Archnumen Aurora

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Convergence of Cyriss Warcaster

Model stats and abilities

Model Statistics

Base size = 50 mmSPDAATMATRATDEFARMARCCTRL
Health = 18
FA = C
Cost = Free77751517714
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Model Advantages and Abilities

Flight
Flight
This model can fly.
  • Interaction with terrain:
    • Treat storm terrain as rough terrain while advancing.
    • Treat all other non-impassable terrain as open terrain while advancing.
    • Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
    • Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
    • Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
      • Acid Bath
      • Burning Earth
  • Interaction with other models
    • Other models can be moved through if the flying model has enough movement to move completely past the other model.
  • Interaction with power attacks
    • Ignore intervening models when declaring the flying model's charge target.
    • Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
    • Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
  • Other effects

  Errata-Razor Wall (2023-12-28)
Question: Does a model with flight still take damage going over a razor wall?
Answer: Yes.
Explanation: Because Flight does not state a specific interaction with Razor Wall, and Razor Wall does not state any specific interaction with Flight, one can safely conclude that there are no special interactions. A model with Flight will suffer the damage point if it enters or ends its activation in the area of the wall template.
Infernal Ruling: Unofficial Answer - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Battle Plan

This model can use one of the following plans at any time during its activation:


Ascension Command - This model gains Resistance:Blast and Flying High. Additionally, while within 8 inches of this model, friendly models with Flight also gain Resistance:Blast and Flying High. Ascension Command lasts for one round.

Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)


  1. Ranged attacks targeting a model with Flying High suffer -3 RNG.
  2. Friendly models can advance through a model with Flying High if they have enough movement to move completely past its base.
  3. Models lose Flying High if they lose Flight.
    No errata for Flying High (Create)

Phantom Protocol - This model gains Dodge and Reposition [5"]. Additionally, while within 8 inches of this model, friendly solos and warjacks with Flight also gain Dodge and Reposition [5"]. Phantom Protocol lasts for one round.
This model can advance up to two inches immediately after an enemy attack that missed it is resolved.
  Errata-Dodge (2023-7-17)
Question: So if a target model is missed by an AOE and dodges away, does it still take the blast damage roll if it is no longer in the range of the AOE weapon?
Answer: Yes.
Explanation: RNG doesn’t matter after the target has been checked to be within RNG.
Infernal Ruling: Dark Legacy - PP Community forum


  Errata-AOE Miss (2023-7-17)
Question: When an AOE misses, does it trigger "on miss" actions?
Answer: AOEs that miss will trigger “on miss” triggers.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum


At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 5 inches, then its activation ends.


No errata for Reposition (Create)


Suppression Initiative - This model gains Unstoppable. Additionally, while within 8 inches of this model, friendly models with Flight also gain Unstoppable. Suppression Initiative lasts for one turn.
Unstoppable Unstoppable:
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.


No errata for Unstoppable (Create)

No errata for Battle Plan (Create)
No errata for Ascension Command (Create)
No errata for Phantom Protocol (Create)
No errata for Suppression Initiative (Create)




Repairable

This model can be targeted with Repair special actions as if it were a construct model.


No errata for Repairable (Create)



Weapons

Inertial Destabilizer
 RNG   ROF   AOE   POW   LOCATION 
11 1 - 13 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Free Fall
When a model with Flight is hit by this attack, it becomes knocked down and loses Flight for one round.

No errata for Free Fall (Create)

Thermionic Lance
 RNG   ROF   AOE   POW   LOCATION 
2 - - 13 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Free Fall
When a model with Flight is hit by this attack, it becomes knocked down and loses Flight for one round.

No errata for Free Fall (Create)

Spells

Arcane Propulsion Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target non-huge based Cohort model in the spellcaster's battlegroup gain +2 SPD, +2 DEF, and Flight.
No errata for Arcane Propulsion (Create)
Bladed Gale Cost RNG AOE POW DUR OFF
3 Sp 8 - 13 - Yes
Models hit lose Flight for one round.
No errata for Bladed Gale (Create)
Hand of Destruction Cost RNG AOE POW DUR OFF
2 10 - - Upkeep Yes
Friendly models in this model's battlegroup gain an additional die on attack and damage rolls against target model/unit. Discard the lowest die in each roll.
No errata for Hand of Destruction (Create)
Spirit Door Cost RNG AOE POW DUR OFF
3 Ctrl - - - No
Choose a model in the spellcaster's battlegroup that is in its control range. Immediately place that model completely within 2 inches of the spellcaster. If the chosen model is the spellcaster, immediately place it completely within 2 inches of another model in its battlegroup that was in its control range at the time the spell was cast. A model cannot advance or attack after being placed by Spirit Door this turn.
No errata for Spirit Door (Create)

Warcaster Rules

Feat

Starstrike Calibration Aurora and friendly Faction models with Flight beginning their activations in her control range gain +2 SPD. Additionally, when a friendly Faction model with Flight makes an attack against an enemy model without Flight while the enemy model is in Aurora's control range, the friendly model gains +2 to its damage rolls resulting from that attack. Starstrike Calibration lasts for one turn.

Other Warcaster Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.


Trivia

Release

  • Released 2020.04

Mk3 to Mk4

  • Inertial Destabilizer lost AOE.
  • All Battle Plans (formerly called Battle Directives) reduced from 9 to 8 inches.
  • Phantom Protocol Blast Resistance now one less die instead of +4 ARM.
  • Suppression Initiative effect changed from dual attack (present on most warjacks and many models now) to Unstoppable.
  • Starstrike Calibration Feat: Briefly upgraded to +2 attack and damage, but quickly dropped to +2 damage. No net change.

Community

Battle Reports

Videos

Lore

Second only to the Iron Mother in her command of the Convergence of Cyriss, Aurora has been elevated to the rank of archnumen, and with that rise, her battle armor has been reformed to match the archnumen’s increasingly formidable nature.