Hydrix

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Khymaera Shadowflame Shard Dragonspawn Heavy Warbeast

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARMFURYTHR
Health = 30
FA = 4
Cost = 8 to 14566121849
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Model Advantages and Abilities

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Soulless
Soulless
This living model does not generate a soul token when it is destroyed.

No errata for Soulless (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)



Central Head

DivinerPC: 3
Granted Weapons
Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 -
Spells/Animi
Prescience Cost RNG AOE POW DUR OFF
1 6 - - Turn No
Target friendly Faction model gains Future Sight.
Future Sight:
This model can boost attack and damage rolls after rolling.
  Errata-Future Sight (15 Dec 2023)
Question: How does future sight interact with rerolls?
Answer: Roll dice. Decide whether to use Future Sight. Roll the extra die (boost) if using Future Sight. Decide if rerolling. If you rolled without Future Sight, your reroll is without the boost. If you rolled the boosted die for Future Sight, your reroll gets the boost.
Explanation: After discussions this is what we are going with for this issue. Wording to either match intent or for other matters will be discussed and updated later.

Roll dice.
If you choose reroll no future sight.

Roll dice
Future sight
Reroll dice

Effectively you must decide future sight before rerolling dice
Infernal Ruling: elswickchuck (Infernal) - PP Community forum
No errata for Prescience (Create)
Miscellaneous

Future Sight
This model can boost attack and damage rolls after rolling.

  Errata-Future Sight (15 Dec 2023)
Question: How does future sight interact with rerolls?
Answer: Roll dice. Decide whether to use Future Sight. Roll the extra die (boost) if using Future Sight. Decide if rerolling. If you rolled without Future Sight, your reroll is without the boost. If you rolled the boosted die for Future Sight, your reroll gets the boost.
Explanation: After discussions this is what we are going with for this issue. Wording to either match intent or for other matters will be discussed and updated later.

Roll dice.
If you choose reroll no future sight.

Roll dice
Future sight
Reroll dice

Effectively you must decide future sight before rerolling dice
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



True Sight
This model ignores cloud effects when determining Line of Sight (LOS). This model also ignores Stealth.

No errata for True Sight (Create)


Flame SpitterPC: 5
Granted Weapons
Flame Spitter
 RNG   ROF   AOE   POW   LOCATION 
14 1 3 14/7 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Fire
Damage Type-Fire
This weapon causes fire damage.

No errata for Damage Type-Fire (Create)

Critical Fire
Critical Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Critical Fire (Create)

Spells/Animi
Counterblast Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
When an enemy model advances and ends its movement or is placed within 5 inches of the spellcaster, the spellcaster can make one basic melee or ranged attack targeting theat model, then Counterblast expires. Counterblast lasts for one round.
No errata for Counterblast (Create)
Miscellaneous
Resistance-Fire
Resistance-Fire
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.

No errata for Resistance-Fire (Create)


Toothy MawPC: 4
Granted Weapons
Toothy Maw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 18 -
Critical Sustained Attack
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Sustained Attack
During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, this attack automatically hits.
No errata for Sustained Attack (Create)
Spells/Animi
Ravening Hunger Cost RNG AOE POW DUR OFF
1 Self - - Turn No
The spellcaster gains Snacking.
Snacking:
When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.
No errata for Snacking (Create)
No errata for Ravening Hunger (Create)


Smaller Head (x2)

Players may select two smaller heads. They don't need to be the same head.

BlockheadPC: 3
Granted Weapons
Blockhead
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 -

Buckler
This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 ARM. A model does not gain this bonus while the weapon system with the buckler is crippled.

No errata for Buckler (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum


Miscellaneous
Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)



Flame SprayerPC: 4
Granted Weapons
Flame Sprayer
 RNG   ROF   AOE   POW   LOCATION 
Sp 10 1 - 13 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Fire
Damage Type-Fire
This weapon causes fire damage.

No errata for Damage Type-Fire (Create)

Continuous Effect-Fire
Continuous Effect-Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Continuous Effect-Fire (Create)



Gnashing FlamesPC: 3
Granted Weapons
Gnashing Fangs
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Man Catcher
A warrior model hit by this attack suffers -2 DEF and cannot advance while within this model's melee range for one round.

No errata for Man Catcher (Create)



Horned PiercerPC: 4
Granted Weapons
Horned Piercer
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 -
Critical Armor-Piercing
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Armor-Piercing
When calculating damage from this weapon, halve the base ARM stats of the models hit.
No errata for Armor-Piercing (Create)



Venom SpitterPC: 4
Granted Weapons
Venom Spitter
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 13/7 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Corrosion
Damage Type-Corrosion
This causes corrosion damage.

No errata for Damage Type-Corrosion (Create)

Critical Corrosion
Critical Corrosion
On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.

No errata for Critical Corrosion (Create)


Dorsal Feature

BladebackPC: 2
Miscellaneous

Overtake
When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance one inch.

No errata for Overtake (Create)


SpinebackPC: 2
Miscellaneous

Swift Hunter
When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2 inches.

No errata for Swift Hunter (Create)


WingsPC: 5
Miscellaneous
Flight
Flight
This model can fly.
  • Interaction with terrain:
    • Treat storm terrain as rough terrain while advancing.
    • Treat all other non-impassable terrain as open terrain while advancing.
    • Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
    • Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
    • Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
      • Acid Bath
      • Burning Earth
  • Interaction with other models
    • Other models can be moved through if the flying model has enough movement to move completely past the other model.
  • Interaction with power attacks
    • Ignore intervening models when declaring the flying model's charge target.
    • Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
    • Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
  • Other effects

  Errata-Razor Wall (2023-12-28)
Question: Does a model with flight still take damage going over a razor wall?
Answer: Yes.
Explanation: Because Flight does not state a specific interaction with Razor Wall, and Razor Wall does not state any specific interaction with Flight, one can safely conclude that there are no special interactions. A model with Flight will suffer the damage point if it enters or ends its activation in the area of the wall template.
Infernal Ruling: Unofficial Answer - PP Community forum


Statistic Adjustment
  • SPD + 2


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Modular Model

Hardpoints

This model includes modular parts. These parts are usually magnetized, and may be selected during list building. It must contain a part in each slot. In other words, if it has a head, left arm, right arm, and back slot, it must include a head, left arm, right arm, and back piece in each of those slots. It may not include two items in a single slot.

Each part may grant special abilities, weapons, or in the case of warbeasts, animi. Some parts allow the model to cast certain spells that aren't animi. Carefully read the part descriptions.

Hardpoints that Modify Stats

When a customizable warjack/warbeast has a hardpoint option that changes a stat, e.g. +1 MAT or +1 ARM (not a Buckler), that should become its new stat. PP Community Link

Errata

No Errata specifically for this model.

Changes and Updates

  • 05/01/2024 Bladeback reduced cost from 3 to 2.

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