Tag: WMH-MK3

  • Isle of Games Steamroller October 2022

    Isle of Games Steamroller October 2022

    Each of these games was a pleasure to play. Every one had a moment where one or both of us were pushed to try something a little risky. Sometimes it paid off, and other times it didn’t.

  • Isle of Games Steamroller 2022-09

    Isle of Games Steamroller 2022-09

    The first list is Madrak 3 with Fennblades. The idea is to look at whether Fennblades or Northkin are better with Madrak 3. I’ve had lots of success with Northkin Raiders and Kriel Warriors. In my old Band of Heroes lists, I ran Champions and Fennblades, or Fennblades and Long Riders, but not usually Fennblades…

  • Locke vs Sloan

    Locke vs Sloan

    During the Fourth of July weekend, Dessa and I played a game and recorded it with the Go Pro. The video is up on Youtube. This is a summary of the battle, even though you can also watch it ion Youtube.

  • The Kara Sloan dilemma

    The Kara Sloan dilemma

    Hi! It’s Tom again. Today I’m exploring Kara Sloan in Infernals. What makes her good, great, or downright awful?

  • Agathon’s first Steamroller

    Agathon’s first Steamroller

    I thought I had the assassination run down, but now I’ve picked up some new tricks. Additionally, I’m reading my cards, and thinking that maybe Agathon isn’t a one trick pony after all.

  • Learning the Agathon Assassination

    Learning the Agathon Assassination

    The first two games were rough. Agathon couldn’t seem to gain any souls, due to the high number of warjacks and lack of souls. In the first game, the horrors seemed to die easily to the Toros. In the second game, I tried the colossal to see if it could survive a little better than…

  • Infernals – Making the Switch

    Infernals – Making the Switch

    Switching to Infernals! Well, that’s hard to read. I won’t be doing any crazy infernal fonts or colors here; that’s for certain! I will be playing a new faction for a while. I’ve just picked up a mostly painted collection of Infernals, painted by one of our local pro painters in Tucson. The models are…

  • Revisiting Borka 2

    Revisiting Borka 2

    Borka, Vengeance of the Rimeshaws is actually very cool. He doesn’t have a lot of spells to cast, but he doesn’t want them. He’d rather smash things.

  • Locke vs Stryker

    Locke vs Stryker

    My point here is this: Warmachine has lots of older models that are still playable in today’s meta. I never felt disadvantaged because of bad models at any given time during the game. I think the people who say that the old models aren’t playable need to give these units a chance.

  • The Problematic Highwaymen

    The Problematic Highwaymen

    The main problem lies in pushing the Highwaymen through enemy lines. To benefit from backstab, they must remain within 9 inches of Braylen. Most people try to keep Braylen with the unit, but she often falls prey to an AOE or some singular attack to remove her threat from the table.

  • Defeating the Kolgrima Storm of the North Bear/Champion build

    Defeating the Kolgrima Storm of the North Bear/Champion build

    Kolgrima’s strategy is to delay the advance of the opposing army, and to allow her army to strike first. She plays aggressively, screening in the early turns, but launching into a full assault when in range.

  • Kolgrima vs Bennet

    Kolgrima vs Bennet

    I’ve been messing with Storm of the North with Borka 1 and Borka 2, and a few other warlocks. Dessa finally picked up Bennet for Crucible Guard, and she’s been tearing it up with Rocketmen. A few days ago, I brought out the Mountain King, and she promptly destroyed it with a bunch of Rocketmen.…

  • Madrak’s yearly constitutional

    Madrak’s yearly constitutional

    For the last tournament I played, I dropped three cabers (one per unit) and reduced the Krielstone to a minimum, in order to add Boomhowler the Destroyer. The battlegroup changed as well. A full grown bomber is added, in place of the Pyre Troll, and the Earthborn takes the place of the Brawler for a…

  • Captain Gunnbjorn and Six Impalers vs Queen Skarre

    Captain Gunnbjorn and Six Impalers vs Queen Skarre

    I’m convinced that assassination is usually a trap. On the games where I ignore assassination as a win condition, I don’t clock myself. I also tend to score more points, as I’m more concerned with that spread.

  • Trolls into Dwarves, Brawlmachine

    Trolls into Dwarves, Brawlmachine

    About a month ago, I had my first game in public. That’s right, outside the house, in an actual local game shop. After two long plague-years, I felt a little apprehensive about returning to playing in public. To be honest, I still feel a little weirded out. I’m okay losing the mask, as long as…

  • Ragnor vs Syvestro at 75 points

    Ragnor vs Syvestro at 75 points

    Crucible Guard can’t do much to the trolls when they have to drop a die of damage, even if they gain an extra two to their effective POW with the Vindicators. Syvestro, for his part, slinks behind his Vindicator, trying to evade the Mauler.

  • Caine 2 Gun Mages vs Syvestro Rocketmen at 25 points

    Caine 2 Gun Mages vs Syvestro Rocketmen at 25 points

    Allister Caine meets his match. Will he assassinate the caster hiding in the impenetrable haze, or will the mad alchemist be Caine’s undoing?

  • Trollbloods vs Ranged Armies

    Trollbloods vs Ranged Armies

    Picture this. You finally painted up all your gargantuan warbeasts, and build a list that’s sure to hit hard and terrorize your opponent. Instead of shivering in their shoes, they drop a ranged army that blows away one of your kings before you’re able to reach the center of the table. Two more turns, and…

  • Stryker 1  Sons of the Tempest vs Locke 1 Prima Materia, 75 points

    Stryker 1 Sons of the Tempest vs Locke 1 Prima Materia, 75 points

    Locke faces down Ol’ Rowdy. Will she survive?

  • Borka 1 vs Locke 1 in the Screaming Woods

    Borka 1 vs Locke 1 in the Screaming Woods

    Screaming Mushrooms are Obstructions. They cause an effect similar to Deafen to all models foolish enough to approach. Other than that, the Screaming Mushrooms are harmless. They howl and yell, as if they are in constant pain. Their volume makes hearing orders difficult, and disorients those who are close.