Ravagore

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Legion of Everblight Dragon's Host Ravens of War Dragonspawn Heavy Warbeast

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARMFURYTHR
Health = 30
FA = C
Cost = 16676121849
-
-

Model Advantages and Abilities


Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Bond(Xekaar)
  • If Chiron begins the game in Xekaar's battlegroup, it is bonded to him. Chiron is not considered to be bonded while under your opponent's control. While Chiron is bonded to Xekaar and in his control range, it gains boosted ranged attack rolls.
Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Dig In - A model with Dig In gains cover, Resistance:Blast, and does not block Line of Sight (LOS). The model remains dug in until it moves, is placed, or is engaged.

A model with cover gains a +4 DEF bonus against ranged and arcane attack rolls. Cover provides no benefit against spray attacks. Cover is not cumulative with Concealment, but is cumulative with other effects that modify a model's DEF. Extra-large and Huge-based models never gain DEF bonuses from cover.
No errata for Cover (Create)


Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)
No errata for Special Action (Create)
No errata for Dig In (Create)
Leadership

Leadership grants the following to Basilisks models within {{{d}}} of this model (see below). Leadership can affect this model, if it has the appropriate tag. Leadership can stack with Veteran Leader, since they are different abilities.



Abilities/bonuses gained: you can remove 1 fury point from that model.




Weapons

Destructive Gaze
 RNG   ROF   AOE   POW   LOCATION 
Sp 10 1 - 15 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Inflict Pain
When this model hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.

No errata for Inflict Pain (Create)

Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 -
Claws
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Counterblast Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
When an enemy model advances and ends its movement or is placed within 5 inches of the spellcaster, the spellcaster can make one basic melee or ranged attack targeting theat model, then Counterblast expires. Counterblast lasts for one round.
No errata for Counterblast (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos

The warlocks that serve the dragon Everblight can call upon a myriad of dragonspawn, each a perfect engine of draconic destruction. The Ravagore emulates it progenitor’s fearsome breath by engulfing foes in gouts of blighted fire.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Blight Blast
File:Gun icon.jpg  RNG   ROF   AOE   POW 
14 1 4 15
Talon (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 4 16
Bite
File:Sword icon.jpg  RNG   POW   P+S 
1 3 15

Animus

{{Category: Template:Recoil }}[[Category: Template:Recoil ]]


Theme Forces


Thoughts on Ravagore

File:RavagoreClassic.jpg
Classic sculpt - Can you spot the difference?

Ravagore in a nutshell

Ravagore is your mobile, flesh and blood artillery - it is a ranged threat to reckon with. Its shot is rather inaccurate, but with its impressive range and eyeless sight and arcing fire, it's relatively easy to aim and ignore benefits like Concealment and Stealth that would normally hamper the Ravagore's poor RAT more than other similar gun platforms. On top of this, the lingering AOE scather can act as board controlling tool for enemy infantry. Thanks to its high POW it can end unwary, low ARM warlocks and warcasters with a single shot, and soften other heavies on the approach with its superior range. With certain warlocks, he melee prowess is actually not awful as well.

Unfortunately, the Ravagore's stock as a board control piece has waned as the prevalence of single wound infantry has become less popular. The scather aspect is still valuable certainly, but not its usefulness is not as widespread as it once was. This is especially true as it no longer can set large swathes of the board on fire, as it traded in its animus for the much less useful Recoil animus. Recoil has its uses, but they're fairly limited; the Ravagore doesn't really need to scoot up the board too swiftly thanks to his long range, and most things can't threaten him back when shooting from maximum distance, meaning Swift Hunter on the retreat just risks losing your aiming bonus next turn. To make it all worse, most of the Ravagore's favorite warlocks already have ways to scoot and shoot, or would rather have the Bolt Thrower's Snipe animus instead.

The Ravagore can certainly can and will still be fielded, but his high cost often outweighs everything he brings to the table.

Combos & Synergies

Warlocks

If you're brining a lot of guns, you're probably thinkng about the Ravagore since he's the highest single shot Legion can put on the field in the heavy warbeast bracket. Any warlock who has general DEF debuffs will like a Ravagore, as well as warlocks with guns of their own. Also consider warlocks with access to ARM debuffs, as our STR buffers won't help the Ravagore's damage output at range (though he can be a last ditch target of these and be a reasonable melee threat in the end game). In many cases, you also might want a Ravagore simply to bring a ranged threat to the list to keep opposing gunlines honest, especially those with an infantry backbone like Retribution and certain Cygnar lists.

