Lylyth, Reckoning of Everblight: Difference between revisions

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Template:Legbox Template:4P

Those who would oppose Everblight’s will must stand ready to pay a heavy cost, and it is Lylyth, the dragon’s Reckoning, who will exact that price. Those few who have survived Lylyth’s raids speak of the susurration of runners on frozen ground and an ominous keening noise in the air. As the first arrows strike, that sound is revealed to be wind whistling along the cruelly barbed blades and across the overlapping metal scales of her war sleigh as it is pulled across the snow by powerful ulks, their horns lowered to smash through anything in their path.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat - The Reaping

When an enemy model is directly hit by a ranged attack made by a friendly Faction model while the friendly Faction model is in Lylyth's Template:CTRL range, the enemy model becomes Stationary for one round. The Reaping lasts for one turn.

Abilities

Weapons

Whisper
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 3 Template:- 12
Mount
File:Mount icon.jpg  RNG   POW 
0.5 12

Spells

{{Category: Template:Battle HostTemplate:Frost HammerTemplate:Wind Wall }}[[Category: Template:Battle HostTemplate:Frost HammerTemplate:Wind Wall ]]


Theme Forces


Thoughts on Lylyth3

Lylyth3 in a nutshell

Lylyth3 is an incredibly (and deceptively) mobile warlock despite her huge base, second only to Denny3. At the highest base SPD among warlocks and warcasters in the game and with access to a long Reposition movement, she can dart around the battlefield with near-unmatched maneuverability, and thanks to Battle Host, so can her battlegroup.

Being on huge base has its ups and downs. First, her actual CTRL zone is bigger than a FURY6 warlock, despite retaining the lowly FURY5 of her previous incarnations. Also, most of the tricks which are often used against her prime and epic versions, namely the stationary and knockdown tricks, will not work on her. With an OK ARM16 (18 with Battle Host, and 20 if she casts Spiny Growth from the Carnivean) she shrugs off most of the unboosted blast damages too. A DEF 15 huge base is also something that forces enemies to target her with CRA or with boosted shots.

With SPD9 she achieved the longest threat range among her 3 versions, yielding a staggering 28" with the Nephilim Bolt Thrower's Far Strike animi as well as trampling 12". With a ROF3 bow - which should see use in every turn because of Blood Boon - and her signature Eyeless Sight few enemy can ignore her assassination threat.

That said, her raw mobility is limited by terrain and model placement thanks to the size of her base. Huge base also hampers her with all the unfortunate downsides - she is always visible, and can always be targeted, cannot gain concealment, cover, or the elevation DEF bonus. Enemies can use a combined ranged attack on her even if she is engaged. Though she can also shoot while engaged, melee is definitely a place she doesn't want to be in for too long.

Overall, Lylyth3 is a higher risk warlock with a relatively active play style and powerful scenario and assassination game. The trick mostly is learning how to keep her safe and how to get her around the battlefield without tripping over your own army.

  • Whisper - Much like Lylyth1, Lylyth3's spell-casting efficiency hugely depends on her bow. Blood Boon is a life saver for a FURY5 lock to cast a critical Frost Hammer or Wind Wall (usually the latter). It helps her keep fury for transfers which she really needs with her huge base liability factors. The attacks from her bow are not simultaneous, so make sure you can kill your last target, before you trigger Wind Wall with Blood Boon.
  • Trample - effective POW16 trample with an average MAT is not bad, plus it makes jamming Lylyth with chaff infantry usually not a good idea.
  • Cavalry - Those moose at the front aren't for show. Trampling Hooves lets her mount charge and impact, and the charge roll is boosted to hit.
  • Repairable - A use for the Gobber Tinker in Legion! The only one too, as the Throne is no longer repairable.

