Aurora, the Numen of Aerogenesis

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Convergence of Cyriss Warcaster

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 16
FA = C
Cost = Free77641615714
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Model Advantages and Abilities


Apparition
During your Control Phase, place this model anywhere completely within 2 inches of its current location.

No errata for Apparition (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Flight
Flight
This model can fly.
  • Interaction with terrain:
    • Treat storm terrain as rough terrain while advancing.
    • Treat all other non-impassable terrain as open terrain while advancing.
    • Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
    • Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
    • Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
      • Acid Bath
      • Burning Earth
  • Interaction with other models
    • Other models can be moved through if the flying model has enough movement to move completely past the other model.
  • Interaction with power attacks
    • Ignore intervening models when declaring the flying model's charge target.
    • Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
    • Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
  • Other effects

  Errata-Razor Wall (2023-12-28)
Question: Does a model with flight still take damage going over a razor wall?
Answer: Yes.
Explanation: Because Flight does not state a specific interaction with Razor Wall, and Razor Wall does not state any specific interaction with Flight, one can safely conclude that there are no special interactions. A model with Flight will suffer the damage point if it enters or ends its activation in the area of the wall template.
Infernal Ruling: Unofficial Answer - PP Community forum


Field Marshal
Field Marshal grants the following ability/abilities to the {{{main1}}} cohort models in this model's battlegroup.
Apparition - During your Control Phase, place this model anywhere completely within 2 inches of its current location.
No errata for Field Marshal (Create)
No errata for Apparition (Create)



Flank
When this model makes a melee attack against an enemy model in the melee range of friendly Angel model, this model gains +2 to attack rolls and gains an additional damage die.

No errata for Flank (Create)



Weapons

Polynomial Beam
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Polynomial Staff
 RNG   ROF   AOE   POW   LOCATION 
2 - - 12 X2

Mechanikal Seizure
A warjack hit by this weapon becomes stationary for one round.

No errata for Mechanikal Seizure (Create)

Spells

Admonition Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
When an enemy model advances and ends its movement or is placed within 6 inches of the target model in the spellcaster's battlegroup, the affected model can immediately advance up to 3 inches, then Admonition expires.
No errata for Admonition (Create)
Aerogenesis Cost RNG AOE POW DUR OFF
3 Self Ctrl - Turn No
The spellcaster and friendly Faction warrior models/units beginning their activations in its control range gain +2 SPD and Flight during their activations.
Flight:
This model can fly.
  • Interaction with terrain:
    • Treat storm terrain as rough terrain while advancing.
    • Treat all other non-impassable terrain as open terrain while advancing.
    • Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
    • Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
    • Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
      • Acid Bath
      • Burning Earth
  • Interaction with other models
    • Other models can be moved through if the flying model has enough movement to move completely past the other model.
  • Interaction with power attacks
    • Ignore intervening models when declaring the flying model's charge target.
    • Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
    • Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
  • Other effects
  Errata-Razor Wall (2023-12-28)
Question: Does a model with flight still take damage going over a razor wall?
Answer: Yes.
Explanation: Because Flight does not state a specific interaction with Razor Wall, and Razor Wall does not state any specific interaction with Flight, one can safely conclude that there are no special interactions. A model with Flight will suffer the damage point if it enters or ends its activation in the area of the wall template.
Infernal Ruling: Unofficial Answer - PP Community forum
No errata for Aerogenesis (Create)
Arcane Might Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
While in the spellcaster's control range, friendly Faction non-Leader warrior models can spend 1 focus or fury point on the spellcaster to boost a melee attack or melee damage roll during their activations.
No errata for Arcane Might (Create)
Bladed Gale Cost RNG AOE POW DUR OFF
3 Sp 8 - 13 - Yes
Models hit lose Flight for one round.
No errata for Bladed Gale (Create)
Flashing Blade Cost RNG AOE POW DUR OFF
1 Self - - - No
The spellcaster immediately makes one basic attack with one of its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous.
No errata for Flashing Blade (Create)

Warcaster Rules

Feat Eleventh Hour

Friendly Faction models currently in Aurora's control range gain Reposition [5"] and Unstoppable. Eleventh Hour lasts for one turn.
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 5 inches, then its activation ends.


No errata for Reposition (Create)


Unstoppable Unstoppable:
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.


No errata for Unstoppable (Create)


Other Warcaster Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Trivia

Release

Mk3 to Mk4

  • Feat Eleventh Hour changed from Parry (dead ability) to Unstoppable.
  • Gained Dual Attack
  • 2022/11/02: Control 14, Polynomial Beam ROF 1.

2024 Jan First Annual Update

  • Sideways update: Induction to 9 inches for warjacks.


Community

Battle Reports

Videos

Lore

Accompanied by her personal guard of Clockwork Angels, Aurora flies into battle at the vanguard of the Convergence army, striking its enemies with swift precision alongside her mechanikal allies. Aurora is blazing a new way forward for the Convergence, proving herself a peerless warrior and visionary inventor. A beacon of inspiration to all within the Convergence of Cyriss, Aurora sweeps aside any who would impede the Great Work, continually seeking to prove she is ready to transcend the flesh and be set into an immortal clockwork vessel.