Main Page: Difference between revisions
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* [[Blackfleet]] | * [[Blackfleet]] | ||
* [[Dark Host]] | * [[Dark Host]] | ||
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<tr><td>[[Cygnar]]</td><td> | <tr><td>[[Cygnar]]</td><td> | ||
* [[First Army]] | * [[First Army]] |
Revision as of 17:27, 3 May 2024
Welcome to Disgruntled Wargamer's Warma-Wiki
Hello everyone, and welcome. The idea here is to collect Errata, link to strategy guides and videos, and serve as a replacement for the Warmachine University. That being said, the Warma-Wiki is not intended to serve opinions on the game, models, or rules. It's a "just the facts" database.
This is not an official Privateer Press resource. The best place for communication and discussion, including a place for official rulings is the community page at Privateer Press
Game Errata
The idea here is to collect all of the Errata for the Warmachine game in one searchable site. The idea is similar to the old (defunct) Warmachine University site, where cards or rules can be searched and linked to errata that may exist on the Community page, the Discord, Facebook and Reddit.
Rules with questions that haven't been answered are categorized here: CHECKING
Community link
Salt Titan, moderator on the community page added an index of "infernally ruled" items. https://community.privateerpress.com/t/warmachine-rules-faq/3311
Warmachine Mk IV Prime
Mk IV or Mk4 for short is the newest way to play Warmachine. It combines Warmachine and Hordes into a single name, streamlines some of the rules separating the two types of play, and reduces the amount of models in the game by a small amount in order to make room for new releases (which are quickly exploding the model count in the game). SKU reduction is achieved by elimination of the legacy product line from online and brick and mortar stores without returning those models to production.
Factions represented in Warmachine Mk IV Prime
Faction | Legacy Armies | Mk IV Armies |
---|---|---|
Circle Orboros | ||
Convergence of Cyriss | ||
Crucible Guard | ||
Cryx | Necrofactorium | |
Cygnar |
| |
Dusk (Formerly Retribution of Scyrah) | ||
Grymkin | ||
Infernals (Nonokorian) | ||
Khador | ||
Khymaera (Offshoot of, and oppositional to the Legion of Everblight) | ||
Legion of Everblight | ||
Orgoth | ||
Protectorate of Menoth | ||
Retribution of Scyrah | ||
Skorne Empire | ||
Southern Kriels (Offshoot of Trollbloods) | ||
Trollbloods |
Mercenaries in Mk IV Prime
The mercenary and minion forces from Mk-1 through Mk-3 are merged into a single "Faction" in Mk IV, but no longer work for other legacy factions. They do in Unlimited play. In the Mk IV armies, mercenary units, solos, and other models will work for a select armies.
Faction | Legacy Armies |
---|---|
Cephalyx | Dark Operations |
Farrow | Thornfall Alliance |
Gatormen | Blindwater Congregation |
Rhul | Rhul Guard |
Steelheads and Llael | Soldiers of Fortune |
Privateers | Talion Charter |
Cadres in Mk IV Prime
Cadres are a new concept in Mk IV, and represent a subset of a Faction that works for more than one army in a faction. As of 2024, each Mk IV faction still has only one army.
Faction | Cadre |
---|---|
Cygnar | Storm Forge Cadre |
Dusk | Ghosts of Ios Cadre |
Khador | Annihilator Cadre |
Orgoth | Curse Bound Cadre |
Southern Kriels | Fire Tongue Cadre |
Khymaera | Shard Incarnates Cadre |