Harrier

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Legion of Everblight Dragon's Host Ravens of War Dragonspawn Heavy Warbeast

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARMFURYTHR
Health = 30
FA = C
Cost = 16676121849
-
-

Model Advantages and Abilities


Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Bond(Xekaar)
  • If Chiron begins the game in Xekaar's battlegroup, it is bonded to him. Chiron is not considered to be bonded while under your opponent's control. While Chiron is bonded to Xekaar and in his control range, it gains boosted ranged attack rolls.
Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Dig In - A model with Dig In gains cover, Resistance:Blast, and does not block Line of Sight (LOS). The model remains dug in until it moves, is placed, or is engaged.

A model with cover gains a +4 DEF bonus against ranged and arcane attack rolls. Cover provides no benefit against spray attacks. Cover is not cumulative with Concealment, but is cumulative with other effects that modify a model's DEF. Extra-large and Huge-based models never gain DEF bonuses from cover.
No errata for Cover (Create)


Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)
No errata for Special Action (Create)
No errata for Dig In (Create)
Leadership

Leadership grants the following to Basilisks models within {{{d}}} of this model (see below). Leadership can affect this model, if it has the appropriate tag. Leadership can stack with Veteran Leader, since they are different abilities.



Abilities/bonuses gained: you can remove 1 fury point from that model.




Weapons

Destructive Gaze
 RNG   ROF   AOE   POW   LOCATION 
Sp 10 1 - 15 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Inflict Pain
When this model hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.

No errata for Inflict Pain (Create)

Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 -
Claws
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Counterblast Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
When an enemy model advances and ends its movement or is placed within 5 inches of the spellcaster, the spellcaster can make one basic melee or ranged attack targeting theat model, then Counterblast expires. Counterblast lasts for one round.
No errata for Counterblast (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos

A horror from earlier eras, the harrier has been called from the depths of the dragon’s blood to serve the Legion of Everblight. Their speed and manoeuvrability are prized attributes, giving the harriers the ability to probe enemy defenses before tearing through their flanks.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Talons
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 9

Animus

{{Category: Template:Elusive }}[[Category: Template:Elusive ]]


Theme Forces


Thoughts on Harrier

Harrier in a nutshell

The Harrier is joint your cheapest lesser warbeast, along with the Blight Wasps. It is hardly a threat on its own, and its task is more to annoy the enemy that do the actual killing. SPD7 + Flight, the Annoyance rule, its animus and the theme bonus in Ravens of War designate it as an expendable utility beast. If you do plan to use the Harrier offensively consider it a homing missle, and spend it likewise - it won't be coming home in one piece.

Combos & Synergies

Warlocks

  • Bethayne, Voice of Everblight can deliver them to melee easier due to Deceleration. Unfortunately when her feat changed in the Virtues 2020 update she lost her main synergy with them.
  • Thagrosh2 prefers lessers around for Sac Pawn. Also, popping out a Harrier for Blood Spawn may help you to cause some accuracy headaches. It's not a lot, but as long as your would-be assassin is a living model, the -1 to hit may just be enough to save the game.
  • The Dodge animus on Rhyas1 stacks nicely with Riposte, as it allows you to beat her aggressor soundly in the face before hopefully stepping out of melee. Also, if you're able to stack Annoyance with the Nephilim Protector's Guard Dog bonus your effective DEF will be 19 against living enemies.
  • Warlocks who like to stay at range such as Lylyth1, Lylyth2, Saeryn1, Vayl1 and Vayl2, who all also have naturally higher DEF might appreciate Dodge to help ward off stray pot shots from enemy guns.

Non-warlocks

  • You can get 2 of these little beasts for free in the Ravens of War theme force, which instantly give a handy source for the Mark Target theme bonus. Since you'd sacrifice them anyway, you won't mind sending them close to the enemy and guide your shots more capable beasts' and units' shots.
  • The Harrier can be a cheap and mobile way to activate the Flank bonus for nearby Shredders (in case you didn't bring more Shredders or a more capable, heavier warbeast just for that).
  • Both the Shepherd and the Sorceress on Hellion can offer support for the Harrier, but these will probably always be incremental to your main warbeasts and not direct supporting duties.
  • The Beast Mistress was purposefully made to herd light warbeasts, but sniping her out can leave you with a couple of wild lessers running around the battlefield. Plus, she's not allowed in the Ravens of War theme force. Still, she's probably your cheapest choice if you want an autonomous battlegroup that can score in rectangular zones in the Steamroller scenarios.

Drawbacks & Downsides

  • Annoyance is worthless against non-living models. As an extension, it's trivial to one shot a Harrier off the board for most models, meaning all Annoyance offered you was a single redirected attack.
  • Pitiful offensive capability, even against enemy solos.

Tricks & Tips

  • Annoyance does not stack, so even with multiple Harriers the enemy is only going to suffer -1
  • Your melee range is 0,5", while annoyance triggers within 1". Use this to your advantage if you want to confer the penalty without engaging the target.


Other

Trivia

Released way back in Primal Mk1 (2006)

Other Legion models

Template:Index Legion

Rules Clarifications

Template:RC Warbeast Template:RC Eyeless Sight Template:RC Soulless Template:RC Flight Template:RC Annoyance

Template:RC Elusive