Bradigus Thorle the Runecarver

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Circle Orboros Secret Dominion Warlock


Model stats and abilities

Changes and Updates

WARMACHINE APP UPDATE January 10, 2024

  • The rock wall template placed by the Rock Wall spell is removed from the table if it is contacted by a model with an extra-large or huge-base.

"Notes: The dev team determined this spell could be too effective in limiting the movement of extra-large and huge-based models. Rather than allow this spell to pen in the largest models of the game, we decided they would have the ability to remove rock wall templates."

Lore

Trivia

Battle Reports

Videos


legacy----------------

Bradigus Thorle is a master of stone and elemental power. The very earth responds to his will, and he easily wields the titanic powers flowing beneath the surface of Caen. At his command massive rocks rise from the ground to obliterate men and beasts, and mighty wolds stride forth from the wilderness to crush the enemy between their stony fists.

Basic Info

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  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Tide of Earth

  1. Choose a table edge and a distance up to 5". Models in Thorle's battlegroup that are in his Template:CTRL range are pushed the chosen distance directly toward the chosen table edge in the order you choose.
  2. At the end of your turn, choose a distance up to 5". Models in Thorle's battlegroup that are in his Template:CTRL range are pushed the chosen distance directly away from the chosen table edge in the order you choose.

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Abilities

Weapons

Stones Throw
File:Gun icon.jpg  RNG   ROF   AOE   POW 
10 1 Template:- 13
Stone Strike
File:Sword icon.jpg  RNG   POW   P+S 
2 6 13

Spells

{{Category: Template:Battering RamTemplate:Mystic WardsTemplate:RiftTemplate:Synergy }}[[Category: Template:Battering RamTemplate:Mystic WardsTemplate:RiftTemplate:Synergy ]]


Theme Forces


Thoughts on Bradigus1

Bradigus1 in a Nutshell

Bradigus is a wold caster, taking the sticks and stones and giving them the alpha strike and the ability to hit harder. And some protection from magic. He also looks absolutely awesome. A good all round warlock if you like the theme.

He does very little outside of his battlegroup and even this is limited in what he is allowed to take, so he lives and dies by the effectiveness of Wolds.

Feat thoughts

His feat gives Bradigus a very strong threat range—and then lets you get away from the enemy by retreating up to 5" if you've caved in the enemy front lines. If you handle this well it not only gives you the alpha strike but may get you back out of range of the enemy's melee retaliation, especially if you either leave rough terrain behind you via Rift or smite and battering ram the survivors back.

Spell thoughts

  • Synergy is Bradigus' bread and butter spell. Cast it, upkeep it, and it makes things work really well.
  • Mystic Wards after the update basically protects your battlegroup from debuffs and upkeeps, and makes Bradigus very hard to spell-assassinate. Cast it every turn if you think the enemy is going to be slinging spells at you—and not if you don't.
  • Rift is the main spell you Geomance. A 4" AoE that creates rough terrain causes headaches for enemies. Brad himself rarely casts it.
  • Battering Ram is again a spell normally geomanced. It's used to either set up charge lanes or on the feat turn to push enemy heavies out of range to charge right back.

Drawbacks & Downsides

  • He can only take constructs in his battle group.
  • Woldwraths can't be pushed by his feat.
  • Any Mk2 veterans will know a much scarier incarnation of Bradigus. He broke the game but people know how to take him out by now and he took a few subtle but important nerfs
  • He's on a large base with mediocre defensive stats. This means he gets shot unless you are careful.

Tricks & Tips

  • Bradigus can heal more than just construct Warbeasts. His repairs can also be used on a Celestial Fulcrum, Well of Orboros or any other multi-wound Circle construct such as a Sentry Stone or Shifting Stone.
  • You can use the feat sideways even if this is rare.
  • The alpha is good. An alpha without the enemy hitting back is better.

List Building Advice

Strategy

His main method of winning is the alpha strike beat down - using his feat to hit first, and then using Synergy to hit really hard. Sometimes he doesn't use the second part of the feat to withdraw because he sees a scenario victory on the cards.

