Conservator

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The arcane displacer drive represented a major breakthrough in vector design. Freed from the hampering influence of gravity, heavy vectors equipped with this technology—such as the Conservator, Assimilator, and Modulator—gain unparalleled freedom of movement. The Conservator is equipped with heavy shields and low-traction gyros that allow it to intercept attacks.

Basic Info

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Abilities

Weapons

Ablator Blade (x2)
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 5 15 Left+Right

Theme Forces


Thoughts on Conservator

Conservator in a nutshell

A cheap, tough and mobile melee vector. Useful for protecting important models and throwing, the Conservator is also the cheapest credible melee heavy that the Convergence has to offer (the Modulator having the punching power of a light warjack).

Because Destruction Initiative already has an abundance of shield guards in the form of servitors it’s more common to see a Conservator in 1 of the 2 infantry themes instead, additionally given the popularity of Lucant shield guard cannot be considered its main selling point. You take the Conservator for its cheapness and its utility is very much secondary to that.

Combos & Synergies

  • The Conservator is best when you can trigger its hand of vengeance. This means that you want infantry or servitors to go with it.
    • Obstructors : Conservators' best friend, convergence's proud shield wall meatshield can easily trigger its hand of vengeance. It is quite normal watching a blind AoE taking out some obstructors, and thus triggering hand of vengeance.
    • Reductors : A bit expensive, yet still can trigger him.
    • Transverse Enumerator : Cyriss' only UA. She's the one conservator will protect normally, guaranteeing shield guard when facing an AOE, or Iron sentinel. One of main reasons why conservators are sitting around infantry babysitting.
    • Enigma Foundry : An extremely important, expensive solo who needs the conservator around. The solo itself does not have any melee weapon, and due to its utility the enemy will try everything to take it down. Shield it well.
    • Transfinite Emergence Projector : Shield Guard keeps the TEP safe from long-range guns, and Hand of Vengeance triggers when a Permutation Servitor is destroyed.
  • Asphyxious4 - Gaspy can regrow his servitors who trigger hand of vengeance, and dark shroud fixes its low output. Don't put it on him though, induction chains

Caster Synergies

  • Axis, The Harmonic Enforcer : His feat turn is a real boon to an otherwise pillow-fisted melee heavy. Conservators make a good lure to run out front of your line and threaten countercharges. Keep an Inverter close by to put the hurt on anyone foolish enough to charge the Conservator.
  • Iron Mother Directrix : Imperil from her servitors buffs its damage output. And thanks to her field marshal, conservator is one hard arc node to play with.
  • Father Lucant, Divinity Architect : While losing the benefit of cheapest shield guard vector, positive charge can max out conservator's punching power and accuracy.
  • Aurora, the Numen of Aerogenesis : typically she is an infantry caster but apparition improves its threat range and the feat lets it return back towards infantry ready to trigger hand of vengeance again.
    • typically Strange Bedfellows wants cheap models who can die to provide swift vengeance to the solos, the Conservator also enjoys this same bonus.
  • Aurum Lucanum Athanor Locke : Given how cheap they are, casting Redline on one and using Road to War, you can turn one of these vectors into a bullet with 2 power 19 attacks and possibly MAT 9 with precision strike to target those core systems.

In Destruction Initiative you get a lot of free Servitors that get Shield Guard, allowing you to have a very easy way of activating Hand of Vengeance. You should be able to have Hand of Vengeance up just about every single turn if you make sure your Servitors are near something the opponent wants to kill, and your Conservator near said Servitor (This is easy to do when you entire army is nothing but Conservators!). This puts them at effectively P+S 17. For a 11 point Warjack with 20 armor, you can't get much more bang for your buck. Pair this with Syntherion's Synergy spell, and you are on a fast track to P+S 20.

Drawbacks & Downsides

  • Conservator's base P+S is weak for a melee heavy, and usually needs buffs.
  • Hand of Vengeance requires your opponent killing your troops. They can simply choose not to play into your hands, though this can also be to your advantage.
  • Its low natural threat range often sees it taking a charge, not giving it.

Tricks & Tips

  • Throw away anything you can't deal with (I.E. if you don't have hand of vengeance up)
  • You can intentionally let a warrior model die to free strikes, and trigger its HoV.

Other

Trivia & Lore

Other Convergence models

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Rules Clarifications

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