House Shyeel Artificer

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Template:Retbox This model is playable only in an Unlimited format.


The House Shyeel artificer harnesses the might of Iosan magic to blast foes with bolts of rending energy and restrict their movement with walls of raw force. In addition, the artificer can smash enemies in melee with his twin power gauntlets.

Basic Info

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Abilities

Weapons

Spells

{{Category: Template:Force ManipulationTemplate:Force WallTemplate:Magno Bolt }}[[Category: Template:Force ManipulationTemplate:Force WallTemplate:Magno Bolt ]]


Theme Forces


Thoughts on House Shyeel Artificer

House Shyeel Artificer in a nutshell

The Artificer is primarily a support solo, sometimes bringing a Myrmidon along for whatever reason and making sure it can recover from turn to turn with its Jack Marshal ability. He can chuck out Force Wall to provide survivability to squishy models, snipe out an enemy model if necessary or camp a flag and make himself unchargeable.

But in mid/late game, the Artificer's combat ability can be wielded, with 2 MAT 7 PS 13 mitts, he can surprise people with how hard he can hit, especially if he Combo-Smites for a single POW 17 slam.

Combos & Synergies

  • As a jack marshal, he likes anything cheap, he can keep it alive early on and Arcanists can fuel it to be sent out to do what it needs to do. In Forges of War, you have access to more focus from House Shyeel Arcanists, but in Legions of Dawn marshalled jacks gain Flank and pseudo Tactician:
    • A Siren is a good option, as with Crush, Flank from the Legions theme, and Concentrated Power it can actually one round a colossal on its own, thanks to Blessed trick like Arcane Shield won't prevent this either.
      • Naturally, you need a contingent of Arcanist Mechaniks to give the jack focus and a damage buffs. Due to Oracular Vision and Field Reinforcemnt the Siren also become way trickier to remove than a light should be.
    • Special mention goes to the Hydra, whose shots can be landed more reliably or rendered even more powerful with the appropriate marshal's order. And if the enemy is so obliging as to shoot the Hydra, the focus comes back and the damage is reduced next turn.
    • Another fun jack to marshal is Imperatus, Field Reinforcement, Phoenix Protocol and Phoenix Field make for a bunch of regeneration, while Crush, paired with any speed buff such as Elara2's Boundless Charge and/or Lanyssa's Hunters Mark means you can sling a high damage jack far into enemy lines, potentially assassinating the opposing caster.
    • A humble Griffon is one of the most cost effective jacks to marshal and it hugely benefits from the Crush order making it hit way harder than any 8 pt light should.
    • A Sphinx is comparatively cheap for a heavy and with Chrush! it hits as hard as a a Khadoran Juggernaut. It does benefit from all the jack marshal orders however and its gun increases the range of Magna Bolt, so it has near perfect synergy with the Artificer.
  • Adeptis Rahn makes his Magna Bolt hit farther, more easily and harder.
  • Dawnguard Sentinels are the perfect target for his Force Barrier.
  • Any squishy solo or model likes to made immune to blast damage with boosted DEF against ranged attacks, the same applies to your caster.
  • Falcir loves to play dangerously forward and Force Barrier is exactly the kind of stat increase she needs to do that without getting assassinated.

Drawbacks & Downsides

  • At 5pts, he's almost always one of your free choices rather than being purchased owing to being rather expensive.
  • He's quite easy to kill with high quality shooting (a boosted POW 15 can kill without boosting on average), especially being on a medium base.

Tricks & Tips

  • An amusing combo in Legions of Dawn is the Artificer, Fane Knight Guardian and Lys Healer with Thyron (giving him DEF 19 and a Shield Guard vs ranged, DEF 17/Parry vs melee and effectively Steady). Blades of Vengeance also ensures that if the Artificer goes in swinging on feat, he hits.

Other

Trivia

  • Originally released in the Warmachine: Wrath expansion (2011)
  • Community nickname: Mega Mittens (cf the House Shyeel Battle Mages who are the Mini Mittens).

Other Retribution models

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Rules Clarifications

Template:RC Magical Damage Template:RC Combo Smite

Template:RC Jack Marshal Template:RC Pathfinder Template:RC Drive Field Reinforcement Template:RC Force Barrier Template:RC Magic Ability Template:RC Force Manipulation Template:RC Force Wall Template:RC Magno Bolt Template:RC Set Defense