Eradicators

From Warma-wiki
Revision as of 14:03, 13 January 2024 by T0uelahat (talk | contribs) (1 revision imported)
Jump to navigation Jump to search

Template:Cocbox Template:4P

Frontline shock troopers, eradicators charge into the fray using protean bucklers to protect their advance. In the thick of combat their bucklers transform to release spring-loaded claws. The clockwork shock troopers employ these claws to strike down opponents with surgical precision, using the momentum of each blow to propel themselves even deeper into enemy lines.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Protean Buckler (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 12

Command Attachment

They can have a Transverse Enumerator. Her info has been omitted for brevity.

  • Her weapon benefits from Variable.
  • In Clockwork Legion, she also gains Vengeance if put with this unit.

Theme Forces


Thoughts on Eradicators

Eradicators in a nutshell

Eradicators excel at clearing out high DEF models. Side step can grant them surprising mobility, which is rare in the machine army besides Clockwork Angels. The theme benefit of Vengeance really polishes their key weakness, which is a low predictable threat range.

Of the 3 heavy infantry choices available in Convergence the Eradicators are the cheapest, able to add a CA to their ranks and still equalling the same cost as their brothers. They are quite self-explanatory in what they do, they just need to make an active decision on a turn-by-turn basis as to whether they are difficult to kill or whether they are super accurate. Your enemy and ability to engage will often make this choice for you as you probably won’t need the accuracy vs a Khador heavy but it can be key for pinning down a difficult unit like Rocketmen.

Combos & Synergies

Drawbacks & Downsides

  • If they don't use shields up, they are pretty easy to kill
  • Low-ish threat range, which means they often get charged, and they don't survive charges well.
  • Medium base and only 0.5" reach doesn't mix well. Side Step alleviates this somewhat.

Tricks & Tips

  • In "Shields Up" mode, they get a total of +2 ARM; one from each buckler.
  • They can hit almost anything with accuracy mode. Throw some flares and their MAT goes into double digits.
  • Against low DEF foes don't bother with accuracy - keep the ARM
  • Look for opportunities to Sidestep into enemy casters.

Other

Trivia & Lore

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Construct Template:RC Finisher Template:RC Side Step Template:RC Soul Vessel Template:RC Variable Template:RC Accuracy Template:RC Shields Up