Tanith the Feral Song

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Circle Orboros Devourer's Host Warlock

Model stats and abilities

Template:Veteran Leader

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warlock

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


legacy----------------

Tanith the Feral Song is a harsh enforcer and remorseless killer. Often she is sent on tasks other young druids might shy away from, such as when another member of the druidic order needs to be punished or when it's deemed necessary to cull an encrouching settlement. Tanith is completely devoted to the Circle Orboros and the Devourer Wurm itself and has delved deeply into the mysteries of the Beast of All Shapes. Even among her peers and subordinates she is kept at a distance, perhaps because they know if it was required she would sacrifice them with no hesitation or remorse.

Basic Info

Template:Infobox-Model

This model is a Warlock.

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Rites of the Wurm

  1. While warbeasts in Tanith's battlegroup are in her Template:Control range, she can channel spells through them.
  2. Additionally, when Tanith or a warbeast in her battlegroup casts a spell, reduce the COST of the spell by 1. The COST of a spell cast by Tanith cannot be reduced to less than 1.
Rites of the Wurm lasts for one turn.

Abilities

Weapons

Jaws of the Earth
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 14
Staff of Fate
File:Sword icon.jpg  RNG   POW   P+S 
2 6 11

Spells

{{Category: Template:AdmonitionTemplate:AfflictionTemplate:BleedTemplate:RiftTemplate:Scything Touch }}[[Category: Template:AdmonitionTemplate:AfflictionTemplate:BleedTemplate:RiftTemplate:Scything Touch ]]


Theme Forces


Thoughts on Tanith1

File:Tanith the Feral Song.png
2016 Battlebox sculpt

Tanith in a nutshell

Tanith is the Mk3 "battlebox caster" for Circle. As such she is designed to be relatively simple to learn and straightforward to use. If you're learning the game, it is best to use her vs one of the other battlebox casters because they're all designed to have roughly the same power level.

Tanith is an offensive spellcaster. She is a mid-ranged warlock who focuses on getting the field set up for the rest of her force by applying debuffs.. She has a lot of tools to reduce DEF, making it easier for your force to wipe out the enemy. She has a lower Fury stat than her competition in faction but all of kit is relevant and she mixes well with any kind of army.

Feat thoughts

  • Tanith's feat can either be used early as an alpha strike of powerful Rifts and Bleeds. But it can also be saved for a turn you need to spam support spells.
  • Use Tanith's feat to expand your threat angles and spam the (now cheaper) bleed to assassinate softer casters hiding in the back.
  • Primal costs 1 fury on her feat turn 0 in the Wild Hunt. Putting it on as many beasts as you can would be a serious game changer.

Spell thoughts

Admonition

  • A great spell for protecting Tanith or a high profile beast like Loki casting it on a Gnarlhorn Satyr is also useful as it can then counterslam the model that engaged it.

Affliction

  • Affliction and Roots of the Shadow is a very effective combo, although it does mean Tanith needs to get close to the enemy.
    • it combos well with blood boon on single wound infantry and following it up with a rift can protect her a little bit.
  • Using Affliction combined with a high volume of attacks will ensure that any heavy jack or beast can be taken down with ease. For example with Reeves of Orboros's ROF 2 guns, or any cheap infantry that costs half the points of a Reeve.
  • Sprays also become very effective against single wound infantry, even higher armor units (like shield walled troops).

Bleed

  • Probably the weakest offensive spell in the game, it’s still useful for hunting incorporeal solos who won’t care about the rough terrain made by the more expensive Rift spell - and at a cost of 1 on feat turn it's a very much spammable spell, channelled to zap obnoxious enemy support models with Tannith's effective magic attack of 9 thanks to Dark Power.

Rift

  • Rift is seldom cast by Tanith herself outside of feat turn, but it’s a great spell to Geomancy via a Woldwarden or Blood Boon after a successful ranged attack.

Scything Touch

  • Circle has many solos and units, along with 3 beasts, that have 2 inch melee weapons. These are excellent choices for the spell Scything Touch because it effects a large area and affects all enemies in that area.
  • Cast it on a War Wolf then run him and use sic'em for a -2 ARM to an enemy 21.5 inch away.

Battlebox Fights

She is considered to be one of the best battlebox casters. Her strategy for these 0 point games is to make use of her feat to have a large swing turn with any of the beasts available to her; 1 cost Wraithbane off the Pureblood Warpwolf against casters with DEF/ARM buffs, Primal from the Gorax Rager to either trade off a Wild Argus or throw in the Pureblood if the situation calls for it. Affliction offers a MAT fix against any battle boxes that rely on high DEF, and the animus on the Argus allows for an even better MAT fix, bringing them down to DEF 5.

If you save the feat for an assassination, you can get a DEF 5 target with 3 sets of Bleed with boosted damage into the target. Or you can rock yourself up, shoot with your gun, apply Shadow Bind, and spell away, with bonus points for running two beasts into their back arc, one to channel spells through, and the other to apply dark shroud via upkeep.

Drawbacks & Downsides

  • Tanith has an average FURY stat that will run out quickly even when she feats.
  • Due to the range on her attacks and spells, she is forced to be closer to a fight than is safe. Be careful not to put yourself in a bad position while trying to set up your force.

Tricks & Tips

  • Use Tanith before attacking key targets with the rest of your force, as she makes the targets easier to hit.

List Building Advice

Strategy

Beyond the battlebox, Tanith is primarily a de-buff caster so she can make even mediocre units are decent, and good units really shine. She is however pretty fragile so watch out she isn't too exposed to an assassination. Because she wants to play closer to the action having shield guards, transfers, triggers for her prowl or line of sight blockers are all a good idea. You may also consider putting her Admonition spell on her. That said, getting shadowbind out with her ranged attack is very good and the def de-buff stacks with Affliction.

Theme thoughts

Tanith is one of the few casters then can run any of the Circle themes fairly well.

Template:Header

  • Reeves of Orboros synergize well with the Affliction + Roots of Shadow combo.
  • War Wolf is a great target for Scything Touch because of how mobile it is with Sic-Em
  • Shivers not only a cheap shield guard but Shivers fits Tanith’s battleplan by mimicking the animi you will be casting on feat turn.
    • add in a Woldwarden animus to this combo and Shivers can give Tanith Stealth (via Prowl) very easily.

Template:Header

Template:Header

Template:Header

  • Druid Wilder's help spread out her army on feat turn, and works in most themes. The free upkeep is useful for cycling Scything Touch.
  • Gallows Grove an aggressive spell-caster can always use a grove or 2 and removing tough is useful with Affliction.
  • Krueger0 - His clouds can protect her and his damage buff is always relevant. She can also debuff targets for him to shoot with his great gun. Although whatever beast he takes won't benefit from Tanith's feat, the Wild Hunt benefit helps mitigate this. Tanith is a little fury strapped so handing a Argus Moonhound or similar over to a Jr isn't the worst plan ever

Template:Header Tanith runs minions really well as most of her kit is based around debuffing you would think this would make Secret Masters her preferred theme but in truth the model selection in Devourer's Host is just better and the theme benefit of the Wild Hunt fits better with her battle plan.

