Nephilim Bloodseer

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Legion of Everblight Dragon's Host Ravens of War Dragonspawn Heavy Warbeast

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARMFURYTHR
Health = 30
FA = C
Cost = 16676121849
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-

Model Advantages and Abilities


Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Bond(Xekaar)
  • If Chiron begins the game in Xekaar's battlegroup, it is bonded to him. Chiron is not considered to be bonded while under your opponent's control. While Chiron is bonded to Xekaar and in his control range, it gains boosted ranged attack rolls.
Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Dig In - A model with Dig In gains cover, Resistance:Blast, and does not block Line of Sight (LOS). The model remains dug in until it moves, is placed, or is engaged.

A model with cover gains a +4 DEF bonus against ranged and arcane attack rolls. Cover provides no benefit against spray attacks. Cover is not cumulative with Concealment, but is cumulative with other effects that modify a model's DEF. Extra-large and Huge-based models never gain DEF bonuses from cover.
No errata for Cover (Create)


Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)
No errata for Special Action (Create)
No errata for Dig In (Create)
Leadership

Leadership grants the following to Basilisks models within {{{d}}} of this model (see below). Leadership can affect this model, if it has the appropriate tag. Leadership can stack with Veteran Leader, since they are different abilities.



Abilities/bonuses gained: you can remove 1 fury point from that model.




Weapons

Destructive Gaze
 RNG   ROF   AOE   POW   LOCATION 
Sp 10 1 - 15 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Inflict Pain
When this model hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.

No errata for Inflict Pain (Create)

Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 -
Claws
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Counterblast Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
When an enemy model advances and ends its movement or is placed within 5 inches of the spellcaster, the spellcaster can make one basic melee or ranged attack targeting theat model, then Counterblast expires. Counterblast lasts for one round.
No errata for Counterblast (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos

The bloodseers are a potent breed of nephilim, perfectly attuned to the dragon’s blight. The power of the dragon surrounds these creatures, who wield it with frightening ease. As they glide among the Legion’s armies, they summon the blighted essence from within their fellow spawn to bolster their brethren or their own attacks as necessary.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Animus

{{Category: Template:Arcane Suppression }}[[Category: Template:Arcane Suppression ]]


Theme Forces


Thoughts on Nephilim Bloodseer

Nephilim Bloodseer in a nutshell

The Bloodseer is primarily a supporting warbeast, and surprisingly well armored for its cost. It is your second cheapest light beast beyond the Afflictor and the Raek and offers excellent utility for magic focused warlocks/lists. Failing that, he also has some use against magic-wielding warlocks and warcasters or armies reliant upon upkeep spells or animi (Arcane Suppression works against animi, even those cast by warbeasts). All of these things are definitely great but his greatest strength may be his Primal Magic, though this varies depending on which other warbeasts you bring. He won't always be the first warbeast you reach for in a list, but his niche can sometimes be very important to fill when you need it.

Arcane Suppression can be crippling for warnouns with very low FOCUS/FURY to mess with, like Lylyth2/Lylyth3. It can also throw monkey wrench into the plans of upkeep dependent casters, like Stryker1, or Irusk1, or those with expensive spells, like Haley2, or The Harbinger. Without channeling very few spells have longer range, than the aura. Of course, they can re-cast upkeeps, or kill the Bloodseer, but to do that, they'll have to divert resources that would have been spent elsewhere. Considering the Bloodseer's low cost and relatively decent durability for that cost, this can mean a lot more than it seems on paper. Additionally, most of the times offensive spells need focus/fury to boost to hit, and with an increased cost, casters surely don't want to miss. Thus, Arcane Suppression often adds not 1, but 2 to the spell's actual cost.

Finally, Arcane Suppression's greatest boon is against other Hordes factions where warbeasts may have important - and preferably expensive - animi they want to cast. Want to keep safe Ghetorix with a humble Spiny Growth? Guess what, it now eats half his FURY stack (provided not in The Wild Hunt theme).

Combos & Synergies

  • Spellcasters, like either incarnation of Vayl, both Thagroshes or even Saeryn all have strong, expensive offensive spells, as well as high FURY, so the extra help from Telemetry can often eliminate the need for for boosting, or confirm hits on the most evasive of targets.
  • While the Bloodseer himself doesn't offer a gun for her feat, Lylyth2 relies heavily on Pincushion to execute her game plan. Unfortunately she has critically low FURY to work with when trying to land this spell. Telemetry helps her tremendously in ensuring key pincushions make it to their intended targets, and in some cases can save her a FURY for boosts. Don't forget, it also helps spells channeled through a Spell Martyr
  • Blighted Nyss Sorceress & Hellion - lets him charge for free and he buffs her magic ability. You don’t really want this support beast in melee but on the last or penultimate turn you may as well throw him in.


