Captain Gunnbjorn

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Trollbloods United Kriels Legacy Warlock

Model stats and abilities

Model Statistics

Base size = 30mmSPDAATMATDEFARMARCCTRL
Health = 16
FA = C
Cost = Free7771614712
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Stealth
Stealth
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎

No errata for Stealth (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Dodge
This model can advance up to two inches immediately after an enemy attack that missed it is resolved.

No errata for Dodge (Create)


Leadership

Leadership grants the following to {{{affected}}} models within {{{d}}} of this model (see below). Leadership can affect this model, if it has the appropriate tag. Leadership can stack with Veteran Leader, since they are different abilities.

No errata for Leadership (Create)


Overtake
When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance one inch.

No errata for Overtake (Create)



Weapons

Wurmtooth
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 -

Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)

Blood Boon

Once per activation, immediately after resolving an attack in which it destroyed an enemy model with this weapon, this model can cast a spell without spending focus or fury points.



No errata (Create)

Brutal Charge

This model gains +2 to charge attack damage rolls with this weapon.



No errata (Create)


Spells

Abattoir Cost RNG AOE POW DUR OFF
2 Self Ctrl - - No
Models in the spellcaster's battlegroup currently in its control range can immediately make one basic melee attack. Abattoir can be cast only once per turn.
No errata for Abattoir (Create)
Hunter's Mark Cost RNG AOE POW DUR OFF
2 10 - - Turn Yes
Friendly models can charge or make a slam power attack against target enemy model hit by Hunter's Mark without being forced or spending focus.
A friendly model charging or power attack slamming an enemy model hit by Hunter's Mark gains +2 SPD while resolving the charge or slam.
Hunter's Mark lasts for one turn.
No errata for Hunter's Mark (Create)
Pursuit Cost RNG AOE POW DUR OFF
2 10 - - Upkeep Yes
If target enemy model/unit advances during its activation, one model in the spellcaster's battlegroup that is in its control range can immediately make a full advance.
No errata for Pursuit (Create)
Sure Foot Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 DEF and cannot become knocked down.
No errata for Sure Foot (Create)


Spell Rack

Legacy models have no access to spell racks.

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Time

  • poop


Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Once a member of the Cygnaran military, Captain Gunnbjorn brings a unique perspective to the armies of the kriels. His formal military training and his keen mind give him a tactical approach to battle rather than the more primitive approach of overpowering brutality favored by less experienced trollkin warriors. Even the best laid plans have pitfalls, however, and when careful use of cover and terrain fail him, Gunnbjorn is quick to use his heavy bazooka to decimate enemy formations.

Basic Info

Template:Infobox-Model

This model is a Warlock.

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Fortification

While in Gunnbjorn's Template:CTRL range, friendly Faction models gain cover, do not suffer damage from ranged attacks, and cannot become knocked down. Fortification lasts for one round.

Abilities


[[Category:{{{ability}}}]] (Template:Kill Shot-alt)

Weapons

Bazooka
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 3 14
Axe
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 11

Spells

{{Category: Template:ExplosivoTemplate:Guided Fire


Template:Snipe

}}[[Category:

Template:Explosivo Template:Guided Fire


Template:Snipe

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces

  • Other Factions


Thoughts on Captain Gunnbjorn

Captain Gunnbjorn in a nutshell

Captain Gunnbjorn is a ranged superiority warlock. Between Snipe, Guided Fire, Rock Wall, and his feat, he has a scary ranged game, to the point where Gunnbjorn can go toe-to-toe with Cygnaran shooting.

Gunny offers you a powerful option for a ranged attack army. For a faction that prides itself on melee and bricking being able to reach out and touch some one is a huge advantage. He offers you the ability to shoot up your enemy at range, then smash the remaining poor souls that weren't lucky enough to die already.

Feat thoughts

His feat is obviously best used defensively; either to stop a feat or to stop one round of incoming fire.

Spell thoughts

  • Rock Wall is really useful for blocking charge lanes or providing cover.
  • Guided Fire gets spammed as (functionally) free focus.
  • Explosivo is very much a utility spell. You want it in case of incorporeal enemies.
  • Snipe is best cast early and upkept.

Drawbacks & Downsides

  • He runs a pretty much exclusively ranged game.
  • His feat is anti-ranged so vs melee armies (which is many games) it is near-useless.

Tricks & Tips

  • Rock Wall can be really obnoxious when placed in front of a Colossal/Gargantuan, leaving nowhere for it to advance and put their base.
  • The Glacier King assassination requires Captain Gunnbjorn, a Glacier King, the Krielstone Bearer & Stone Scribes with the Northkin UA, and a Bog Trog Mist Speaker. Gunnbjorn activates and casts Guided Fire and then casts Snipe on the Glacier King, the Mistspeaker gives it Guidance, the Krielstone gives it +2 POW, and the Glacier King then puts out three fully boosted magical POW 16 Magical attacks with Eyeless Sight with a threat range of 21" (and there's the potential for Kill Shot charges).