  • A Swamp Gobber Bellows Crew is a cheap way to trigger Tanith's Prowl, or even Loki's.
  • Croak Raiders - The love Affliction because it makes them more accurate and they fix their own damage with Oil.

Battlegroup

File:Loki.jpg
Loki is her pet warbeast that she can take in any theme.
  • Loki is her pet warbeast that she can take in any theme. She appreciates his shield guard quite a bit and Admonition can stop him getting tied down in melee.
  • Tanith has excellent synergy with the any of the Griffons which, on feat turn, can use their high speed and flight to get into position behind the enemy before she channels through them; this allows Tanith to get the backstrike bonus, ignore shields, etc.
    • Alternatively you might be better off using a Shadowhorn Satyr instead for its Bounding Leap.
  • A Wild Argus can help ensure that Tanith easily hits with her offensive spells by paralyzing non-reach targets.
  • An Argus Moonhound removes stealth and improves ranged accuracy 2 things that work really well with the Affliction Reeve combo as well as her own gun.
  • Gnarlhorn Satyr + Admonition = Fun. The enemy moves towards you, then you Admonition away, then you counter slam back in.
  • When a Woldwarden or Megalith geomancy Bleed they can remove d3 damage. They are also an excellent means of casting Rift. The Woldwarden's animus is another way to get Prowl.
  • Storm Raptor - Scything Touch on the big bird covers quite a huge area and brings the damage of its melee attacks up to that of a real gargantuan. Alternatively it can use it's gun in melee and only needs to hit the first of its three shots to always hit a target at effective P+S 18 with Dark Shroud and Sky Fire up.

Starting a 25 point Brawl list

In 2021.12 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Secret Masters

Tanith the Feral Song: [+31 WBP]
Krueger the Stormseer: [free] Template:Grey
Blackclad Wayfarer: [3 pts]
Farrow Slaughterhousers: [7 pts]
Shifting Stones: [3 pts]
Swamp Gobber Bellows Crew: [2 pts]

Template:Brawl

Other

Trivia

  • Released in 2016.06 in the battlebox set
  • Resculpted in 2021 as a standalone model.
  • Tanith's weapon "The Staff of Fate" is made from one of Wurmwoods living branches and was given to her by her master, Vernor the Nightbringer, when she completed her druidic training.

Other Circle models

Template:Index Circle

Video Battle Reports

Rules Clarifications

Template:RCbox2

Template:RC Warlock

Template:RC Channeler

Template:RC Pathfinder Template:RC Dark Power Template:RC Prowl

Template:RC Magical Weapon Template:RC Blood Boon Template:RC From Beneath Template:RC Roots of Shadow Template:RC Shadow Bind

Template:RC Admonition Template:RC Affliction Template:RC Bleed Template:RC Rift Template:RC Scything Touch

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warlock

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


legacy----------------

Tanith the Feral Song is a harsh enforcer and remorseless killer. Often she is sent on tasks other young druids might shy away from, such as when another member of the druidic order needs to be punished or when it's deemed necessary to cull an encrouching settlement. Tanith is completely devoted to the Circle Orboros and the Devourer Wurm itself and has delved deeply into the mysteries of the Beast of All Shapes. Even among her peers and subordinates she is kept at a distance, perhaps because they know if it was required she would sacrifice them with no hesitation or remorse.

Basic Info

Template:Infobox-Model

This model is a Warlock.

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Rites of the Wurm

  1. While warbeasts in Tanith's battlegroup are in her Template:Control range, she can channel spells through them.
  2. Additionally, when Tanith or a warbeast in her battlegroup casts a spell, reduce the COST of the spell by 1. The COST of a spell cast by Tanith cannot be reduced to less than 1.
Rites of the Wurm lasts for one turn.

Abilities

Weapons

Jaws of the Earth
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 14
Staff of Fate
File:Sword icon.jpg  RNG   POW   P+S 
2 6 11

Spells

{{Category: Template:AdmonitionTemplate:AfflictionTemplate:BleedTemplate:RiftTemplate:Scything Touch }}[[Category: Template:AdmonitionTemplate:AfflictionTemplate:BleedTemplate:RiftTemplate:Scything Touch ]]


Theme Forces


Thoughts on Tanith1

File:Tanith the Feral Song.png
2016 Battlebox sculpt

Tanith in a nutshell

Tanith is the Mk3 "battlebox caster" for Circle. As such she is designed to be relatively simple to learn and straightforward to use. If you're learning the game, it is best to use her vs one of the other battlebox casters because they're all designed to have roughly the same power level.

Tanith is an offensive spellcaster. She is a mid-ranged warlock who focuses on getting the field set up for the rest of her force by applying debuffs.. She has a lot of tools to reduce DEF, making it easier for your force to wipe out the enemy. She has a lower Fury stat than her competition in faction but all of kit is relevant and she mixes well with any kind of army.

Feat thoughts

  • Tanith's feat can either be used early as an alpha strike of powerful Rifts and Bleeds. But it can also be saved for a turn you need to spam support spells.
  • Use Tanith's feat to expand your threat angles and spam the (now cheaper) bleed to assassinate softer casters hiding in the back.
  • Primal costs 1 fury on her feat turn 0 in the Wild Hunt. Putting it on as many beasts as you can would be a serious game changer.

Spell thoughts

Admonition

  • A great spell for protecting Tanith or a high profile beast like Loki casting it on a Gnarlhorn Satyr is also useful as it can then counterslam the model that engaged it.

Affliction

  • Affliction and Roots of the Shadow is a very effective combo, although it does mean Tanith needs to get close to the enemy.
    • it combos well with blood boon on single wound infantry and following it up with a rift can protect her a little bit.
  • Using Affliction combined with a high volume of attacks will ensure that any heavy jack or beast can be taken down with ease. For example with Reeves of Orboros's ROF 2 guns, or any cheap infantry that costs half the points of a Reeve.
  • Sprays also become very effective against single wound infantry, even higher armor units (like shield walled troops).

Bleed

  • Probably the weakest offensive spell in the game, it’s still useful for hunting incorporeal solos who won’t care about the rough terrain made by the more expensive Rift spell - and at a cost of 1 on feat turn it's a very much spammable spell, channelled to zap obnoxious enemy support models with Tannith's effective magic attack of 9 thanks to Dark Power.

Rift

  • Rift is seldom cast by Tanith herself outside of feat turn, but it’s a great spell to Geomancy via a Woldwarden or Blood Boon after a successful ranged attack.

Scything Touch

  • Circle has many solos and units, along with 3 beasts, that have 2 inch melee weapons. These are excellent choices for the spell Scything Touch because it effects a large area and affects all enemies in that area.
  • Cast it on a War Wolf then run him and use sic'em for a -2 ARM to an enemy 21.5 inch away.

Battlebox Fights

She is considered to be one of the best battlebox casters. Her strategy for these 0 point games is to make use of her feat to have a large swing turn with any of the beasts available to her; 1 cost Wraithbane off the Pureblood Warpwolf against casters with DEF/ARM buffs, Primal from the Gorax Rager to either trade off a Wild Argus or throw in the Pureblood if the situation calls for it. Affliction offers a MAT fix against any battle boxes that rely on high DEF, and the animus on the Argus allows for an even better MAT fix, bringing them down to DEF 5.

