Koldun Lord

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Template:Khadbox This model is playable only in an Unlimited format.


Grim masters of elemental cold, the icy stares of the Koldun Lords seem almost to freeze the blood of those they gaze upon. Koldun Lords often obscure themselves and the warjacks under their control in a mist filled with churning snow and capable of freezing solid any foolish enough to approach too closely. So too do these wizards instill the blade or cannon of their 'jacks with a chilling mystical rime that even the fleshless dead can feel.

Basic Info

Template:Infobox-Model

Abilities

Leadership

  • While within {{{d}}} of this model, friendly [[{{{model}}}]] models gain [[:Category:{{{ability}}}|{{{ability}}}]].

Weapons

Rune Axe
File:Sword icon.jpg  RNG   POW   P+S 
1 5 10

Spells

{{Category: Template:Brittle FrostTemplate:Puppet MasterTemplate:Wind Ravager }}[[Category: Template:Brittle FrostTemplate:Puppet MasterTemplate:Wind Ravager ]]

Plus whatever spells he grabs from Lore Master

Theme Forces


Thoughts on Koldun Lord

Koldun Lord in a nutshell

The Koldun Lord is a nearly essential support and utility caster for the Wolves of Winter theme force. Arguably his most potent ability is the -2 ARM debuff to a single model hit by his Brittle Frost spell, which especially when combined with other damage buffers can help absolutely melt hard targets. In the absence of a good target for that, Puppet Master is always an excellent spell both offensively and defensively. Wind Ravager is more situational: often ranged attackers will either shoot from outside his (relatively small) bubble, or else just charge him. But it can be effective when combined with other anti-shooting tech, or against high-value Dual Attack models that want to charge in and shoot even farther, like many Battle Engines.

In addition, he combos well with other Greylords, copying their spells to increase his own flexibility, and providing solid anti-shooting tech with his Leadership when combined with clouds from the Ternion. Overall, he brings a lot to the table for a low point investment.

Combos & Synergies

  • Greylord Adjunct - Being able to hand out additional Guidances in a single turn can be really devastating if you go the right targets for it (Sorscha 1/Viktor/Destroyers).
  • Greylord Outriders - They have native Concealment, which turns into native Stealth while within the Koldun's command range, though it can be difficult for him to keep up with them. His Brittle Frost can also set them up to hurt harder targets with their sprays.
  • Greylord Ternion - You can double dip into the recursion of Bond of Woe with his Lore Master, or be in a better position to start a chain of Ice Cages due to his improved Magic Ability (8). Their clouds can be the best way to trigger his Leadership: Prowl, since most Greylords lack Pathfinder.
  • He can copy the Greylord Forge Seer's Empower for even more focus efficiency, or copy Hoarfrost at a higher Magic Ability [8], for an excellent AoE nuke with a chance to trigger Crit: Stationary.
  • He can give Kommander Sorscha Puppet Master, which is great as she wants to hit every single one of her Freezing Grips. Fog of War gives all the Greylords Stealth with his Leadership in effect.
  • Conquest loves the reroll for extra crit chance and the damage buffs for its guns.
  • Void Archons allowed in the Wolves of Winter theme can stack their -ARM aura with Brittle frost for an enviable damage buff vs. one target.
  • Old Witch2 loves to combo her Windstorm spell with one or more Wind Ravagers to keep the army truly safe from guns. Ideally, between the decreased range and the no-shooting bubble, only enemies further than 18" from Old Witch will be able to make any effective shots. She also loves to stack Curse of Shadows with Brittle Frost!
  • Zerkova2 is not only a Greylord warcaster (he can give her Prowl), but she loves spellcasters. Her Occult Whispers spell boosts his to-hit rolls, and her feat can let him cast an additional spell.
  • Zerkova1, Karchev1, and Karchev2 are also all Greylord models! Meaning the Koldun Lord grants them Leadership: Prowl. This can be a great way to protect your thematic casters from shooting. Note that he can't copy those warcasters' spells, as he can only copy Magic Ability spells.
  • Kommandant Sorscha Kratikoff - She gives friendly faction models in her command range Concealment which will trigger the prowl this guy hands out. She can also bring Demolition Corps who have Shatter to take advantage of the aforementioned Ice Cage synergy.

Drawbacks & Downsides

  • Battle Wizard doesn't work on Greylord warcasters because it only gives you a free Magic Ability spell.
  • He's fragile. And Flammable.
  • Wind Ravager can be easily avoided by the enemy by simply not being in his command range, which is easy as most guns outrange his command bubble. Without help, you have to practically stand in front of the model you want to shut down, which is a dangerous enterprise for a squishy model like this. Never rely solely on this spell in list building.

Tricks & Tips

  • Watch for enemies with Assault, Dual Attack, and Gunfighter. Those are the ones you are most likely to shut down shooting from, as a lot of other shooting has a longer RNG than his CMD. Remember that Point Blank is a *melee* attack, not a ranged attack, and is not subject to wind ravager.
  • He copies spells from friendly Greylords, but uses his own elite Magic Ability (8) to cast them. This can be great for spells that you want to land against high DEF targets, like Bonds of Woe and Ice Cage from the Ternion, Hoarfrost from the Forge Seer, or Frostbite from the Greylord Escort, Adjunct, or Outriders.

Other

Trivia

Released in Warmachine: Legends (2008)

Other faction models

Template:Index Khador

Rules Clarifications

Template:RC Magical Damage Template:RC Dispel

Template:RC Cold Template:RC Battle Wizard Template:RC Leadership Template:RC Lore Master Template:RC Magic Ability Template:RC Prowl

Template:RC Brittle Frost Template:RC Puppet Master Template:RC Wind Ravager