Magister Helynna

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Retribution of Scyrah Legions of Dawn Scout Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 16
FA = C
Cost = Free66661515712
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Model Advantages and Abilities

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Field Marshal
Field Marshal grants the following ability/abilities to the cohort models in this model's battlegroup.
Telemetry - Other friendly Faction models gain +2 to arcane attack rolls against enemy models within 8 inches of a model with Telemetry.
No errata for Field Marshal (Create)
No errata for Telemetry (Create)
Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Repair - RNG 1. Target friendly Faction construct model. If the model is in range, remove d3+3 damage points from it.
Tune Up - RNG 1. Target friendly Faction construct model. If the model is in range, it immediately stands up and is no longer stationary, continuous effects on the warjack expire, and the warjack gains Pathfinder for one turn.
Pathfinder Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)
No errata for Special Action (Create)
No errata for Repair (Create)
No errata for Tune Up (Create)



Weapons

Redirection Bolt
 RNG   ROF   AOE   POW   LOCATION 
12 - - 11 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Force Grip
Instead of causing damage, an enemy model hit by this attack can be pushed up to 3 inches in any direction.

No errata for Force Grip (Create)

Locus
 RNG   ROF   AOE   POW   LOCATION 
2 - - 11 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Force Grip
Instead of causing damage, an enemy model hit by this attack can be pushed up to 3 inches in any direction.

No errata for Force Grip (Create)


Spells

Deflection Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
While in spellcaster's control range, friendly Faction models gain +2 DEF against ranged and magic attacks.
No errata for Deflection (Create)
Force Strike Cost RNG AOE POW DUR OFF
2 8 - 12 - Yes
On a critical hit, the model hit becomes knocked down.
No errata for Force Strike (Create)
Hand of Destruction Cost RNG AOE POW DUR OFF
2 10 - - Upkeep Yes
Friendly models in this model's battlegroup gain an additional die on attack and damage rolls against target model/unit. Discard the lowest die in each roll.
No errata for Hand of Destruction (Create)
Obliteration Cost RNG AOE POW DUR OFF
4 10 3 15/8 - Yes
On a critical hit, models hit are knocked down.
No errata for Obliteration (Create)
Rhythm of War Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
Warjacks in this model's battlegroup that are in its control range can advance up to 3 inches after all friendly models have ended their activations on your turn.
No errata for Rhythm of War (Create)


Warcaster Rules

Feat: Arcantrik Aptitude

Remove all damage from extra-large and smaller based models in Helynna's Battlegroup currently in her control range. Additionally, while in Helynna's control range, models in her battlegroup gain +3 ARM and do not suffer the effects of crippled systems. Arcantrik Aptitude lasts for one round.

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release Trivia

  • Released in 2016.06 in the battlebox set
  • Resculpted in 2021 as a standalone model.=== Mk3 to Mk4===

Lore

A theorist and unconventional freethinker, Helynna has dedicated her life to the advancement of myrmidon technology. The affinity that exists between her and the arcanikal constructs she commands transcends the normal bond between warcaster and myrmidon, a culmination of her understanding of the inner workings of these machines. Viewing each battle as an experiment, Helynna delights in sending Shyeel myrmidons crashing into enemy lines and unleashing their potential as only she can.

  • Her surname is 'Vahr', but she is still part of the Shyeel family as a not-so-distant cousin of Rahn.