If you save the feat for an assassination, you can get a DEF 5 target with 3 sets of Bleed with boosted damage into the target. Or you can rock yourself up, shoot with your gun, apply Shadow Bind, and spell away, with bonus points for running two beasts into their back arc, one to channel spells through, and the other to apply dark shroud via upkeep.

Drawbacks & Downsides

  • Tanith has an average FURY stat that will run out quickly even when she feats.
  • Due to the range on her attacks and spells, she is forced to be closer to a fight than is safe. Be careful not to put yourself in a bad position while trying to set up your force.

Tricks & Tips

  • Use Tanith before attacking key targets with the rest of your force, as she makes the targets easier to hit.

List Building Advice

Strategy

Beyond the battlebox, Tanith is primarily a de-buff caster so she can make even mediocre units are decent, and good units really shine. She is however pretty fragile so watch out she isn't too exposed to an assassination. Because she wants to play closer to the action having shield guards, transfers, triggers for her prowl or line of sight blockers are all a good idea. You may also consider putting her Admonition spell on her. That said, getting shadowbind out with her ranged attack is very good and the def de-buff stacks with Affliction.

Theme thoughts

Tanith is one of the few casters then can run any of the Circle themes fairly well.

Template:Header

  • Reeves of Orboros synergize well with the Affliction + Roots of Shadow combo.
  • War Wolf is a great target for Scything Touch because of how mobile it is with Sic-Em
  • Shivers not only a cheap shield guard but Shivers fits Tanith’s battleplan by mimicking the animi you will be casting on feat turn.
    • add in a Woldwarden animus to this combo and Shivers can give Tanith Stealth (via Prowl) very easily.

Template:Header

Template:Header

Template:Header

  • Druid Wilder's help spread out her army on feat turn, and works in most themes. The free upkeep is useful for cycling Scything Touch.
  • Gallows Grove an aggressive spell-caster can always use a grove or 2 and removing tough is useful with Affliction.
  • Krueger0 - His clouds can protect her and his damage buff is always relevant. She can also debuff targets for him to shoot with his great gun. Although whatever beast he takes won't benefit from Tanith's feat, the Wild Hunt benefit helps mitigate this. Tanith is a little fury strapped so handing a Argus Moonhound or similar over to a Jr isn't the worst plan ever

Template:Header Tanith runs minions really well as most of her kit is based around debuffing you would think this would make Secret Masters her preferred theme but in truth the model selection in Devourer's Host is just better and the theme benefit of the Wild Hunt fits better with her battle plan.

  • A Swamp Gobber Bellows Crew is a cheap way to trigger Tanith's Prowl, or even Loki's.
  • Croak Raiders - The love Affliction because it makes them more accurate and they fix their own damage with Oil.

Battlegroup

File:Loki.jpg
Loki is her pet warbeast that she can take in any theme.
  • Loki is her pet warbeast that she can take in any theme. She appreciates his shield guard quite a bit and Admonition can stop him getting tied down in melee.
  • Tanith has excellent synergy with the any of the Griffons which, on feat turn, can use their high speed and flight to get into position behind the enemy before she channels through them; this allows Tanith to get the backstrike bonus, ignore shields, etc.
    • Alternatively you might be better off using a Shadowhorn Satyr instead for its Bounding Leap.
  • A Wild Argus can help ensure that Tanith easily hits with her offensive spells by paralyzing non-reach targets.
  • An Argus Moonhound removes stealth and improves ranged accuracy 2 things that work really well with the Affliction Reeve combo as well as her own gun.
  • Gnarlhorn Satyr + Admonition = Fun. The enemy moves towards you, then you Admonition away, then you counter slam back in.
  • When a Woldwarden or Megalith geomancy Bleed they can remove d3 damage. They are also an excellent means of casting Rift. The Woldwarden's animus is another way to get Prowl.
  • Storm Raptor - Scything Touch on the big bird covers quite a huge area and brings the damage of its melee attacks up to that of a real gargantuan. Alternatively it can use it's gun in melee and only needs to hit the first of its three shots to always hit a target at effective P+S 18 with Dark Shroud and Sky Fire up.

Starting a 25 point Brawl list

In 2021.12 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Secret Masters

Tanith the Feral Song: [+31 WBP]
Krueger the Stormseer: [free] Template:Grey
Blackclad Wayfarer: [3 pts]
Farrow Slaughterhousers: [7 pts]
Shifting Stones: [3 pts]
Swamp Gobber Bellows Crew: [2 pts]

Template:Brawl

Other

Trivia

  • Released in 2016.06 in the battlebox set
  • Resculpted in 2021 as a standalone model.
  • Tanith's weapon "The Staff of Fate" is made from one of Wurmwoods living branches and was given to her by her master, Vernor the Nightbringer, when she completed her druidic training.

Other Circle models

Template:Index Circle

Video Battle Reports

Rules Clarifications

Template:RCbox2

Template:RC Warlock

Template:RC Channeler

Template:RC Pathfinder Template:RC Dark Power Template:RC Prowl

Template:RC Magical Weapon Template:RC Blood Boon Template:RC From Beneath Template:RC Roots of Shadow Template:RC Shadow Bind

Template:RC Admonition Template:RC Affliction Template:RC Bleed Template:RC Rift Template:RC Scything Touch

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warlock

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


legacy----------------

Tanith the Feral Song is a harsh enforcer and remorseless killer. Often she is sent on tasks other young druids might shy away from, such as when another member of the druidic order needs to be punished or when it's deemed necessary to cull an encrouching settlement. Tanith is completely devoted to the Circle Orboros and the Devourer Wurm itself and has delved deeply into the mysteries of the Beast of All Shapes. Even among her peers and subordinates she is kept at a distance, perhaps because they know if it was required she would sacrifice them with no hesitation or remorse.

Basic Info

Template:Infobox-Model

This model is a Warlock.

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Rites of the Wurm

  1. While warbeasts in Tanith's battlegroup are in her Template:Control range, she can channel spells through them.
  2. Additionally, when Tanith or a warbeast in her battlegroup casts a spell, reduce the COST of the spell by 1. The COST of a spell cast by Tanith cannot be reduced to less than 1.
Rites of the Wurm lasts for one turn.

Abilities

Weapons

Jaws of the Earth
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 14
Staff of Fate
File:Sword icon.jpg  RNG   POW   P+S 
2 6 11

Spells

{{Category: Template:AdmonitionTemplate:AfflictionTemplate:BleedTemplate:RiftTemplate:Scything Touch }}[[Category: Template:AdmonitionTemplate:AfflictionTemplate:BleedTemplate:RiftTemplate:Scything Touch ]]


Theme Forces


Thoughts on Tanith1

File:Tanith the Feral Song.png
2016 Battlebox sculpt

Tanith in a nutshell

Tanith is the Mk3 "battlebox caster" for Circle. As such she is designed to be relatively simple to learn and straightforward to use. If you're learning the game, it is best to use her vs one of the other battlebox casters because they're all designed to have roughly the same power level.

