Flight
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Description for Flight
This model can fly.
- Interaction with terrain:
- Treat storm terrain as rough terrain while advancing.
- Treat all other non-impassable terrain as open terrain while advancing.
- Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
- Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
- Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
- Acid Bath
- Burning Earth
- Interaction with other models
- Other models can be moved through if the flying model has enough movement to move completely past the other model.
- Interaction with power attacks
- Ignore intervening models when declaring the flying model's charge target.
- Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
- Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
- Other effects
- While knocked down or stationary, this model loses Flight.