Doom Reaver Swordsmen
Template:Khadbox2 This model is playable only in an Unlimited format.
The Doom Reavers are convicts chained to infamous Orgoth weapons, the gibbering Fellblades. These swords whisper constantly to their wielders, turning them from ordinary crooks into insatiable engines of destruction. Doom Reavers terrorize the battlefield and mow through enemy models like weed whackers through grass.
Only the most courageous of Greylords are chosen to accompany the barbarous Doom Reavers into battle. These escorts are invariably experts in the field of Orgoth studies as well as formidable arcanists. Moving amidst the Doom Reavers like a handler of vicious beasts, the Greylord carries a staff of Orgoth origin. His will is exerted through this dark artifact, restraining the Doomreavers from murdering one another when they rip into the enemy. He channels that rage to provide a necromantic imperviousness to the effects of injuries. Gaping wounds close of their own accord as the Orgoth weapons chatter obscenely amongst themselves.
Basic Info
Doom Reavers
Abilities
Weapons
Fellblade | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
2 | 5 | 12 | ||||||||||||
Greylord Escort
Abilities
- Template:Advance Deployment
- Template:Cold Immunity
- Template:Officer
- Template:Combat Caster
- Template:Granted (Template:Silence-alt)
- Greylord - This model is a Greylord model.
- Template:Magic Ability
- Template:Sacrificial Pawn
- Spell Ward - As above
Weapons
Orgoth Staff | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
2 | 5 | 10 | ||||||||||||
Spells
{{Category: Template:Death StriderTemplate:Fell CurseTemplate:Frostbite }}[[Category: Template:Death StriderTemplate:Fell CurseTemplate:Frostbite ]]
Theme Forces
- Khador
- Template:Wolves of Winter - This unit can potentially gain Apparition in this theme.
- Other Factions
- Infernal players can use them in the Template:Hearts of Darkness theme, but only if Malakov2 is leading the army.
Thoughts on Doom Reaver Swordsmen
Doom Reaver Swordsmen in a nutshell
Doom Reavers are your hammer, when it comes to striking at the enemy lines. They cannot directly be buffed by spells, but their raw damage output, plus the fact that enemy spells will rarely harm them provide an adequate compensation.
Equally adept at damaging high ARM targets, and mulching infantry screen thanks to Berserk, they are rightfully feared, even by the strongest gunlines and the best armored brawlers. AD + Tough assures them reaching the front fast and intact, while their UA now mainly helps them to get the job done, even after getting knocked down by a Tough check.
Thoughts on the CA
The CA is quite a helpful tool that adds Relentless Charge and quasi Grievous Wounds (situationally better as it applies to colossals!) to the unit, both of which are excellent on the Reavers. It is quite common to field two units of Reavers with CA and then 2-3 units without, as he's not 100% required, since the GW bubble works on models outside of his unit too and not every unit will encounter terrain problems, depending on how the battlefield is layed out.
It also synergises heavily with the Koldun Lord, which grants him Battle Wizard, which makes it so he can cast a spell, Press Forward, charge kill something, and then cast again.
Combos & Synergies
Caster
- Sorcha1's feat will set up nice, stationary targets, while Fog of War helps against early shooting.
- All of Vlad's incarnations can push their threats on the double.
- Vladimir1 gives Signs & Portents
- Vladimir2 is all about his feat, and a MAT10 SPD9 Doomie is not to be taken lightly. Especially not D3+3 of them. Arcane Might also lets them boost attack or damage rolls which can be really sills with MAT 7 Weapon Masters baseline
- Vladimir3 can give them some extra speed and surprising attack vectors with Dash, so you can dig deep into the enemy lines, before start slicing them up. Wind Wall will also protect them from shooting, if you can place them close enough.
- Old Witch2 - Curse of Shadows ups damage and Windstorm protects against shooting.
- Irusk1 - It is impressive what Khador's premiere infantry caster can provide the fraction's deadliest troops with. Battle Plans for pathfinder. 4+ tough under his feat with no knockdown, paired with a MAT that rivals the Butcher's. Cover and tactician on Irusk2, as well as Solid Ground for some good old MK2-style Tough roll. And that is before counting the de-buffs for their targets.
- Butcher2's token gathering feat can be utterly devastating. You can accumulate it from the kills of other units, such as the Widowmakers, or you can charge in, kill a few infantry, and get the token-train going. Few thing is as scary, as a charging Doomie with boosted attack roll and 4D6 on the damage roll... Maybe only a charging Doomie with 5D6 under Butcher1's feat.
- Malakov2 can use his battle plans to buff them (as they're not spells), handing out prowl or allowing one to knock down a hard target for the rest to mulch with ease.
Non-caster
- Alexia2 - She collects their souls and turns them into spell hate or Thrall Warrior solos, giving your list an extra edge on scenario and attrition.
- Fenris - Despite the hefty price tag, he can keep pace with the running units, and hands them a useful rise aura.
- Void Archon - It collects doomreaver souls and sprays down foes to clear charge ranges.
- Greylord Ternion - They can serve as a recursion engine to bring the Reavers back with Bonds of Woe. In addition, they can set up targets with Ice Cage, and provide cloud cover using Blizzard.
Drawbacks & Downsides
- Average DEF and ARM without the opportunity of boosting them directly with spells. Blast damages will likely trigger a tough check.
- Enemies rightfully fear them, placing them high on the target list.
Tricks & Tips
- Just because they cannot directly be targeted by spells, doesn't mean they cannot benefit from them. Spells like Signs and Portents or Fog of War will boost Doom Reavers without actually targeting them.
- That goes the other way around too. Watch out for chaff/flanking units, who might run up as a target for the spells, just so your Doom Reavers can be damaged by sprays / AoEs / electro leaps.
- Watch out for RFP effects and attacks, as well as Grievous Wounds and Snipers. If the enemy has any of them, you can be sure it will target the Doom Reavers.
- The CA can Sac Pawn to Reavers that are in other units, or even Doom Reaver solos like Butcher4: use it to trigger Blood Bath!
Other
Trivia
- The unit (not including CA) was released way back in Warmachine: Prime (2003)
- The CA was released in Forces of Warmachine: Khador (March 2010)
- The Grunts have a limited edition sculpt, released in Lock n Load 2019.02(ish).
- The CA have a limited edition sculpt, released in 2019.05.
Other Khador models
Rules Clarifications
Template:RC Weapon Master Template:RC Magical Damage Template:RC Advance Deployment Template:RC Tough Template:RC Berserk Template:RC Spell Ward
Template:RC Officer Template:RC Cold Immunity Template:RC Granted Template:RC Granted Template:RC Silence Template:RC Magic Ability Template:RC Frostbite
Template:RC Combat Caster Template:RC Death Strider Template:RC Fell Curse Template:RC Sacrificial Pawn