Main Page

From Warma-wiki
Jump to navigation Jump to search

Welcome to Disgruntled Wargamer's Warma-Wiki

Hello everyone, and welcome. The idea here is to collect Errata, link to strategy guides and videos, and serve as a replacement for the Warmachine University. That being said, the Warma-Wiki is not intended to serve opinions on the game, models, or rules. It's a "just the facts" database.

This is not an official Privateer Press resource. The best place for communication and discussion, including a place for official rulings is the community page at Privateer Press

Game Errata

The idea here is to collect all of the Errata for the Warmachine game in one searchable site. The idea is similar to the old (defunct) Warmachine University site, where cards or rules can be searched and linked to errata that may exist on the Community page, the Discord, Facebook and Reddit.

Rules with questions that haven't been answered are categorized here: CHECKING


Community link

Salt Titan, moderator on the community page added an index of "infernally ruled" items. https://community.privateerpress.com/t/warmachine-rules-faq/3311

Warmachine Mk IV Prime

Mk IV or Mk4 for short is the newest way to play Warmachine. It combines Warmachine and Hordes into a single name, streamlines some of the rules separating the two types of play, and reduces the amount of models in the game by a small amount in order to make room for new releases (which are quickly exploding the model count in the game). SKU reduction is achieved by elimination of the legacy product line from online and brick and mortar stores without returning those models to production.

Factions represented in Warmachine Mk IV Prime

FactionLegacy ArmiesMk IV Armies
Circle Orboros None
Convergence of CyrissConvergence of CyrissNone
Crucible GuardCrucible GuardNone
Cryx Coming soon
Cygnar Storm Legion
Dusk (Formerly Retribution of Scyrah)NoneHouse Kallyss
GrymkinGrymkinNone
Infernals (Nonokorian)InfernalsNone
Khador Winter Korps
Khymaera (Offshoot of, and oppositional to the Legion of Everblight)NoneShadowflame Shard
Legion of Everblight None
OrgothNoneSea Raider
Protectorate of Menoth None
Retribution of Scyrah None
Skorne Empire None
Southern Kriels (Offshoot of Trollbloods)NoneBrineblood Marauders
Trollbloods None

Mercenaries in Mk IV Prime

The mercenary and minion forces from Mk-1 through Mk-3 are merged into a single "Faction" in Mk IV, but no longer work for other legacy factions. They do in Unlimited play. In the Mk IV armies, mercenary units, solos, and other models will work for a select armies.

FactionLegacy Armies
CephalyxDark Operations
FarrowThornfall Alliance
GatormenBlindwater Congregation
RhulRhul Guard
Steelheads and LlaelSoldiers of Fortune
PrivateersTalion Charter

Cadres in Mk IV Prime

Cadres are a new concept in Mk IV, and represent a subset of a Faction that works for more than one army in a faction. As of 2024, each Mk IV faction still has only one army.

FactionCadre
CygnarStorm Forge Cadre
DuskGhosts of Ios Cadre
KhadorAnnihilator Cadre
OrgothCurse Bound Cadre
Southern KrielsFire Tongue Cadre
KhymaeraShard Incarnates Cadre