Neraph

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Legion of Everblight Dragon's Host Ravens of War Dragonspawn Heavy Warbeast

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARMFURYTHR
Health = 30
FA = C
Cost = 16676121849
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-

Model Advantages and Abilities


Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Bond(Xekaar)
  • If Chiron begins the game in Xekaar's battlegroup, it is bonded to him. Chiron is not considered to be bonded while under your opponent's control. While Chiron is bonded to Xekaar and in his control range, it gains boosted ranged attack rolls.
Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Dig In - A model with Dig In gains cover, Resistance:Blast, and does not block Line of Sight (LOS). The model remains dug in until it moves, is placed, or is engaged.

A model with cover gains a +4 DEF bonus against ranged and arcane attack rolls. Cover provides no benefit against spray attacks. Cover is not cumulative with Concealment, but is cumulative with other effects that modify a model's DEF. Extra-large and Huge-based models never gain DEF bonuses from cover.
No errata for Cover (Create)


Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)
No errata for Special Action (Create)
No errata for Dig In (Create)
Leadership

Leadership grants the following to Basilisks models within {{{d}}} of this model (see below). Leadership can affect this model, if it has the appropriate tag. Leadership can stack with Veteran Leader, since they are different abilities.



Abilities/bonuses gained: you can remove 1 fury point from that model.




Weapons

Destructive Gaze
 RNG   ROF   AOE   POW   LOCATION 
Sp 10 1 - 15 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Inflict Pain
When this model hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.

No errata for Inflict Pain (Create)

Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 -
Claws
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Counterblast Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
When an enemy model advances and ends its movement or is placed within 5 inches of the spellcaster, the spellcaster can make one basic melee or ranged attack targeting theat model, then Counterblast expires. Counterblast lasts for one round.
No errata for Counterblast (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos

Considered Everblight’s messengers of death, the seraphim and neraphim are winged spawn of sublime but horrific elegance. Seraphim possess deceptively slender frames that slice through the air on multiple powerful wings, their blighted energy leaving a distorted contrail in their wake. Other dragonspawn following in this slipstream are accelerated forward, while the seraph delivers incinerating blasts of blighted ash. Meanwhile the neraph closes to seize its prey in its prehensile tail before finishing it with a lethal strike.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Animus

{{Category: Template:Attractor }}[[Category: Template:Attractor ]]

Theme Forces


Thoughts on Neraph

Neraph in a nutshell

The Neraph is the Legion's cheapest heavy with an occasionally useful animus. On paper it is woefully weak as a pure beatstick, and you'll have a bad time, if you intend to use it without support. However, it sports the same excellent mobility and above average DEF, as the other 2 winged Legion beats, namely the Seraph and the Angelius. For its point cost it also brings a surprising amount of HP onto the board, and good MAT (which is very good in the faction).

The Neraph surely requires some practice to master. It has good board controlling tools between Beat BAck and its animus, while fixes MAT issues on its follow-up attacks thanks to Coil. However, its low FURY and middling P+S on its melee weapons require support, more than any other warbeast in the faction. Also, without proper target selection the Neraph is just dead weight on the board, and will make you wonder why you didn't spend a few more points to a stronger warbeast. However, with the proper combinations built upon each other, it can be a capable - if not outstanding - warbeast.

Combos & Synergies

  • Sorceress - The Sorceress and the Neraph are near-inseparable from each other. Aerial Coordination is a must for proper FURY management, and to allow key boosts on attack and damage rolls.
  • Mekanoshredder - its animus is another way to charge for free and if the target is a construct model Neraph can dive 2" deeper in enemy lines.
  • Fyanna2 - Queen of the Flying Circus type lists, her Fury spell can make the Neraph hit way outside its weight class. After the Grasping Tail hits, auto-hitting P+S 18 attacks and extra attacks can do a lot of job. With Dodge, her feat and Sprint this beast becomes very hard to be brought down, before it deals damage.
  • Rhyas1 may find some value in using a Neraph on feat to teleport behind the enemy and use Beat Back to push models forward, or use Attractor behind the target to pull models behind it closer to the rest of the army. The extra feat attack ensures an extra inch of push, which could help make your main heavy hitter stay safely back. There's also the option of using Rapport to have the Neraph serve as an extreme flanker, but it's probably better to give that job to a Raek, and just put Rapport on your main damage piece.
  • Kryssa has a feat that allow the Neraph to do a lot of damage considering its point cost, something, you should exploit in the battlebox fights too. Keep in mind that her Tactical Supremacy does not stack with Sprint, but Energizer improves its impressive threat range.
  • Absylonia2 - A beast caster second to none, her Alpha Hunter and feat can make a super scary, MAT9 SPD9 P+S 17 heavy out of the Neraph, which threats up to 14", plus as many beat back move you make.

Drawbacks & Downsides

  • Fragile with low P+S on its weapons
  • Low FURY makes it hard to take advantage of its animus, and if you just want the animus, the Afflictor will do it for half the price.
  • If you treat it like a heavy warbeast you will find it lacking, it needs to bully weaker targets it will not crack armour alone.

Tips and Tricks

  • Beat Back on your attack is optional. Don't trigger it, if you want to charge in with other models to finish the job.
  • The Grasping Tail has the Open Fist advantage; it might occasionally come useful, if you want to throw your target.
    • If you hit, but failed on the STR test, the attacks you buy may still hit automatically.
    • Normally, a thrown target is knocked down after the throw, making your additional melee attacks to hit automatically (provided the target is still in your melee range). If you throw a Knockdown-immune model with the Neraph, your additional attacks will still auto-hit, thanks to Coil.

Other

Trivia

Released in Hordes: Exigence (2014)

Other Lrgion models

Template:Index Legion

Rules Clarifications

Template:RC Open Fist Template:RC Coil Template:RC Beat Back

Template:RC Warbeast Template:RC Eyeless Sight Template:RC Flight Template:RC Soulless Template:RC Serpentine Template:RC Sprint

Template:RC Attractor