Tanith is an offensive spellcaster. She is a mid-ranged warlock who focuses on getting the field set up for the rest of her force by applying debuffs.. She has a lot of tools to reduce DEF, making it easier for your force to wipe out the enemy. She has a lower Fury stat than her competition in faction but all of kit is relevant and she mixes well with any kind of army.

Feat thoughts

  • Tanith's feat can either be used early as an alpha strike of powerful Rifts and Bleeds. But it can also be saved for a turn you need to spam support spells.
  • Use Tanith's feat to expand your threat angles and spam the (now cheaper) bleed to assassinate softer casters hiding in the back.
  • Primal costs 1 fury on her feat turn 0 in the Wild Hunt. Putting it on as many beasts as you can would be a serious game changer.

Spell thoughts

Admonition

  • A great spell for protecting Tanith or a high profile beast like Loki casting it on a Gnarlhorn Satyr is also useful as it can then counterslam the model that engaged it.

Affliction

  • Affliction and Roots of the Shadow is a very effective combo, although it does mean Tanith needs to get close to the enemy.
    • it combos well with blood boon on single wound infantry and following it up with a rift can protect her a little bit.
  • Using Affliction combined with a high volume of attacks will ensure that any heavy jack or beast can be taken down with ease. For example with Reeves of Orboros's ROF 2 guns, or any cheap infantry that costs half the points of a Reeve.
  • Sprays also become very effective against single wound infantry, even higher armor units (like shield walled troops).

Bleed

  • Probably the weakest offensive spell in the game, it’s still useful for hunting incorporeal solos who won’t care about the rough terrain made by the more expensive Rift spell - and at a cost of 1 on feat turn it's a very much spammable spell, channelled to zap obnoxious enemy support models with Tannith's effective magic attack of 9 thanks to Dark Power.

Rift

  • Rift is seldom cast by Tanith herself outside of feat turn, but it’s a great spell to Geomancy via a Woldwarden or Blood Boon after a successful ranged attack.

Scything Touch

  • Circle has many solos and units, along with 3 beasts, that have 2 inch melee weapons. These are excellent choices for the spell Scything Touch because it effects a large area and affects all enemies in that area.
  • Cast it on a War Wolf then run him and use sic'em for a -2 ARM to an enemy 21.5 inch away.

Battlebox Fights

She is considered to be one of the best battlebox casters. Her strategy for these 0 point games is to make use of her feat to have a large swing turn with any of the beasts available to her; 1 cost Wraithbane off the Pureblood Warpwolf against casters with DEF/ARM buffs, Primal from the Gorax Rager to either trade off a Wild Argus or throw in the Pureblood if the situation calls for it. Affliction offers a MAT fix against any battle boxes that rely on high DEF, and the animus on the Argus allows for an even better MAT fix, bringing them down to DEF 5.

If you save the feat for an assassination, you can get a DEF 5 target with 3 sets of Bleed with boosted damage into the target. Or you can rock yourself up, shoot with your gun, apply Shadow Bind, and spell away, with bonus points for running two beasts into their back arc, one to channel spells through, and the other to apply dark shroud via upkeep.

Drawbacks & Downsides

  • Tanith has an average FURY stat that will run out quickly even when she feats.
  • Due to the range on her attacks and spells, she is forced to be closer to a fight than is safe. Be careful not to put yourself in a bad position while trying to set up your force.

Tricks & Tips

  • Use Tanith before attacking key targets with the rest of your force, as she makes the targets easier to hit.

List Building Advice

Strategy

Beyond the battlebox, Tanith is primarily a de-buff caster so she can make even mediocre units are decent, and good units really shine. She is however pretty fragile so watch out she isn't too exposed to an assassination. Because she wants to play closer to the action having shield guards, transfers, triggers for her prowl or line of sight blockers are all a good idea. You may also consider putting her Admonition spell on her. That said, getting shadowbind out with her ranged attack is very good and the def de-buff stacks with Affliction.

Theme thoughts

Tanith is one of the few casters then can run any of the Circle themes fairly well.

Template:Header

  • Reeves of Orboros synergize well with the Affliction + Roots of Shadow combo.
  • War Wolf is a great target for Scything Touch because of how mobile it is with Sic-Em
  • Shivers not only a cheap shield guard but Shivers fits Tanith’s battleplan by mimicking the animi you will be casting on feat turn.
    • add in a Woldwarden animus to this combo and Shivers can give Tanith Stealth (via Prowl) very easily.

Template:Header

Template:Header

Template:Header

  • Druid Wilder's help spread out her army on feat turn, and works in most themes. The free upkeep is useful for cycling Scything Touch.
  • Gallows Grove an aggressive spell-caster can always use a grove or 2 and removing tough is useful with Affliction.
  • Krueger0 - His clouds can protect her and his damage buff is always relevant. She can also debuff targets for him to shoot with his great gun. Although whatever beast he takes won't benefit from Tanith's feat, the Wild Hunt benefit helps mitigate this. Tanith is a little fury strapped so handing a Argus Moonhound or similar over to a Jr isn't the worst plan ever

Template:Header Tanith runs minions really well as most of her kit is based around debuffing you would think this would make Secret Masters her preferred theme but in truth the model selection in Devourer's Host is just better and the theme benefit of the Wild Hunt fits better with her battle plan.

  • A Swamp Gobber Bellows Crew is a cheap way to trigger Tanith's Prowl, or even Loki's.
  • Croak Raiders - The love Affliction because it makes them more accurate and they fix their own damage with Oil.

Battlegroup

File:Loki.jpg
Loki is her pet warbeast that she can take in any theme.
  • Loki is her pet warbeast that she can take in any theme. She appreciates his shield guard quite a bit and Admonition can stop him getting tied down in melee.
  • Tanith has excellent synergy with the any of the Griffons which, on feat turn, can use their high speed and flight to get into position behind the enemy before she channels through them; this allows Tanith to get the backstrike bonus, ignore shields, etc.
    • Alternatively you might be better off using a Shadowhorn Satyr instead for its Bounding Leap.
  • A Wild Argus can help ensure that Tanith easily hits with her offensive spells by paralyzing non-reach targets.
  • An Argus Moonhound removes stealth and improves ranged accuracy 2 things that work really well with the Affliction Reeve combo as well as her own gun.
  • Gnarlhorn Satyr + Admonition = Fun. The enemy moves towards you, then you Admonition away, then you counter slam back in.
  • When a Woldwarden or Megalith geomancy Bleed they can remove d3 damage. They are also an excellent means of casting Rift. The Woldwarden's animus is another way to get Prowl.
  • Storm Raptor - Scything Touch on the big bird covers quite a huge area and brings the damage of its melee attacks up to that of a real gargantuan. Alternatively it can use it's gun in melee and only needs to hit the first of its three shots to always hit a target at effective P+S 18 with Dark Shroud and Sky Fire up.

Starting a 25 point Brawl list

In 2021.12 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Secret Masters

Tanith the Feral Song: [+31 WBP]
Krueger the Stormseer: [free] Template:Grey
Blackclad Wayfarer: [3 pts]
Farrow Slaughterhousers: [7 pts]
Shifting Stones: [3 pts]
Swamp Gobber Bellows Crew: [2 pts]

Template:Brawl

Other

Trivia

  • Released in 2016.06 in the battlebox set
  • Resculpted in 2021 as a standalone model.
  • Tanith's weapon "The Staff of Fate" is made from one of Wurmwoods living branches and was given to her by her master, Vernor the Nightbringer, when she completed her druidic training.