Feat thoughts

The feat is as simple as it gets: stationary on directly hitting ranged attacks for her entire army, who are in her CTRL area. This means you want to bring a sizeable amount of accurate shooting. They become very potent control tools, forcing enemies to sacrifice resources upon shaking the effect, or denying the move of their units/models, if not killing them outright. This feat can be leveraged early to gain a quick advantage on scenario points, or mid-game to help bring down evasive targets and prevent retaliation. The final way to take advantage of it is a mid or late game assassination attempt with as many guns trained on the opposing warcaster/warlock as possible. Many lists can bypass a few, stationary-causing shots with shield guard/sac pawn and the like, but half a dozen can be challenging for even such lists as the Destruction Initiative.

The overall usefulness (and thus timing) of the feat may vary against the various lists. For example, it is excellent into Archons who are immune to Knockdown and Blind but not to Stationary, and next to useless against models standing in a Brother's Keeper bubble or being a huge based model. Here's a quick recap what Stationary can do, and what are the hard counters for it.

Spell thoughtss

  • Battle Host - Helps Lylyth's battlegroup keep up with her insane speed and/or threaten impressive distances. It also gives her a nice ARM boost which a model of her size sorely needs.
  • Frost Hammer - A solid spray attack which can really help Lylyth do a lot of work on her own. Combined with Spell Martyrs and Blood Boon, she can throw free sprays into unexpected locations.
  • Wind Wall - Beside being your second life-insurance spell, it prevents shooting out too, including any models within its range, causing some order-of-activation issues you must be careful with. Make sure all your shots have been fired before you put this spell up. It's usually the best choice to cast with Blood Boon. Note, that it doesn't make you unassailable. Several models and casters have magical ranged attacks (especially in the Retribution), or easy means to the make shots magical ((Optifex Directive for the Convergence, Explosivo or Sigil of Power). Special mention to Caine1 whose Field Marshal gives magic bullets to every jack in his battlegroup. It doesn't make her unplayable against these factions, but it does require her to play it safer compared to other armies.

Drawbacks & Downsides

  • Severely relies on spell in order to stay alive. Anti-Magic tricks, as well as massed Magical guns are really bad match-ups for her.
  • Bigger actual CTRL area, but still low FURY.
  • Trampling requires a clear "landing zone", which is difficult to find even with her extreme SPD.

Tips & Tricks

  • With ROF 3 on the bow, she can cast various animi between the shots. If you didn't have Far Strike on, you can cast it after your first kill for free, or even Recoil from the Ravagore to get additional distances with Swift Hunter.
  • Don't forget, the feat triggers only on a direct hit, so the Ravagore or a Teraph can make only one model Stationary, even though they fire an AoE.
  • If you can't kill a tough, shield-walled unit under your feat (like MoW Shocktroopers, or IFP under their mini feat), aim for the leader/officer. A Stationary model cannot give orders, so even though it lives, the unit cannot enter into shield wall, and cannot run/charge without orders. This might be especially useful if you play into Hellmouths in a mirror match.
  • Despite the Repairable and Battle Engine rules, she's still a living model, and thus affected by rules and abilities which interact with such models (Bleed, Butcher 3's feat, Poison, Annoyance, Burning Ash, etc.).
  • Your trample damage roll is STR + 4 + 2d6. (It's not P+S + 4 + 2d6)
  • Want to protect your Archangel from non-magical heavy guns, but it cannot fit into your Wind Wall bubble? Well, your Shield Guards can! Place them completely within 3" of Lylyth and within 3" of your Archangel. Whatever hits the Archangel gets intercepted, and gets auto-missed since auto-miss trumps auto-hit. It's even better with The Wastelander since the intercepted shot will be bounced right back at the enemy.

List Building Advice

Strategy

As with Lylyth2, Lylyth3 wants to bring enough guns to make her feat turn formidable, but don't forget that she may need a respectable melee presence to help control zones or go toe to toe with other enemy beasts and jacks. Also, melee attacks on stationary targets automatically hit, which is yet another reason to go for a mixed army. She has some favoured choices, she enjoys, regardless of which theme force you choose.

