Scyrafael, Nis-Issyr of Desolations

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Dusk Eldritch House Kallyss Warcaster


Model stats and abilities

Model Statistics

Base size = 50 mmSPDAATMATRATDEFARMARCCTRL
Health = 16
FA = C
Cost = Free67771417714
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Model Advantages and Abilities

Undead
Undead
This model is an undead model and not a living model.

No errata for Undead (Create)

Flight
Flight
This model can fly.
  • Interaction with terrain:
    • Treat storm terrain as rough terrain while advancing.
    • Treat all other non-impassable terrain as open terrain while advancing.
    • Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
    • Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
    • Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
      • Acid Bath
      • Burning Earth
  • Interaction with other models
    • Other models can be moved through if the flying model has enough movement to move completely past the other model.
  • Interaction with power attacks
    • Ignore intervening models when declaring the flying model's charge target.
    • Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
    • Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
  • Other effects

  Errata-Razor Wall (2023-12-28)
Question: Does a model with flight still take damage going over a razor wall?
Answer: Yes.
Explanation: Because Flight does not state a specific interaction with Razor Wall, and Razor Wall does not state any specific interaction with Flight, one can safely conclude that there are no special interactions. A model with Flight will suffer the damage point if it enters or ends its activation in the area of the wall template.
Infernal Ruling: Unofficial Answer - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Blade Shield
This model gains +2 DEF against ranged attack rolls.

No errata for Blade Shield (Create)


Girded
This model and friendly models B2B with it gain Resistance:Blast.
Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)


No errata for Girded (Create)


Poltergeist
When an enemy model misses this model with an attack, immediately after the attack is resolved, you can choose to push the enemy model d3 inches directly away from this model.

No errata for Poltergeist (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)


Vampiric
When this model destroys a living or undead model with a melee or ranged attack, immediatly after the attack is resolved this model can remove d3 damage points.

No errata for Vampiric (Create)


Weapons

Storm of Blades
 RNG   ROF   AOE   POW   LOCATION 
SP 10 1 - 12 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Critical Decapitation
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Decapitation
Double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.
No errata for Decapitation (Create)
Great Sword
 RNG   ROF   AOE   POW   LOCATION 
2 - - 14 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)


Spells

Arcane Propulsion Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target non-huge based Cohort model in the spellcaster's battlegroup gain +2 SPD, +2 DEF, and Flight.
No errata for Arcane Propulsion (Create)
Doomsayer Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
While in this model's control range, models in its battlegroup can boost attack and damage rolls after rolling.
No errata for Doomsayer (Create)
Force Hammer Cost RNG AOE POW DUR OFF
4 10 - 12 - Yes
Instead of suffering a normal damage roll, a non-incorporeal model hit is slammed d6 inches directly away from the spell's point of origin and suffers a POW 12 damage roll. Collateral damage from this slam is POW 12.
No errata for Force Hammer (Create)
Telekinesis Cost RNG AOE POW DUR OFF
2 6 - - - No
Place target friendly model completely within 2 inches of its current location. A model can be placed by Telekinesis only once per turn.
No errata for Telekinesis (Create)


Spell Rack: 2 Slots

Abyssal Gate Cost RNG AOE POW DUR OFF
3 8 - 12 - Yes
When Abyssal Gate damages a non-Leader enemy model, after the attack is resolved you can place the enemy model anywhere completely within 3 inches of its current location. A model can be placed by Abyssal Gate only once per turn.
No errata for Abyssal Gate (Create)
Backlash Cost RNG AOE POW DUR OFF
3 8 - - Upkeep Yes
When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point.
No errata for Backlash (Create)
Battle Lust Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction warrior model/unit gains an additional die on melee damage rolls, but suffers -2 DEF.
No errata for Battle Lust (Create)
Black Talons Cost RNG AOE POW DUR OFF
3 10 3 12/8 - Yes
On a critical hit, models hit suffer Shadow Bind for one round.
Shadow Bind:
A model suffering Shadow Bind suffers -3 DEF and cannot advance for one round. Shadow Bind can be shaken.
No errata for Shadow Bind (Create)
No errata for Black Talons (Create)
Curse of Shadows Cost RNG AOE POW DUR OFF
3 8 - - Upkeep Yes
Target model/unit suffers -2 ARM.
A model can advance through an affected model if it has enough movement to move completely past its base.
No errata for Curse of Shadows (Create)
Deceleration Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
While in the spellcaster's control range, friendly faction models gain +2 ARM against ranged and arcane attack demage rolls.
No errata for Deceleration (Create)
Ghost Walk Cost RNG AOE POW DUR OFF
2 6 - - Turn No
Target friendly Faction model/unit gains Ghostly for one turn.
This model can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to move completely past them.
  Errata-Ghostly (2024-1-23)
Question: Does ghost walk prevent the model from suffering the -2" when crossing the barrier?
Answer: It would in fact let you pass without penalty.
Explanation: 
Infernal Ruling: pps_Loren - Privateer Press Staff/Dev - PP Community forum
No errata for Ghost Walk (Create)
Inviolable Resolve Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 ARM and cannot be knocked down or moved by a push or a slam.
No errata for Inviolable Resolve (Create)
Mirage Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains Apparition.
Apparition:
During your Control Phase, place this model anywhere completely within 2 inches of its current location.
No errata for Apparition (Create)
No errata for Mirage (Create)
Revive Cost RNG AOE POW DUR OFF
2 8 - - - No
Target one friendly trooper model. Return one destroyed Grunt to the target model's unit. The Grunt is returned with one unmarked damage box. Place the returned Grunt within 2 inches of the target model. The returned Grunt model must forfeit its Normal Movement and Combat Action the turn it is returned to play.
No errata for Revive (Create)


Warcaster Rules

Feat: Iron Storm

Enemy models that advance and end their movement in or are placed in Scyrafael's control range and closer to her than they began suffer an unboostable POW 10 magical damage roll. Models that are damaged by the roll become knocked down. Models that are not damaged by the roll are pushed d3 inches directly away from Scyrafael in the order you choose. Iron Storm lasts for one round.

  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.


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