Axis, The Harmonic Enforcer

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Convergence of Cyriss Scout Warcaster


Model stats and abilities

Model Statistics

Base size = 40 mmSPDAATMATRATDEFARMARCCTRL
Health = 18
FA = {{{fa}}}
Cost = Free56741418612
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Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{1}}} cohort models in this model's battlegroup.
Unyielding - This model gains +2 ARM against melee damage rolls.
No errata for Field Marshal (Create)
No errata for Unyielding (Create)




Unyielding
This model gains +2 ARM against melee damage rolls.

No errata for Unyielding (Create)



Weapons

Action & Reaction
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 X2

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Double Strike
This model can spend focus or fury points to make two additional attacks with this weapon for each focus or fury point spent.

No errata for Double Strike (Create)

Spells

Battering Ram Cost RNG AOE POW DUR OFF
2 8 - 12 - Yes
An enemy model hit by Battering Ram can be pushed 3 inches directly away from the spell's point of origin.
No errata for Battering Ram (Create)
Iron Aggression Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction warjack can run, charge, or make slam or trample power attacks without spending focus and gains boosted melee damage rolls.
No errata for Iron Aggression (Create)
Onslaught Cost RNG AOE POW DUR OFF
2 Self - - Turn No
The spellcaster and friendly Faction models beginning their activations in its control range gain Relentless Charge for one turn.
Relentless Charge:
While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.
Pathfinder Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)


No errata for Relentless Charge (Create)
No errata for Onslaught (Create)
Razor Wall Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a wall template anywhere completely within the spellcaster's contorl range where it does not touch a model's base, an obstruction, or an obstacle. When a model enters or ends its activation in the wall template, it suffers 1 damage point.
Wall Template:
A wall template is 4 inches long and 3/4 inches wide. It has no height.
No errata for Wall Template (Create)
  Errata-Razor Wall (2023-12-28)
Question: Does a model with flight still take damage going over a razor wall?
Answer: Yes.
Explanation: Because Flight does not state a specific interaction with Razor Wall, and Razor Wall does not state any specific interaction with Flight, one can safely conclude that there are no special interactions. A model with Flight will suffer the damage point if it enters or ends its activation in the area of the wall template.
Infernal Ruling: Unofficial Answer - PP Community forum
Unstoppable Force Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
While in the spellcaster's control range, models in its battelgroup gain Bulldoze
Bulldoze:

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)
No errata for Unstoppable Force (Create)

Warcaster Rules

Feat: Circumpotence

  1. Enemy models currently in Axis's control range suffer -2 SPD, -2 to their melee damage rolls, and cannot charge or make slam attacks.
  2. Friendly Faction models currently in Axis's control range gain +2 SPD and +2 to their melee damage rolls.

Circumpotence lasts for one round.

Other Warcaster Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.


Trivia

Release

Mk3 to Mk4

  • Feat Circumpotence: Named effects deleted, but effects stay the same. Just cleaned up the language.
  • Lost Countercharge (ability removed from game). Lost Field Marshal Countercharge.
  • Gained Unyielding, Unstoppable.
  • Gained Fieldmarshal Unstoppable.
  • Weapons Action and Reaction combined into one statline.

2024 Jan Annual Update

  • Sideways update: Induction to 9 inches for warjacks.
  • Change Field Marshal: Unstoppable to Field Marshal: Unyielding.
  • RAT increased from 2 to 4.

Notes: The dev team determined that Field Marshal: Unyielding would be more valuable to Axis’ playstyle than Field Marshal: Unstoppable. He also had the lowest RAT in the Faction, which we increased to 4.


Community

Battle Reports

Videos

Lore

What Axis lacks in subtlety, he more than makes up for in knowledge, mathematical precision, and brute strength. His dedication to crushing any who oppose the Great Work is matched only by his devotion to Cyriss herself. Armed with his twin hammers Action and Reaction, Axis finds satisfaction in serving the goddess through the calculated destruction of her enemies.