Category:Flight: Difference between revisions
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** While [[knocked down]] or [[stationary]], this model loses Flight. | ** While [[knocked down]] or [[stationary]], this model loses Flight. | ||
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<noinclude>{{Category:Model Advantage}}</noinclude> |
Latest revision as of 05:00, 17 February 2024
This model can fly.
- Interaction with terrain:
- Treat storm terrain as rough terrain while advancing.
- Treat all other non-impassable terrain as open terrain while advancing.
- Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
- Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
- Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
- Acid Bath
- Burning Earth
- Interaction with other models
- Other models can be moved through if the flying model has enough movement to move completely past the other model.
- Interaction with power attacks
- Ignore intervening models when declaring the flying model's charge target.
- Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
- Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
- Other effects
- While knocked down or stationary, this model loses Flight.
From Page: Flight
Description for Flight
This model can fly.
- Interaction with terrain:
- Treat storm terrain as rough terrain while advancing.
- Treat all other non-impassable terrain as open terrain while advancing.
- Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
- Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
- Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
- Acid Bath
- Burning Earth
- Interaction with other models
- Other models can be moved through if the flying model has enough movement to move completely past the other model.
- Interaction with power attacks
- Ignore intervening models when declaring the flying model's charge target.
- Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
- Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
- Other effects
- While knocked down or stationary, this model loses Flight.
Icon for Flight
Errata and Rules Clarifications
Recent Changes
Tips and Tricks
History and Updates
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Flight"
The following 50 pages are in this category, out of 50 total.
A
C
L
R
S
- Scarsfell Griffon
- Scavenger
- Scyrafael, Nis-Issyr of Desolations
- Shrike
- Skarre, Admiral of the Black Fleet
- Sky Bomber
- Sky Bomber (Brineblood Marauders)
- Sky Bomber (House Kallyss)
- Sky Bomber (Sea Raider)
- Sky Bomber (Storm Legion)
- Sky Bomber (Winter Korps)
- Sky Raider
- Sky Raider (Brineblood Marauders)
- Sky Raider (House Kallyss)
- Sky Raider (Sea Raider)
- Sky Raider (Storm Legion)
- Sky Raider (Winter Korps)
- Storm Raptor