Other Circle models

Template:Index Circle

Video Battle Reports

Rules Clarifications

Template:RCbox2

Template:RC Warlock

Template:RC Channeler

Template:RC Pathfinder Template:RC Dark Power Template:RC Prowl

Template:RC Magical Weapon Template:RC Blood Boon Template:RC From Beneath Template:RC Roots of Shadow Template:RC Shadow Bind

Template:RC Admonition Template:RC Affliction Template:RC Bleed Template:RC Rift Template:RC Scything Touch

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warlock

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


legacy----------------

Tanith the Feral Song is a harsh enforcer and remorseless killer. Often she is sent on tasks other young druids might shy away from, such as when another member of the druidic order needs to be punished or when it's deemed necessary to cull an encrouching settlement. Tanith is completely devoted to the Circle Orboros and the Devourer Wurm itself and has delved deeply into the mysteries of the Beast of All Shapes. Even among her peers and subordinates she is kept at a distance, perhaps because they know if it was required she would sacrifice them with no hesitation or remorse.

Basic Info

Template:Infobox-Model

This model is a Warlock.

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Rites of the Wurm

  1. While warbeasts in Tanith's battlegroup are in her Template:Control range, she can channel spells through them.
  2. Additionally, when Tanith or a warbeast in her battlegroup casts a spell, reduce the COST of the spell by 1. The COST of a spell cast by Tanith cannot be reduced to less than 1.
Rites of the Wurm lasts for one turn.

Abilities

Weapons

Jaws of the Earth
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 14
Staff of Fate
File:Sword icon.jpg  RNG   POW   P+S 
2 6 11

Spells

{{Category: Template:AdmonitionTemplate:AfflictionTemplate:BleedTemplate:RiftTemplate:Scything Touch }}[[Category: Template:AdmonitionTemplate:AfflictionTemplate:BleedTemplate:RiftTemplate:Scything Touch ]]


Theme Forces


Thoughts on Tanith1

File:Tanith the Feral Song.png
2016 Battlebox sculpt

Tanith in a nutshell

Tanith is the Mk3 "battlebox caster" for Circle. As such she is designed to be relatively simple to learn and straightforward to use. If you're learning the game, it is best to use her vs one of the other battlebox casters because they're all designed to have roughly the same power level.

Tanith is an offensive spellcaster. She is a mid-ranged warlock who focuses on getting the field set up for the rest of her force by applying debuffs.. She has a lot of tools to reduce DEF, making it easier for your force to wipe out the enemy. She has a lower Fury stat than her competition in faction but all of kit is relevant and she mixes well with any kind of army.

Feat thoughts

  • Tanith's feat can either be used early as an alpha strike of powerful Rifts and Bleeds. But it can also be saved for a turn you need to spam support spells.
  • Use Tanith's feat to expand your threat angles and spam the (now cheaper) bleed to assassinate softer casters hiding in the back.
  • Primal costs 1 fury on her feat turn 0 in the Wild Hunt. Putting it on as many beasts as you can would be a serious game changer.

Spell thoughts

Admonition

  • A great spell for protecting Tanith or a high profile beast like Loki casting it on a Gnarlhorn Satyr is also useful as it can then counterslam the model that engaged it.

Affliction

  • Affliction and Roots of the Shadow is a very effective combo, although it does mean Tanith needs to get close to the enemy.
    • it combos well with blood boon on single wound infantry and following it up with a rift can protect her a little bit.
  • Using Affliction combined with a high volume of attacks will ensure that any heavy jack or beast can be taken down with ease. For example with Reeves of Orboros's ROF 2 guns, or any cheap infantry that costs half the points of a Reeve.
  • Sprays also become very effective against single wound infantry, even higher armor units (like shield walled troops).

Bleed

  • Probably the weakest offensive spell in the game, it’s still useful for hunting incorporeal solos who won’t care about the rough terrain made by the more expensive Rift spell - and at a cost of 1 on feat turn it's a very much spammable spell, channelled to zap obnoxious enemy support models with Tannith's effective magic attack of 9 thanks to Dark Power.

Rift

  • Rift is seldom cast by Tanith herself outside of feat turn, but it’s a great spell to Geomancy via a Woldwarden or Blood Boon after a successful ranged attack.

Scything Touch

  • Circle has many solos and units, along with 3 beasts, that have 2 inch melee weapons. These are excellent choices for the spell Scything Touch because it effects a large area and affects all enemies in that area.
  • Cast it on a War Wolf then run him and use sic'em for a -2 ARM to an enemy 21.5 inch away.

Battlebox Fights

She is considered to be one of the best battlebox casters. Her strategy for these 0 point games is to make use of her feat to have a large swing turn with any of the beasts available to her; 1 cost Wraithbane off the Pureblood Warpwolf against casters with DEF/ARM buffs, Primal from the Gorax Rager to either trade off a Wild Argus or throw in the Pureblood if the situation calls for it. Affliction offers a MAT fix against any battle boxes that rely on high DEF, and the animus on the Argus allows for an even better MAT fix, bringing them down to DEF 5.

If you save the feat for an assassination, you can get a DEF 5 target with 3 sets of Bleed with boosted damage into the target. Or you can rock yourself up, shoot with your gun, apply Shadow Bind, and spell away, with bonus points for running two beasts into their back arc, one to channel spells through, and the other to apply dark shroud via upkeep.

Drawbacks & Downsides

  • Tanith has an average FURY stat that will run out quickly even when she feats.
  • Due to the range on her attacks and spells, she is forced to be closer to a fight than is safe. Be careful not to put yourself in a bad position while trying to set up your force.

Tricks & Tips

  • Use Tanith before attacking key targets with the rest of your force, as she makes the targets easier to hit.

List Building Advice

Strategy

Beyond the battlebox, Tanith is primarily a de-buff caster so she can make even mediocre units are decent, and good units really shine. She is however pretty fragile so watch out she isn't too exposed to an assassination. Because she wants to play closer to the action having shield guards, transfers, triggers for her prowl or line of sight blockers are all a good idea. You may also consider putting her Admonition spell on her. That said, getting shadowbind out with her ranged attack is very good and the def de-buff stacks with Affliction.

Theme thoughts

Tanith is one of the few casters then can run any of the Circle themes fairly well.

Template:Header

  • Reeves of Orboros synergize well with the Affliction + Roots of Shadow combo.
  • War Wolf is a great target for Scything Touch because of how mobile it is with Sic-Em
  • Shivers not only a cheap shield guard but Shivers fits Tanith’s battleplan by mimicking the animi you will be casting on feat turn.
    • add in a Woldwarden animus to this combo and Shivers can give Tanith Stealth (via Prowl) very easily.

