Trollkin Runebearer

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Template:Trollbox Template:4P

Some of the most learned trollkin runescribes choose to accompany their leaders into battle. Carrying the sacred tablets of their kriel, runebearers are capable of amplifying the Dhunian gifts of trollkin warlocks. The glyphs glow as the runebearer speaks them aloud, easing their warlock’s use of their fury-driven prayers and sorcery.

Basic Info

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Abilities

  • Template:Tough
  • While this model's Leader is within 5 inches of it, that Leader's control range is extended by 2 inches.

Weapons

Spells

{{Category: Template:Harmonious ExaltationTemplate:Spell Slave }}[[Category: Template:Harmonious ExaltationTemplate:Spell Slave ]]


Theme Forces


Thoughts on the Trollkin Runebearer

Trollkin Runebearer in a nutshell

The Trollkin Runebearer basically gives any warlock a free Fury and 2 inch extra ctrl - always nice especially when it means you can load the Krielstone that much better turn1 and play your warbeasts that much further forward. Although he can do more than just this and is possibly the best warlock attachment in the game.

With average stats and only support abilities your desire to include one will often depend on what warlock you are bringing, but at the time of writing almost all casters will be interested in what he has to offer.

Combos & Synergies

  • Every troll warlock wants him. Some warlocks (Gunnbjorn1, Grissel2, Borka2 and Calandra) only want him only for the +2ctrl and -1 spell cost, others really need him as a key part of their game plan, either to let them load the Krielstone turn1 and get spells out or for 1 extra cast of a utility spell.
  • Dhunian Knot - Magic Ability 6 is at the level where you will probably miss unless you can boost or reroll an attack. They can be free in Power of Dhunia too, so the support bloat is not that much of an issue.

What’s best to cast...

Offensive spells are risky, as they often expose the Runebearer to an attack. It's best to cast something defensive, or a buff if possible. Here are a list of possible spells, and a brief discussion on the merits of casting one spell over another.

  • Borka2 - Frost Hammer is your only option, but is a risky offensive spell.
  • Calandra - Befuddle and Misfortune are both offensive spells that present some board control options.
  • Doomshaper1 - Stranglehold is your only option, and is an offensive spell.
  • Doomshaper2 - Hex Blast is your only option, and is an offensive spell that can remove upkeeps.
  • Doomshaper3 - Stranglehold, if you are positive you can damage something, or Repudiate if an upkeep is annoying.
  • Grissel1 - Boundless Charge for free - yes please! Rift is also handy, but often exposes the Runebearer. Grissel 1 does have Hoof It, so the Runebearer can walk back if he needs.
  • Grissel2 - has no spells that the Runebearer can cast.
  • Grim1 - Mantrap and Return Fire are your only options. Casting Return Fire is the safest option. Mantrap is high risk high reward, as it is an offensive spell.
  • Grim2 - You can only cast Mortality and the enemy will likely kill the Runebearer after casting it. But it’s such a fantastic spell it’s often a risk worth considering.
  • Gunnbjorn1 - you can’t cast anything for Gunny1.
  • Gunnbjorn2 - you can't cast anything for Gunny2.
  • Horgle2 - the only thing he can cast is Consuming Flames - which may do something when setting up a feat turn or if you really need a free charge, but it is a risky offensive spell.
  • Jarl Skuld - cast Magic Bullet as often as you can. It’s your only eligible spell, but it can be cast safely.
  • Kolgrimma - Cursed Fate, Hunters Mark, and Winters Tide are all eligible. They are all offensive spells, and are risky. If the Runebearer is unexpectedly alone, Winters Tide is the best of the three, because it could take out a threat on its own.
  • Madrak1 - Guided Hand is your only eligible spell to cast, but it’s a good one. Cast it on Trollkin Champions, or a warbeast with a critical effect so that Madrak can focus on Even Ground and animi.
  • Madrak2 - Eruption is your only eligible spell here. It’s worth activating the Runebearer last, in case the cloud gets in the way of your feat or melee infantry.
  • Madrak3 - Battle Lust is eligible, and is a powerful buff.
  • Ragnor - If you have nothing else to do, cast Earth’s Sanctuary on himself or another model who needs protection. Shockwave, or Hex Blast are both risky offensive spells.

Drawbacks & Downsides

  • In most cases, don't bother casting offensive spells. The Runebearer will only die. There are certain warlocks, like Grim, that might want a Runebearer to cast something like Mortality, but that's a rare case.
  • Borka1 isn’t allowed him as he already has an attachment.
  • He's pretty much an auto-include in most lists, so inevitably you will encounter support bloat in your list building.
  • Average Defensive stats (for a Troll) he can be removed pretty easily if left exposed.

Tricks & Tips

  • Keep him safe.
  • Death, Slams and Pushes on the Runebearer can effect Arcane Repeater. Leaving friendly models on the ctrl edge out of essential auras like Even Ground and Star-Crossed as well as risking a frenzy or two.

Other

Trivia

File:Runebearer Alt.jpg
Trollkin Brew Bearer, Mini Crate exclusive

Other Trollblood models

Template:Index Trollbloods

Rules Clarifications

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Template:RC Tough Template:RC Arcane Repeater Template:RC Attached Template:RC Magic Ability Template:RC Harmonious Exaltation Template:RC Spell Slave