Griffon

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The Griffon is a sleek and fast myrmidon, designed for swift flanking maneuvers. Its power field enables the Griffon to become near-weightless for short intervals, allowing for long, loping strides before it strikes home with its powerful halberd. By judicious use of this field the Griffon can negotiate marshy terrain, dense undergrowth or other obstacles.

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Basic Info

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Template:Warjack

Abilities

Weapons

Halberd
File:Sword icon.jpg  RNG   POW   P+S 
2 5 13
Shield
File:Sword icon.jpg  RNG   POW   P+S 
0.5 1 9

Theme Forces


Thoughts on Griffon

Griffon in a nutshell

The Griffon is a relatively inexpensive combat-oriented light warjack. It is able to take a bit of a beating and can act as a highly mobile skirmisher. This warjack can take on most infantry with it's accurate charge and can deal decent damage to light and moderately armored models.

When you want a durable and fast Warjack it's hard to go wrong with a Griffon. You just need to be able to feed it a bit of focus to capitalize on Fleet.

Combos & Synergies

  • Vyros2 - Synergy is an amazing spell and it does most for cheap solid melee jacks. In Mk2 Vyros-griffon-spam was so common it became a meme (and even it in Mk3, with the nerf to Synergy, it's a popular choice in Forges lists, rendered better, in fact, as they gain Shield Guard, which, combined with Deceleration, can make certain gunlines cry).
  • Vyros1 - the Griffon loves his feat.
  • Dawnguard Sentinel Scyir - in theme, and backed up by Arcanist Mechaniks and accompanying a unit of Dawnguard Sentinels, this can make a scary brick, all well armoured and all very angry (effective Vengeance on all models and super hard hitting). With three Arcanists in tow, the Griffon can attack three times at PS 17 with 3d6 on damage or four times at PS 15 with 2d6 on damage (add charge attack with an additional d6 if Lanyssa is around!), with a non-linear threat of up to 16". With Elara2, it can reach even further and hit even harder (feat/Boundless Charge and Scything Touch).
  • A House Shyeel Artificer can marshal a Griffon in Forges of War. The drive isn't much to to write home about, but there's House Shyeel Arcanists there and many caster that prefer Forges over Legions buff marshalled jacks quite well, such as Falcir the Merciless, who gives the Griffon a large power swing with Prey Upon.
  • Magister Helynna - The Griffon is a remarkably fast jammer with Helynna, since Rhythm of War enables a 3" movement after its very far run/charge (it can be on the half-way line at the top of turn 1), and her feat keeps it's shield system up the entire time the enemy beats on it, making it basically an ARM 21(/23 against non-melee) roadblock that can be nearly anywhere on the table (mind your control area).
  • Elara1 - Elara generally prefers Harpies or Gorgons, but the Griffon can be a powerful fire and forget missle as usual and Ghostly + Fleet is an amazing combo.
  • Thyron - There are worse models to put Fury on and Spell Piercers buffs everything equally.

Drawbacks & Downsides

  • The Griffon is a "plain white rice" warjack. It walks forward and hits things not amazingly hard; unless it's got something to kick it into overdrive it's a solid piece but won't be giving your opponent serious headaches.

Tricks & Tips

  • It makes for a pretty good jammer - especially if you Fleet and Run.

Other

Trivia

Released in Forces of Warmachine: Retribution of Scyrah (Novermber 2009)

Other Retribution models

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Rules Clarifications

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