Template:Header

Template:Header

Template:Header

  • Druid Wilder's help spread out her army on feat turn, and works in most themes. The free upkeep is useful for cycling Scything Touch.
  • Gallows Grove an aggressive spell-caster can always use a grove or 2 and removing tough is useful with Affliction.
  • Krueger0 - His clouds can protect her and his damage buff is always relevant. She can also debuff targets for him to shoot with his great gun. Although whatever beast he takes won't benefit from Tanith's feat, the Wild Hunt benefit helps mitigate this. Tanith is a little fury strapped so handing a Argus Moonhound or similar over to a Jr isn't the worst plan ever

Template:Header Tanith runs minions really well as most of her kit is based around debuffing you would think this would make Secret Masters her preferred theme but in truth the model selection in Devourer's Host is just better and the theme benefit of the Wild Hunt fits better with her battle plan.

  • A Swamp Gobber Bellows Crew is a cheap way to trigger Tanith's Prowl, or even Loki's.
  • Croak Raiders - The love Affliction because it makes them more accurate and they fix their own damage with Oil.

Battlegroup

File:Loki.jpg
Loki is her pet warbeast that she can take in any theme.
  • Loki is her pet warbeast that she can take in any theme. She appreciates his shield guard quite a bit and Admonition can stop him getting tied down in melee.
  • Tanith has excellent synergy with the any of the Griffons which, on feat turn, can use their high speed and flight to get into position behind the enemy before she channels through them; this allows Tanith to get the backstrike bonus, ignore shields, etc.
    • Alternatively you might be better off using a Shadowhorn Satyr instead for its Bounding Leap.
  • A Wild Argus can help ensure that Tanith easily hits with her offensive spells by paralyzing non-reach targets.
  • An Argus Moonhound removes stealth and improves ranged accuracy 2 things that work really well with the Affliction Reeve combo as well as her own gun.
  • Gnarlhorn Satyr + Admonition = Fun. The enemy moves towards you, then you Admonition away, then you counter slam back in.
  • When a Woldwarden or Megalith geomancy Bleed they can remove d3 damage. They are also an excellent means of casting Rift. The Woldwarden's animus is another way to get Prowl.
  • Storm Raptor - Scything Touch on the big bird covers quite a huge area and brings the damage of its melee attacks up to that of a real gargantuan. Alternatively it can use it's gun in melee and only needs to hit the first of its three shots to always hit a target at effective P+S 18 with Dark Shroud and Sky Fire up.

Starting a 25 point Brawl list

In 2021.12 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Secret Masters

Tanith the Feral Song: [+31 WBP]
Krueger the Stormseer: [free] Template:Grey
Blackclad Wayfarer: [3 pts]
Farrow Slaughterhousers: [7 pts]
Shifting Stones: [3 pts]
Swamp Gobber Bellows Crew: [2 pts]

Template:Brawl

Other

Trivia

  • Released in 2016.06 in the battlebox set
  • Resculpted in 2021 as a standalone model.
  • Tanith's weapon "The Staff of Fate" is made from one of Wurmwoods living branches and was given to her by her master, Vernor the Nightbringer, when she completed her druidic training.

Other Circle models

Template:Index Circle

Video Battle Reports

Rules Clarifications

Template:RCbox2

Template:RC Warlock

Template:RC Channeler

Template:RC Pathfinder Template:RC Dark Power Template:RC Prowl

Template:RC Magical Weapon Template:RC Blood Boon Template:RC From Beneath Template:RC Roots of Shadow Template:RC Shadow Bind

Template:RC Admonition Template:RC Affliction Template:RC Bleed Template:RC Rift Template:RC Scything Touch

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warlock

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


legacy----------------

Tanith the Feral Song is a harsh enforcer and remorseless killer. Often she is sent on tasks other young druids might shy away from, such as when another member of the druidic order needs to be punished or when it's deemed necessary to cull an encrouching settlement. Tanith is completely devoted to the Circle Orboros and the Devourer Wurm itself and has delved deeply into the mysteries of the Beast of All Shapes. Even among her peers and subordinates she is kept at a distance, perhaps because they know if it was required she would sacrifice them with no hesitation or remorse.

Basic Info

Template:Infobox-Model

This model is a Warlock.

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Rites of the Wurm

  1. While warbeasts in Tanith's battlegroup are in her Template:Control range, she can channel spells through them.
  2. Additionally, when Tanith or a warbeast in her battlegroup casts a spell, reduce the COST of the spell by 1. The COST of a spell cast by Tanith cannot be reduced to less than 1.
Rites of the Wurm lasts for one turn.

Abilities

Weapons

Jaws of the Earth
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 14
Staff of Fate
File:Sword icon.jpg  RNG   POW   P+S 
2 6 11

Spells

{{Category: Template:AdmonitionTemplate:AfflictionTemplate:BleedTemplate:RiftTemplate:Scything Touch }}[[Category: Template:AdmonitionTemplate:AfflictionTemplate:BleedTemplate:RiftTemplate:Scything Touch ]]


Theme Forces


Thoughts on Tanith1

File:Tanith the Feral Song.png
2016 Battlebox sculpt

Tanith in a nutshell

Tanith is the Mk3 "battlebox caster" for Circle. As such she is designed to be relatively simple to learn and straightforward to use. If you're learning the game, it is best to use her vs one of the other battlebox casters because they're all designed to have roughly the same power level.

Tanith is an offensive spellcaster. She is a mid-ranged warlock who focuses on getting the field set up for the rest of her force by applying debuffs.. She has a lot of tools to reduce DEF, making it easier for your force to wipe out the enemy. She has a lower Fury stat than her competition in faction but all of kit is relevant and she mixes well with any kind of army.

Feat thoughts

  • Tanith's feat can either be used early as an alpha strike of powerful Rifts and Bleeds. But it can also be saved for a turn you need to spam support spells.
  • Use Tanith's feat to expand your threat angles and spam the (now cheaper) bleed to assassinate softer casters hiding in the back.
  • Primal costs 1 fury on her feat turn 0 in the Wild Hunt. Putting it on as many beasts as you can would be a serious game changer.

Spell thoughts

Admonition

  • A great spell for protecting Tanith or a high profile beast like Loki casting it on a Gnarlhorn Satyr is also useful as it can then counterslam the model that engaged it.

Affliction

  • Affliction and Roots of the Shadow is a very effective combo, although it does mean Tanith needs to get close to the enemy.
    • it combos well with blood boon on single wound infantry and following it up with a rift can protect her a little bit.
  • Using Affliction combined with a high volume of attacks will ensure that any heavy jack or beast can be taken down with ease. For example with Reeves of Orboros's ROF 2 guns, or any cheap infantry that costs half the points of a Reeve.
  • Sprays also become very effective against single wound infantry, even higher armor units (like shield walled troops).

Bleed

  • Probably the weakest offensive spell in the game, it’s still useful for hunting incorporeal solos who won’t care about the rough terrain made by the more expensive Rift spell - and at a cost of 1 on feat turn it's a very much spammable spell, channelled to zap obnoxious enemy support models with Tannith's effective magic attack of 9 thanks to Dark Power.

Rift

  • Rift is seldom cast by Tanith herself outside of feat turn, but it’s a great spell to Geomancy via a Woldwarden or Blood Boon after a successful ranged attack.

Scything Touch

  • Circle has many solos and units, along with 3 beasts, that have 2 inch melee weapons. These are excellent choices for the spell Scything Touch because it effects a large area and affects all enemies in that area.
  • Cast it on a War Wolf then run him and use sic'em for a -2 ARM to an enemy 21.5 inch away.