  • All the Llylths are unsurprisingly huge fans of the Ravagore.
    • Lylyth1 doesn't necessarily need to bring a gunline, but Parasite allows you to build one just as easily as it allows a melee force. On top of that, she is the only Lylyth without additional movement tech, so Swift Hunter is somewhat useful on her (though she may still prefer Snipe in most cases).
    • Lylyth2 with a pair of Ravagores can cover 16" of board in scather AOEs which is an absolute nightmare for an enemy focusing on infantry. On top of that, Pincushion makes those shots more accurate and more powerful just the same as any other gun she brings. She's also the one who actually appreciates the
    • Lylyth3 can appreciate the Ravagore's arcing fire and long range for her feat turn, as he can comfortably drop his shots on important models you don't want moving the following turn (or a stationary warlock/warcaster!). Battle Host ups their walking threat range to a whopping 21".
    • Lylyth4's Mortality is a self-evident accuracy &damage fixer, while Broadside works all the better the more warbeasts you have. She probably is the only caster where you'd consider casting Recoil: Side-step can be activated with kills from your Broadside shot and can also be stacked with Run&Gun from your Arcane Machinery (though not the two together since you need to activate either Lylyth first for Broadside+R&G, or the Ravagore to get Recoil). Still, a 4-7" move after 1 or 2 kills is pretty nice.
  • Thagrosh1 can bring a little ranged threat to his lists by slotting a Ravagore in. Fog of War works nicely with Legion guns since your army will ignore Concealment while the enemy won't. Death Shroud keeps him a little safer in melee, more valuable on his already relatively high armor compared to other models.
    • Last ditch Draconic Blessing on a Ravagore can save your skin if he's all you have left to punch with. They're not stellar in terms of damage on their own, but he's still a heavy with three initials and four fury to spend.
    • Draconic Blessing makes the affected unit immune to fire. This is a great boon for the Ravagore's gun, as it's fire type damage, so it allows you to shoot your own models and units in the back and place those Scather templates exactly where you want them.
  • Absylonia2 can keep the enemy from shooting at your Ravagores with Return Fire, though that's more of a scare tactic than something actually useful. That said, much like any of her beast choices, her feat and Alpha Hunter turn the Ravagore into a pretty scary threat despite his role as a gun. Similar to Thgrosh1, a Ravagore in an Abby2 list, can dent opposing heavies on the way up the field to help ensure a devestating feat turn.
  • Since Kallus1's main focus is on infantry but still has a ton of warbeast points, sometimes you may want to bring a ranged presence in the form of a Ravagorem and to spend those 30 free points. The Ravagore can be a nice complement to a large swarm of melee infantry. If the Ravagore has to be commited to melee in the late game, Ignite and Dark Guidance make him a solid beater.
  • Bethayne1 can make single Ravagore even more of a serious threat thanks to Blood Thorn and +2POW to its already impressive shot. Combine it with Disintegration on a right target and it can be a +4 damage swing, possible from 14" away! In the late game it all makes him a powerful melee beatstick.

Non-warlocks

  • Shepherds or a Forsaken can help fury management, as the Ravagore can be fury intensive. Especially when firing on large clumps of multiple targets (wen boosting all the blast damage rolls).
  • Croak Raiders - They can buff fire damage.
  • Ravens of War - Lesser Warbeasts gain Mark Target which will make this guy more accurate - which is the big guy's core issue.

Drawbacks & Downsides

  • The Ravagore is a 5pts upgrade from the Teraph which offers a gun with similar control elements, a better animus that also controls the game and can dig in to leverage a stat legion are better known for (DEF not HP or ARM)
  • It struggles without buffs against heavies once the enemy gets in close combat with it
  • Desperately needs dedicated fury management models to do the most work, further increasing its already high cost.
  • Situational at best animus. Swift Hunter is very good for ranged warlocks, but so is the Far Strike animus, so you have to pick and choose, which one to apply and Far Strike is usually better.
  • Poor RAT for a dedicated gun, which contributes to its high fury output.
  • Scather is only ever as good as the enemy's single-wound infantries, making the Ravagore meta-dependant

Tricks & Tips

  • 4" Scather templates really mess up infantry movement even if they miss
  • Look for the ranged assassinations; Ravagores have a very high threat range, Eyeless Sight, and boosted RAT 5 hits DEF 16 50% of the time and DEF 15 66% of the time.
  • Like almost all ranged heavies it actually does more damage in melee than at range - but it’s average MAT will see it struggle vs high DEF targets

Other

Trivia

Other Legion models

Template:Index Legion

Rules Clarifications

Template:RC Fire Template:RC Arcing Fire Template:RC Scather Template:RC Open Fist

Template:RC Warbeast Template:RC Eyeless Sight Template:RC Pathfinder Template:RC Soulless

Template:RC Recoil