Greylord Ternion

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Template:Khadbox Template:4P

Three arcane spell casters form the Greylord Ternion, armed with magic that can freeze a man in his tracks or tear him apart in a cone of icy shards.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Rune Axe
File:Sword icon.jpg  RNG   POW   P+S 
1 5 10

Spells

{{Category: Template:BlizzardTemplate:Bonds of WoeTemplate:Ice Cage Spell }}[[Category: Template:BlizzardTemplate:Bonds of WoeTemplate:Ice Cage Spell ]]


Theme Forces


Thoughts on Greylord Ternion

Greylord Ternion in a nutshell

The Ternion are a toolbox support unit that synergizes well with the rest of a Wolves of Winter force, providing a variety of tools to aid the rest of your army. Blizzard is the most broadly applicable, placing a cloud on an allied model to give it concealment or string together to block line of sight to the rest of your army. Bonds of Woe is a decent magic attack that can also bring back friendly Doom Reaver Swordsmen troopers, adding a bit of recursion which works well with that "glass canon" unit. Lastly, Ice Cage is a great single-target DEF debuff that can stack to make a model Stationary.

Other than an above average magic ability their stats are okay all over and they will die if the clouds they generate are poorly placed, but at 5 points for 3 models you get good value for their utility.

Throwing them in to use battle wizard is a risk that rarely pays off, as they aren't that accurate or hard hitting but because of their cheapness it's never a huge risk.

Combos & Synergies

  • Doom Reaver Swordsmen - Naturally. Bonds of Woe is their specific recursion engine, while Ice Cages can set up key targets for them so smack. Blizzard is specially worded to allow it to be cast on the normally spell-immune Doom Reavers, and it's an excellent tool for delivering them, either by upping their defense at range or setting up a cloud wall that they can hide behind.
  • Koldun Lord - He can copy any of their spells and gives them Prowl, meaning Stealth in a Blizzard cloud.
  • Malakov2 - He brings the sneak battle plan. Sneak and Blizzard can give Stealth to anything you want.
  • Butcher3 loves Ternions putting blizzard on his war argii; it allows the dogs to sit in front of him, with their cloud effects touching, and block LOS to basically every incoming bullet or spell. And if your opponent kills a dog to get rid of the cloud, Butcher gets Vengeance.
  • Recursion is something that works best when stacked, so any Alexia is a good choice in order to turn Reavers into zombies.
  • They work well with anyone who wants a DEF bonus vs ranged and magic attacks. Really low DEF models (like Man-O-War) not so much, because it won't make much difference to the enemies maths, but a target with base DEF around the DEF 12-13 mark is the "sweet spot", as you'll push them up to effective DEF 14-15 which is a lot harder to hit.

Drawbacks & Downsides

  • Support unit through-and-through. They're not gonna be holding up a big nasty unit, and they will die to a concentrated attack.
  • They're often essentially Blizzard-on-a-stick. If you move forwards to try and make use of their offensive spells, chances are you'll be dead next turn.

Tricks & Tips

  • The language on Blizzard is "choose a friendly Faction model" instead of "target friendly Faction model", so the clouds can be put on Spell Ward models like Doom Reavers.
  • The clouds stay centered on the model even if they move, so activate the Ternions first before moving the models up the board. This lets the Ternions stay further away from the frontlines.
  • To trigger Stationary, you don't need all 3 hits to come from 3 Ternions in the same unit. So, if you're fielding two units of Ternions (or one or more Koldun Lords) you've got a bit of a backup for when dice go bad.
  • Start off a chain of Ice Cages by having a Koldun Lord cast it at MA 8, since MA 7 sometimes struggles against the sort of models that you want to target with -DEF.

Other

Trivia

Released in Warmachine: Escalation (2004)

Other Khador models

Template:Index Khador

Rules Clarifications

Template:RC Magical Damage

Template:RC Cold Immunity Template:RC Battle Wizard Template:RC Magic Ability

Template:RC Blizzard Template:RC Bonds of Woe Template:RC Ice Cage