List Building Advice

Strategy

He wins by simply shooting the enemy off the board. Alternatively, he can use his feat to deliver a more melee-orientated force.

Theme thoughts

Template:Header This appears to be his natural home as he's a ranged warlock

  • any solo in this theme to provide Mark Target. Pyg Lookouts are not as needed in this theme for this reason.
  • Northkin Raiders are a nice skirmishy shooty unit that can benefit from Snipe.
  • Trollkin Highwaymen - Become a pretty good unit with Snipe.
  • Pyg Burrowers or Pyg Bushwhackers both like snipe to aim, due to pitiful Rat.
  • Thunderstone Brug - With him and Snipe Bushwhakers can shoot into enemy deployment turn 1. He is also otherwise useful to any ranged unit in your army, of course.
  • Fire Eaters - They do not benefit from Snipe, but on feat turn they can spray over each other, to light each other on fire without actually damaging each other.
  • Trollkin Barrage Team - A premium ranged unit with excellent guns. Snipe pushes their shooting range to silly levels. You can never go wrong with a couple of these.
  • Thunderstone Brug - A great damage buff for ranged units as well as a speed buff to get into position faster. With Snipe and his movement buff, Pyg Bushwhackers can shoot into the enemy deployment zone turn one.

Template:Header Most of the units available in Kriel Company are also available in this theme. SotN gives him free upkeeps on his units and he can even upkeep Snipe or Explosivo on Rök, a Winter Troll, Ice Troll, or Glacier King for free.

  • Pyg Lookouts are a to hit buff, synergizing well with ranged models. The ambush threat is also very useful.
  • Battle Bears & Bumbles - For even more ambush! Use them to make the sides of the table off-limits to your opponents models, then use terrain and Rock Wall to further limit where they can go and funnel the enemy army into your firing squad.
  • A Glacier King is an excellent piece for Gunnbjorn. A free upkeep of Snipe thanks to the theme benefit and +2 to cold damage from the Northkin Elder really make the king sing when combined with Guided Fire, Rock Wall and Killing Shot! Add in a Bog Trog Mist Speaker for Guidance.
  • Rok - He can Assault, Berserk until everything in melee is dead and then trigger a 2nd spray off the last kill thanks to Killing Shot. With Guided Fire to help his Rat 5. Explosivo with a Spray (or two) can also be really back breaking for tightly packed infantry.
  • Trollkin Champions - They love Rock Walls and not being shot at due to the feat and can do some serious work.
  • Horgle Ironstrike - A Hot Shot ranged beast is an excellent supplement to Gunny's force and he can protect Horgle with Rock Wall and the feat. You can even go all in and run two Glacier Kings, one on Gunny and one on Horgle, to great success.

Template:Header The lack of ranged units means Gunnbjorn doesn't do that much in this theme, although he's not unplayable in it.

  • Trollkin Fennblades - His feat is a great delivery system for fast units, keeping them safe from shooting for a turn. He doesn't have to go all ranged, and that is a good thing.

Template:Header

  • The ever-present Krielstone can be hard for Gunnbjorn to charge up on turn one, but is really useful for ranged duels.
  • Bog Trog Mist Speaker - Eyeless Sight is great for any ranged model.
  • Lynus & Edrea - Anti cloud tech and Applied Knowledge to boot.

Battlegroup

  • Dire Troll Bomber - It's already a great warbeast, and loves everything Gunnbjorn does for it, up to and including the Kill Shot. And Gunnbjorn loves Far Strike.
  • Dozer & Smigg are his pet warbeast, so he can take them in any theme. They're pretty good at killing infantry and much more fury efficient than another Bomber. And again, they love Kill Shots.
  • Earthborn Dire Troll - Rock Walls trigger its elemental communion and with any damage buff (so the Pyre or Slag Troll) it his like a real heavy while having premium stats.
  • Mountain King and Glacier King - Both have nice ranged attacks. The Glacier King in particular loves both Guided Fire and Snipe and you can upkeep on it for free in Storm of the North.
    • Also see the tricks section for the Glacier King assassination.
  • Winter Troll - Actually vaguely useful with Guided Fire.
  • Slag Troll or Pyre Troll - Both have great guns to abuse Killing Shot with and pack melee damage buffs.
  • Troll Impaler - The Impaler gives you Far Strike at a cheaper price tag than the Bomber.
  • Ice Troll - Swift Hunter lets you dive behind Rock Walls after shooting.
  • Dire Troll Mauler - Gives you the melee hitting power and damage buff.

Other

Trivia

Released in Forces of Hordes: Trollbloods (2010)

Video Battle Reports

Other Trollblood models

Template:Index Trollbloods

Rules Clarifications

Template:RCbox2

Template:RC Devastation

Template:RC Warlock Template:RC Tough Template:RC Field Marshal Template:RC Kill Shot Template:RC Gunfighter

Template:RC Explosivo Template:RC Guided Fire Template:RC Rock Wall Template:RC Snipe