once you do manage to get him into combat try to maximize the number of models he is hitting, and then watch them explode.
Combos & Synergies
- The usual buffs from the Krielstone and Fell Caller Hero. The krielstone is especially important for him because ARM 17 is pitiful for an 8 point melee beater. Using Hoof It on the Krielstone is a great way to let it use its *action and get into s good position turn1.
- Being a Champion means he gains Retaliatory Strike from the Trollkin Champion Hero. This is really useful as if your attacker can be knocked down it’s not making any more attacks vs you.
- Calandra can protect him with Star-Crossed and Bullet Dodger.
- Madrak2 can put Blood Fury (+d6 damage) on Boomhowler, and feat (Overtake and Berserk). Good times.
- Ledfoot & Tredz - Ride Along is a great threat extender for Boomy. He's probably the best model they can move around with this effect.
- Croes Cutthroats can stack Hoof It with their Reposition 5, letting them move 11" after shooting (note it's two separate movements though).
- Void Archon with Hoof It can dig even deeper into enemy backlines.
- Damiano - His feat means he gets to acceptable ARM levels for one turn and makes him hit really, really hard.
- Helga2 hit and run tactics with her feat + hoof it as 2 separate movements. Also Dinner Time is a big boost when stacked with other movement effects.
- Azazello loves him as a Storm Rager target, the feat has obvious synergies and Beacon and Dinner time make his beasts get there. Riposte and Retaliatory Strike also creates a hilarious situation where Boomy3 gets to attack the enemy regardless of whether they hit or miss him. (Only works in Vengeance of Dhunia though.
Drawbacks & Downsides
- Taking him means no Boomhowler2.
- 8 points is a big investment, so he needs to get stuck into the fight to earn back his value.
- ARM 17 is nowhere near durable enough to make him survive after he gets stuck in. He is basically paying the Krielstone tax even when he is working as a Minion/Mercenary.
- CMD 9 means he needs to be uncomfortably close to apply Shout Down and Dinner Time.
Tricks & Tips
- Boomhowler doesn't need LOS for Dinner Time or Shout Down (because it's a "choose", not a "target").
- Boomhowler can target himself with Hoof It.
- Shout Down
- This is +2 to all attack rolls, not just melee.
- This Fell Call affects a lot of your own models (if they start in Boomhowler's command range), meaning they can't be affected by other fell calls, so make sure to use it only when you don't need another Fell Call from a different source.
- Thresher
- If you choose to Thresher, you must attack everyone - friend or foe.
- You can't use Thresher on a countercharge.
Other
Trivia
- Released 2020.12
Other Theme Forces
Template:Crucible merc solo themes Template:Cryx merc solo themes Template:Cygnar merc solo themes Template:Khador merc solo themes
Other Faction models
Template:Index Trollblood Template:Index Mercenary Template:Index Minion
Rules Clarifications
Template:RC Cold Immunity Template:RC Tough Template:RC Bloodthirst Template:RC Countercharge Template:RC Fell Calls Template:RC Dinner Time Template:RC Hoof It Template:RC Shout Down
Template:RC Amputation Template:RC Knockdown Template:RC Thrasher Template:RC Thresher Template:RC Trash