Theme thoughts

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Bradigus is almost never seen outside The Bones of Orboros theme force as he is a construct warbeast caster. Of course that theme includes just about everything he wants - which boils down to all the constructs (except the Woldwrath because his feat doesn't work on it) and support.

  • Megalith - Megalith is a character Woldwarden only available to Bradigus in this theme (or out-of-theme). Hits harder than a regular Woldwarden, hands out two DEF debuffs and a SPD debuff, and can Geomance. Probably not worth it with the cheaper wardens but certainly viable.
  • Sentry Stone & Mannikins. Who are we kidding here? The Mannikins are just very very good.
  • Celestial Fulcrum - more fury management and ranged firepower is nice.
  • Woldwyrd is a bit of a dark horse choice for Bradigus as it’s not going to be stacking Synergy but with Mystic Wards forcing enemies to get closer to spell cast it allows the Wryd to punish them further with its animus and Witch Hunter - infernal masters especially hate this.
  • Wold Wight your cheapest wold with shield guard and an Animus that makes the synergy stacks easier to start.

Template:Header (Sure, they're available in multiple themes, but who are we kidding? As long as they can be in Bones, that's all that really matters for Brad.)

  • Blackclad Stoneshaper is excellent. A 2 point STR buff is amazing.
  • Blackclad Wayfarer. Free charges and 2" more threat range are both very good.
  • Shifting Stones provide some much-needed fury management and also do interesting things to build on Bradigus' excellent mobility.
  • Chuck Dogwood - Vet leader and puppet strings pay for itself in terms of starting a synergy chain.

Battlegroup

  • Woldwarden - Synergy allows it to hit hard and efficiently, and it can Geomance Rift. More subtly a pair of WoldWardens can create a solid forest wall in front of Bradigus, allowing him to be completely concealed from enemy shooting - and the lowered fury cost helps.
  • Wold Wight - a cheap light that burns infantry and makes boosted attacks is very good. Better is Shield Guard; Bradigus is a big target.
  • Woldwatcher - advance deployment and remove from play is good. ARM 21 on a light warbeast is better.
  • Wold Guardian - the normal Wold hitter. Synergy rocks - and the ability to bulldoze for free is very interesting for enabling weird assassinations.
  • Woldwyrd - it's another construct and Mystic Wards is a nice spell. But mostly doubles up on Bradigus' anti-magic tech to the point that most casters just wont bother. Bradigus has shooters that work much better with him in the form of the Warden and even the Watcher.

First Seven Purchases

A few veteran players have put their heads together and tried to figure out the seven best things to buy for this specific caster. This is not designed to add up to a nice round points limit, nor be balanced vs other "First Seven" lists you find on this website. It is simply going to give you some of the essentials this caster needs most of the time.

  1. Warbeast: Wold Guardian
  2. Warbeast: Wold Guardian
  3. Solo: Chuck Dogwood
  4. Solo: Blackclad Wayfarer
  5. Unit: Shifting Stones (x2)
  6. Structure: Well of Orboros
  7. Solo: Blackclad Stoneshaper (x3)

Other

Trivia

File:Bradigus IKRPG.png
Bradigus' Roleplaying figure.
  • Released in Hordes: Exigence (2014)
  • In MK2 Bradigus' theme force broke Hordes, to the point there were four Bradigus players in the top two tables in some tournaments (ie 100%). It got nerfed, and there was much gnashing of teeth and accusations that Privateer Press had "tricked" players into buying the models they needed to field that theme force.
  • He was in the IKRPG and had a miniature long before he appeared in Hordes Mk2 (but it looked awful)

Video Battle Reports

Other Circle models

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Rules Clarifications

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Template:RC Beat Back Template:RC Magical Weapon Template:RC Reload

Template:RC Warlock Template:RC Pathfinder Template:RC Earth Magic Template:RC Repair Template:RC Steady Template:RC Stonebinder

Template:RC Battering Ram Template:RC Mystic Wards Template:RC Rift Template:RC Synergy