Boneswarm

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Mercenary Blindwater Congregation Gatorman Heavy Warbeast


Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARMFURYTHR
Health = 29
FA = 4
Cost = 1357121948
-
-

Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Gladiator
Gladiator
This model gains +2 on power attack damage rolls and on power attack collateral damage rolls.

No errata for Gladiator (Create)

Amphibious
Amphibious
This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Amphibious (Create)


Man-Eater
This model can charge living warrior models without being forced.

No errata for Man-Eater (Create)


Rise
Models in this model's unit that are knocked down at the beginning of your Maintenance Phase stand up.

No errata for Rise (Create)


Snacking
When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.

No errata for Snacking (Create)


Weapons

Tusks
 RNG   ROF   AOE   POW   LOCATION 
2 - - 16 -
Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 17 X2
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Chain Attack:Grab & Smash
Category:Chain Attack:Grab & Smash

No errata for Chain Attack:Grab & Smash (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Indomitable Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
The spellcaster gains Unyielding.
Unyielding:
This model gains +2 ARM against melee damage rolls.
No errata for Unyielding (Create)
No errata for Indomitable (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos


LEGACY--------

The boneswarm is an undulating mass of osseous debris given horrid life and animation by lingering necromantic energies in places where many have died. Gatorman bokors have learned to control these horrors, directing them to envelop foes in a mass of biting, toothy skulls. The bones of its slain victims are incorporated into the boneswarm itself, allowing it to heal damage and grow stronger and more resilient.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Bone Strike (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 4 12

Animus

{{Category: Template:Swarm }}[[Category: Template:Swarm ]]


Theme Forces


Thoughts on Boneswarm

Boneswarm in a nutshell

The Boneswarm is a cheap light melee warbeast with Steady and Pathfinder. If you have a good way to power it up with corpse tokens (e.g. a Boil Master & Spirit Cauldron) it's definitely worth it - if you can't power it up it's probably too pillow fisted.

Combos & Synergies

  • Boil Master & Spirit Cauldron hands out corpse tokens. Suddenly this light beast will pack a bigger punch.
  • Gatorman Witch Doctor - it's already undead, so Death Ride is useful.
  • Park it in a blob of Gatorman Bokor & Bog Trog Swamp Shamblers to create a truly obnoxious tarpit.
  • Maelok the Dreadbound can bump the Boneswarm all the way up to armor 20 on his feat if it's sitting on max corpse tokens.
  • Barnabas, Lord of Blood can stack Execration of Blackest Night on top of the Boneswarm's Swarm animus to make it effectively debuff enemy attack rolls by -4 , promoting the warbeast from being simply annoying to legitimately a problem. Plus Barney's Boneshakers are essentially pocket sized Boneswarms. It's like poetry, it rhymes.
  • in Disciples of Agony they can benefit from Enrage and Prodding, which mean they hit just as hard as an Archidon.

Drawbacks & Downsides

  • They need Corpse Tokens to be anything other than walking casualties. And they don't have good threat ranges even with Pathfinder.
  • Mediocre POW and short reach. You will need some additional damage buff for it to pull its weight.
  • Undead mean it can't benefit from Primal or Abuse. Or from the feat of Naaresh.

Tricks & Tips

  • Use Gatorman Posse to screen it so that it can get up the field. The Posse is more durable than the bone swarm. With the Boneswarm hiding behind the gatormen/screening unit, it can use it's animus to make the Posse harder to hit in melee.
  • Put Rage on the Boneswarm and it can hit much harder, combine this with it's corpse tokens and it can suddenly start denting heavies.
  • Cheap Warbeast for Midas to revive with his feat and able to heal itself with corpse tokens.

Other

Trivia

File:Wm-h gourd-horde.jpg
Gourd Horde; Minicrate Exclusive.
  • The Boneswarm originally appeared as a model to accompany the Iron Kingdoms Roleplaying Game, which used the D&D 3.0 ruleset.
  • It was released into the Hordes game in Hordes: Domination (2011)
  • Template:LES

Who can take this warbeast

Template:Index Gatorman Warlocks Also, Midas can take this warbeast.

Other Minion models

Template:Index Minions

Rules Clarifications

Template:RC Warbeast Template:RC Amphibious Template:RC Pathfinder Template:RC Undead Template:RC Bone Picker Template:RC Death Feast Template:RC Death Powered Template:RC Steady Template:RC Swarm