Battlebox Fights

She is considered to be one of the best battlebox casters. Her strategy for these 0 point games is to make use of her feat to have a large swing turn with any of the beasts available to her; 1 cost Wraithbane off the Pureblood Warpwolf against casters with DEF/ARM buffs, Primal from the Gorax Rager to either trade off a Wild Argus or throw in the Pureblood if the situation calls for it. Affliction offers a MAT fix against any battle boxes that rely on high DEF, and the animus on the Argus allows for an even better MAT fix, bringing them down to DEF 5.

If you save the feat for an assassination, you can get a DEF 5 target with 3 sets of Bleed with boosted damage into the target. Or you can rock yourself up, shoot with your gun, apply Shadow Bind, and spell away, with bonus points for running two beasts into their back arc, one to channel spells through, and the other to apply dark shroud via upkeep.

Drawbacks & Downsides

  • Tanith has an average FURY stat that will run out quickly even when she feats.
  • Due to the range on her attacks and spells, she is forced to be closer to a fight than is safe. Be careful not to put yourself in a bad position while trying to set up your force.

Tricks & Tips

  • Use Tanith before attacking key targets with the rest of your force, as she makes the targets easier to hit.

List Building Advice

Strategy

Beyond the battlebox, Tanith is primarily a de-buff caster so she can make even mediocre units are decent, and good units really shine. She is however pretty fragile so watch out she isn't too exposed to an assassination. Because she wants to play closer to the action having shield guards, transfers, triggers for her prowl or line of sight blockers are all a good idea. You may also consider putting her Admonition spell on her. That said, getting shadowbind out with her ranged attack is very good and the def de-buff stacks with Affliction.

Theme thoughts

Tanith is one of the few casters then can run any of the Circle themes fairly well.

Template:Header

  • Reeves of Orboros synergize well with the Affliction + Roots of Shadow combo.
  • War Wolf is a great target for Scything Touch because of how mobile it is with Sic-Em
  • Shivers not only a cheap shield guard but Shivers fits Tanith’s battleplan by mimicking the animi you will be casting on feat turn.
    • add in a Woldwarden animus to this combo and Shivers can give Tanith Stealth (via Prowl) very easily.

Template:Header

Template:Header

Template:Header

  • Druid Wilder's help spread out her army on feat turn, and works in most themes. The free upkeep is useful for cycling Scything Touch.
  • Gallows Grove an aggressive spell-caster can always use a grove or 2 and removing tough is useful with Affliction.
  • Krueger0 - His clouds can protect her and his damage buff is always relevant. She can also debuff targets for him to shoot with his great gun. Although whatever beast he takes won't benefit from Tanith's feat, the Wild Hunt benefit helps mitigate this. Tanith is a little fury strapped so handing a Argus Moonhound or similar over to a Jr isn't the worst plan ever

Template:Header Tanith runs minions really well as most of her kit is based around debuffing you would think this would make Secret Masters her preferred theme but in truth the model selection in Devourer's Host is just better and the theme benefit of the Wild Hunt fits better with her battle plan.

  • A Swamp Gobber Bellows Crew is a cheap way to trigger Tanith's Prowl, or even Loki's.
  • Croak Raiders - The love Affliction because it makes them more accurate and they fix their own damage with Oil.

Battlegroup

File:Loki.jpg
Loki is her pet warbeast that she can take in any theme.
  • Loki is her pet warbeast that she can take in any theme. She appreciates his shield guard quite a bit and Admonition can stop him getting tied down in melee.
  • Tanith has excellent synergy with the any of the Griffons which, on feat turn, can use their high speed and flight to get into position behind the enemy before she channels through them; this allows Tanith to get the backstrike bonus, ignore shields, etc.
    • Alternatively you might be better off using a Shadowhorn Satyr instead for its Bounding Leap.
  • A Wild Argus can help ensure that Tanith easily hits with her offensive spells by paralyzing non-reach targets.
  • An Argus Moonhound removes stealth and improves ranged accuracy 2 things that work really well with the Affliction Reeve combo as well as her own gun.
  • Gnarlhorn Satyr + Admonition = Fun. The enemy moves towards you, then you Admonition away, then you counter slam back in.
  • When a Woldwarden or Megalith geomancy Bleed they can remove d3 damage. They are also an excellent means of casting Rift. The Woldwarden's animus is another way to get Prowl.
  • Storm Raptor - Scything Touch on the big bird covers quite a huge area and brings the damage of its melee attacks up to that of a real gargantuan. Alternatively it can use it's gun in melee and only needs to hit the first of its three shots to always hit a target at effective P+S 18 with Dark Shroud and Sky Fire up.

Starting a 25 point Brawl list

In 2021.12 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Secret Masters

Tanith the Feral Song: [+31 WBP]
Krueger the Stormseer: [free] Template:Grey
Blackclad Wayfarer: [3 pts]
Farrow Slaughterhousers: [7 pts]
Shifting Stones: [3 pts]
Swamp Gobber Bellows Crew: [2 pts]

Template:Brawl

Other

Trivia

  • Released in 2016.06 in the battlebox set
  • Resculpted in 2021 as a standalone model.
  • Tanith's weapon "The Staff of Fate" is made from one of Wurmwoods living branches and was given to her by her master, Vernor the Nightbringer, when she completed her druidic training.

Other Circle models

Template:Index Circle

Video Battle Reports

Rules Clarifications

Template:RCbox2

Template:RC Warlock

Template:RC Channeler

Template:RC Pathfinder Template:RC Dark Power Template:RC Prowl

Template:RC Magical Weapon Template:RC Blood Boon Template:RC From Beneath Template:RC Roots of Shadow Template:RC Shadow Bind

Template:RC Admonition Template:RC Affliction Template:RC Bleed Template:RC Rift Template:RC Scything Touch

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warlock

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


legacy----------------

Tanith the Feral Song is a harsh enforcer and remorseless killer. Often she is sent on tasks other young druids might shy away from, such as when another member of the druidic order needs to be punished or when it's deemed necessary to cull an encrouching settlement. Tanith is completely devoted to the Circle Orboros and the Devourer Wurm itself and has delved deeply into the mysteries of the Beast of All Shapes. Even among her peers and subordinates she is kept at a distance, perhaps because they know if it was required she would sacrifice them with no hesitation or remorse.

Basic Info

Template:Infobox-Model

This model is a Warlock.

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Rites of the Wurm

  1. While warbeasts in Tanith's battlegroup are in her Template:Control range, she can channel spells through them.
  2. Additionally, when Tanith or a warbeast in her battlegroup casts a spell, reduce the COST of the spell by 1. The COST of a spell cast by Tanith cannot be reduced to less than 1.
Rites of the Wurm lasts for one turn.

Abilities

Weapons

Jaws of the Earth
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 14
Staff of Fate
File:Sword icon.jpg  RNG   POW   P+S 
2 6 11

Spells

{{Category: Template:AdmonitionTemplate:AfflictionTemplate:BleedTemplate:RiftTemplate:Scything Touch }}[[Category: Template:AdmonitionTemplate:AfflictionTemplate:BleedTemplate:RiftTemplate:Scything Touch ]]


Theme Forces


Thoughts on Tanith1

File:Tanith the Feral Song.png
2016 Battlebox sculpt

Tanith in a nutshell

Tanith is the Mk3 "battlebox caster" for Circle. As such she is designed to be relatively simple to learn and straightforward to use. If you're learning the game, it is best to use her vs one of the other battlebox casters because they're all designed to have roughly the same power level.

