Category:Flight: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
wmu>Juckto
mNo edit summary
 
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
__toc__
This model can fly.
See also [[101 - Card Icons]]
<div class="mw-collapsible mw-collapsed">
=Official Rules=
* <b>Interaction with terrain:</b>
{|
** Treat storm terrain as rough terrain while advancing.
|- valign="top"
** Treat all other non-impassable terrain as open terrain while advancing.
| [[File: Flight symbol.jpg]]
** Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
| '''''Flight''' - This model treats all non-impassable terrain as open terrain while advancing. It can advance through obstructions and other models if it has enough movement to move completely past them. While charging, [[slam]] power attacking, or [[trample]] power attacking, this model does not stop its movement when it contacts an obstacle, an obstruction, or another model. This model ignores intervening models when declaring its charge target. While [[knocked down]] or [[stationary]], this model loses Flight.
** Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
|}
** Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
 
*** Acid Bath
=Rules Clarifications=
*** Burning Earth
{{RC Flight}}
* <b>Interaction with other models</b>
 
** Other models can be moved through if the flying model has enough movement to move completely past the other model.  
=See Also=
*<b>Interaction with power attacks</b>
* [[:Category: Anti-Flight]]
** Ignore intervening models when declaring the flying model's charge target.
* Editors only: [[Template: Flight]]
** Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
 
** Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.  
[[Category: Model ability]]
* <b>Other effects</b>
[[Category: Ignore LOS]]
** While [[knocked down]] or [[stationary]], this model loses Flight.
</div>
<noinclude>{{Category:Model Advantage}}</noinclude>

Latest revision as of 05:00, 17 February 2024

This model can fly.

  • Interaction with terrain:
    • Treat storm terrain as rough terrain while advancing.
    • Treat all other non-impassable terrain as open terrain while advancing.
    • Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
    • Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
    • Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
      • Acid Bath
      • Burning Earth
  • Interaction with other models
    • Other models can be moved through if the flying model has enough movement to move completely past the other model.
  • Interaction with power attacks
    • Ignore intervening models when declaring the flying model's charge target.
    • Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
    • Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
  • Other effects

From Page: Flight

Description for Flight

This model can fly.

  • Interaction with terrain:
    • Treat storm terrain as rough terrain while advancing.
    • Treat all other non-impassable terrain as open terrain while advancing.
    • Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
    • Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
    • Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
      • Acid Bath
      • Burning Earth
  • Interaction with other models
    • Other models can be moved through if the flying model has enough movement to move completely past the other model.
  • Interaction with power attacks
    • Ignore intervening models when declaring the flying model's charge target.
    • Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
    • Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
  • Other effects

Icon for Flight

Flight

Errata and Rules Clarifications

Edit Category:Errata-Flight

Recent Changes

Tips and Tricks

History and Updates