A Small Mine

Throwback Terrain from 2016. Here’s another throwback from 2016. It’s a mine I made during a narrative event. The idea is that a these mine openings allow troop movement between other openings. Wooden base & Foam structure The whole things starts with an irregular wooden base, cut and to form. Foam blocks glued up around… Continue reading A Small Mine

Prospero

A few things bugged me about Prospero. Firstly, he is a real pain in the thumb to put together. Legs won’t stay put, body is too heavy, and being metal makes drilling for pins difficult. Secondly, where in the world is his gun? It clearly states he has a ranged weapon on his card, but… Continue reading Prospero

Haley 1 Vs. Deneghra 1

Bocage Hedgerows, or Bocages for short, are obstacles that block line of sight. If a model is in base contact with a Bocage, it may ignore the Bocage when drawing line of sight, and models may ignore the Bocage when drawing line of sight to the model in base contact. Models with Treewalker ignore the bocage when drawing line of sight. The Bocage never blocks line of sight to a huge based model. The Bocage is considered rough terrain.

2020 Looking Back

I think that’s why I play tabletop games. It’s a physical break from the sitting, the small mouse movements, the glare of a screen. A fully developed table draws me in, transports me somewhere else, and allows me to think beyond the 2-D realm of my workstation. Suddenly I’m no longer a cog in the machine, but a commander of machines.

Ragnor vs Thyra – Brawlmachine

Three points scored.

The Lists Trollbloods Ragnor’s doing well for me. The changes allow me to play a list I’m already familiar with, with the improvements that I wanted a few years ago. The Impaler is suddenly good again, punches a little above his weight class, and the Runeshapers perform admirably. The only change to my Brawlmachine list… Continue reading Ragnor vs Thyra – Brawlmachine