Theme Thoughts

Oracles of Annihilation - This is your go-to theme for monsters and magic users, plus it rewards you with free stuffs for taking beasts. There is a fair selection of magic slinging models in this list, so a Bloodseer may find plenty of occasions to help around with Telemetry and Primal Magic.

Children of the Dragon - Sadly, the Nephilim theme offers next to no bonus for this Nephilim warbeast. Stacking Unyielding with other ARM bonuses might be interesting, but the main role of the Bloodseer is rarely holding back the opponent. Also, this list is often being built around the two anchors of the theme, Azrael and Zuriel, plus any additional character warbeast the caster might have - and being characters mean the Bloodseer cannot use their animi. On that note, having access to Spiny Growth from a Carnivean may form an ARM24 light in melee, which may form an obnoxious scenario anchor.

Primal Terrors - Usually this theme features the Blightbringer and maximum one additional beast. It is rare that you will find spare points to squeeze in the Bloodseer, if you can take so many, more appealing choices instead of it.

  • Hex Hunters may appreciate having Telemetry for their Hex Bolts. Since they have to get close to the enemy anyway they can pair well with the Bloodseer.
  • Bayal, Throne of Everblight and Sorceress - super accurate sprays, thanks to Telemetry. Due to Necrophage the Throne gets even nicer boosts, on Ice Cages as well as on Spine Bursts. Just watch out for not getting caught by the additional hits from the latter. The Sorceress can help the Bloodseer if you need to extend an animus' influence with Primal Magic. You can't cast an animus if you run, but you can before willingly failing a charge - something that a Bloodseer does for free in the Aerial Coordination bubble.
  • Any time you are bringing the Blackfrost Shard or Ice Witches, consider that Ice Cage and Puppet Master get all the more dangerous with the Bloodseer around its target. Even more critical can be ensuring that key Kiss of Lyliss lands successfully.
  • It's an incredible corner case, but the Succubus can reliably land Influence on DEF16 targets near the Bloodseer.
  • Bethayne1 has a feat that really supports magic spellslingers, and Bethayne2 can get the most mileage from the Bloodseer, being a Telemetry target for its own Spell-Driver attacks, plus providing feat tokens without needing any to operate at peak efficiency.

Animi Worth Casting

There are a few animi that the Bloodseer can make a lot of good use of in the right army. Remember that you cannot cast Character animi with the Bloodseer. You also can't cast his own Animus the same turn you steal one, as a beast can only use an animus once a turn, even if they have enough FURY to do more. These are some of the more notable ones worth casting with Primal Magic.

  • If you want a second (third, counting your warlock) Slipstream, bringing a Bloodseer when you already brought a Seraph gives you an extra one for half the points.
  • Should your Naga be hot on Fury, and unable to cast its valuable animus, the Bloodseer can do it in its stead.
  • If you brought a Carnivean, the Bloodseer can steal Spiny Growth to become impressively hard to kill considering his low point investment.
  • Angelius have the incredibly useful Repulse, and a Bloodseer gives you a second use of Repulse for 10 less points. This can be fairly valuable in a scenario focused list.
  • Afflictors and Neraph both have the Attractor animus, and it's not a bad one for the Bloodseer to steal, though it's a lot harder to use effectively compared to Repulse
  • The Archangel's Draconic Aura is a really nice supporting animus, but its 10" range is usually short enough to put this frail Gargantuan into retaliation range. The Bloodseer can help you to extend this support bubble, and keep your prized dragon safe.
  • The Mechanoshredder rather than charging normally, the bloodseer can cast this on himself for the bonus effect on constructs.

Drawbacks & Downsides

  • Arcane Suppression won't work against units and models with Magic Abilities. Resourceful casters won't have to worry much about their upkeeps either.
  • Telemetry requires the Bloodseer to close in on the enemy, often resulting in suicide missions.
  • Not much combat ability to speak about.
  • Below average speed by Legion's standards - which might mean trouble to keep up with faster magic users AND use his animus at once. It's made up for a bit by his access to wings, but won't solve every issue with SPD5

Tips & Tricks

  • Telemetry adds the bonus to attack rolls only against enemy targets. Keep that in mind, if you need to target your own models with sprays and AoEs.
  • Arcane Suppression and various other FURY modifying tools can disrupt the enemy's ability to cast important animi by his warbeasts. Examples are Thagrosh1's Twisted Form, or the Inflict Pain arrow on Lylyth1's bow.
  • It's own animus is often overshadowed by the fact it can cast other animi, but if you're running it up to tag something with Telemetry it's very worthwhile to cast it and disrupt some enemy plans.
  • Speaking of last-ditch melee commitment, it has a critical knockdown - quite hilarious if goes off against a low DEF heavy or warcaster.

Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Legion models

Template:Index Legion

Rules Clarifications

Template:RC Knockdown

Template:RC Warbeast Template:RC Eyeless Sight Template:RC Flight Template:RC Primal Magic Template:RC Telemetry

Template:RC Arcane Suppression