Theme Thoughts

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  • Raptors can keep up with Lylyth's stupid SPD, bring a few good guns for the feat, and can threaten in melee on the charge.
  • Archers - With their attachment even a minimum unit can stationary a lot of enemies, and do it with whatever accuracy is needed thanks to CRA and arcing fire.
  • Virtue Host - They are great work piece models with ranged attacks.
  • Virtue Champions - The best requisition options in this theme. they also have a ranged atatck and murder things good.

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  • Strider Scouts and Strider Deathstalker - With okay RAT and high SPD plus Pathfinder, they can invoke stationary on a decent number of models, plus the unit can spread these shots out far with their Command Attachment.
  • Harrier - I gains Mark target here, improving her hit chances and that of her beasts.
  • Raptors are here as well.

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  • Thagrosh the Hellborne - A SPD 5 model without Pathfinder is kind of a hard sell with Her, but his ability to give Ethrunbal's Guidance to Typhon and cast important animi (like Wraithbane) for free can be extremely handy.
    • Typhon - It has three sprays per turn, which can be affected by Thags0 Guidance and freeze a lot of shop on feat turn.
  • Farrow Valkyries - Three Shield Guards to protect herself and her Archangel(s).
  • Virtues are also in this theme.

Battlegroup

  • Archangel - Even before the themes, it was a popular way to run Lylyth3 is with two Archangels. Battle Host and Deceptively Mobile allow quite a lot of hit and run shenangians, and they can put out a reasonable number of shots on the feat to freeze a ton of enemies, or just rain hell on an assassination run. Their melee threat is respectable if it comes to that as well. Since they are incapable of even trying to fit in Wind Wall, it also solves a lot of order of activation issues a more populated Lylyth3 list may run into, instead allowing the three main pieces to move around as they like best. Double AA is probably best in Oracles of Annihilation, especially as you can get the Blighted Nyss Sorceress for free.
  • Ravagore - Lylyth is one of the warlocks who can find his animus interesting. Getting up to 4 extra inches to your shots, or retreating 6 more after your trample is an excellent way to evade the enemy's brawlers. Swift Hunter also stacks with Reposition.
  • Seraph - Battle Engines can be placed, but not with the Seraph's animus, sadly. Due to the utility with Flare, and the combination of her feat and a multi-shot weapon this beast sometimes finds its way into Lylyth's lists.
  • Nephilim Bolt Thrower - Just as with her previous versions, this Nephilim is a MUST due to his animus. Thunderbolt can keep melee units and beasts away, should they come too close to Lylyth. If you can trigger Stationary and Knockdown under her feat on a jack/beast, they'll need 2 FOCUS/FURY to shake both effects.
  • Angelius - Good gun, great melee attack, what's not to like? Stationary targets are begging for an armour piercing attack, and the Angelius is great to set up an assassination too. The Repulsion animus can be quite potent with her large base too.
  • Nephilim Protector - He will always be near Lylyth to trigger Battle Host's ARM bonus, and if your opponent brought only a couple guns that can shoot through Wind Wall, he can take a bullet for her. Additionally, having Guard Dog will be much appreciated on a caster with decent DEF that can't be knocked down and would love to disengage from melee to do her shenanigans.
  • Carnivean - Probably not the first beast you'd reach for, but his animus can save your bacon. Plus it also has a long range (though rather inaccurate) spray shot too, up to 20" away with Battle Host.

Other

Trivia

Released in Hordes: Gargantuans (2013)

Video Battle Reports

Other Legion Models

Index Legion

Rules Clarifications

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Template:RC Magical Damage Template:RC Blood Boon Template:RC Rear Attack Template:RC Trampling Hooves

Template:RC Warlock Template:RC Battle Engine Template:RC Cavalry Template:RC Eyeless Sight Template:RC Pathfinder Template:RC Dual Attack Template:RC Repairable Template:RC Reposition Template:RC Trample Power Attack Template:RC Threshing Blades

Template:RC Battle Host Template:RC Frost Hammer Template:RC Wind Wall