Tanith is an offensive spellcaster. She is a mid-ranged warlock who focuses on getting the field set up for the rest of her force by applying debuffs.. She has a lot of tools to reduce DEF, making it easier for your force to wipe out the enemy. She has a lower Fury stat than her competition in faction but all of kit is relevant and she mixes well with any kind of army.

Feat thoughts

  • Tanith's feat can either be used early as an alpha strike of powerful Rifts and Bleeds. But it can also be saved for a turn you need to spam support spells.
  • Use Tanith's feat to expand your threat angles and spam the (now cheaper) bleed to assassinate softer casters hiding in the back.
  • Primal costs 1 fury on her feat turn 0 in the Wild Hunt. Putting it on as many beasts as you can would be a serious game changer.

Spell thoughts

Admonition

  • A great spell for protecting Tanith or a high profile beast like Loki casting it on a Gnarlhorn Satyr is also useful as it can then counterslam the model that engaged it.

Affliction

  • Affliction and Roots of the Shadow is a very effective combo, although it does mean Tanith needs to get close to the enemy.
    • it combos well with blood boon on single wound infantry and following it up with a rift can protect her a little bit.
  • Using Affliction combined with a high volume of attacks will ensure that any heavy jack or beast can be taken down with ease. For example with Reeves of Orboros's ROF 2 guns, or any cheap infantry that costs half the points of a Reeve.
  • Sprays also become very effective against single wound infantry, even higher armor units (like shield walled troops).

Bleed

  • Probably the weakest offensive spell in the game, it’s still useful for hunting incorporeal solos who won’t care about the rough terrain made by the more expensive Rift spell - and at a cost of 1 on feat turn it's a very much spammable spell, channelled to zap obnoxious enemy support models with Tannith's effective magic attack of 9 thanks to Dark Power.

Rift

  • Rift is seldom cast by Tanith herself outside of feat turn, but it’s a great spell to Geomancy via a Woldwarden or Blood Boon after a successful ranged attack.

Scything Touch

  • Circle has many solos and units, along with 3 beasts, that have 2 inch melee weapons. These are excellent choices for the spell Scything Touch because it effects a large area and affects all enemies in that area.
  • Cast it on a War Wolf then run him and use sic'em for a -2 ARM to an enemy 21.5 inch away.

Battlebox Fights

She is considered to be one of the best battlebox casters. Her strategy for these 0 point games is to make use of her feat to have a large swing turn with any of the beasts available to her; 1 cost Wraithbane off the Pureblood Warpwolf against casters with DEF/ARM buffs, Primal from the Gorax Rager to either trade off a Wild Argus or throw in the Pureblood if the situation calls for it. Affliction offers a MAT fix against any battle boxes that rely on high DEF, and the animus on the Argus allows for an even better MAT fix, bringing them down to DEF 5.

If you save the feat for an assassination, you can get a DEF 5 target with 3 sets of Bleed with boosted damage into the target. Or you can rock yourself up, shoot with your gun, apply Shadow Bind, and spell away, with bonus points for running two beasts into their back arc, one to channel spells through, and the other to apply dark shroud via upkeep.

Drawbacks & Downsides

  • Tanith has an average FURY stat that will run out quickly even when she feats.
  • Due to the range on her attacks and spells, she is forced to be closer to a fight than is safe. Be careful not to put yourself in a bad position while trying to set up your force.

Tricks & Tips

  • Use Tanith before attacking key targets with the rest of your force, as she makes the targets easier to hit.

List Building Advice

Strategy

Beyond the battlebox, Tanith is primarily a de-buff caster so she can make even mediocre units are decent, and good units really shine. She is however pretty fragile so watch out she isn't too exposed to an assassination. Because she wants to play closer to the action having shield guards, transfers, triggers for her prowl or line of sight blockers are all a good idea. You may also consider putting her Admonition spell on her. That said, getting shadowbind out with her ranged attack is very good and the def de-buff stacks with Affliction.

Theme thoughts

Tanith is one of the few casters then can run any of the Circle themes fairly well.

Template:Header

  • Reeves of Orboros synergize well with the Affliction + Roots of Shadow combo.
  • War Wolf is a great target for Scything Touch because of how mobile it is with Sic-Em
  • Shivers not only a cheap shield guard but Shivers fits Tanith’s battleplan by mimicking the animi you will be casting on feat turn.
    • add in a Woldwarden animus to this combo and Shivers can give Tanith Stealth (via Prowl) very easily.

Template:Header

Template:Header

Template:Header

  • Druid Wilder's help spread out her army on feat turn, and works in most themes. The free upkeep is useful for cycling Scything Touch.
  • Gallows Grove an aggressive spell-caster can always use a grove or 2 and removing tough is useful with Affliction.
  • Krueger0 - His clouds can protect her and his damage buff is always relevant. She can also debuff targets for him to shoot with his great gun. Although whatever beast he takes won't benefit from Tanith's feat, the Wild Hunt benefit helps mitigate this. Tanith is a little fury strapped so handing a Argus Moonhound or similar over to a Jr isn't the worst plan ever

Template:Header Tanith runs minions really well as most of her kit is based around debuffing you would think this would make Secret Masters her preferred theme but in truth the model selection in Devourer's Host is just better and the theme benefit of the Wild Hunt fits better with her battle plan.

  • A Swamp Gobber Bellows Crew is a cheap way to trigger Tanith's Prowl, or even Loki's.
  • Croak Raiders - The love Affliction because it makes them more accurate and they fix their own damage with Oil.

Battlegroup

File:Loki.jpg
Loki is her pet warbeast that she can take in any theme.
  • Loki is her pet warbeast that she can take in any theme. She appreciates his shield guard quite a bit and Admonition can stop him getting tied down in melee.
  • Tanith has excellent synergy with the any of the Griffons which, on feat turn, can use their high speed and flight to get into position behind the enemy before she channels through them; this allows Tanith to get the backstrike bonus, ignore shields, etc.
    • Alternatively you might be better off using a Shadowhorn Satyr instead for its Bounding Leap.
  • A Wild Argus can help ensure that Tanith easily hits with her offensive spells by paralyzing non-reach targets.
  • An Argus Moonhound removes stealth and improves ranged accuracy 2 things that work really well with the Affliction Reeve combo as well as her own gun.
  • Gnarlhorn Satyr + Admonition = Fun. The enemy moves towards you, then you Admonition away, then you counter slam back in.
  • When a Woldwarden or Megalith geomancy Bleed they can remove d3 damage. They are also an excellent means of casting Rift. The Woldwarden's animus is another way to get Prowl.
  • Storm Raptor - Scything Touch on the big bird covers quite a huge area and brings the damage of its melee attacks up to that of a real gargantuan. Alternatively it can use it's gun in melee and only needs to hit the first of its three shots to always hit a target at effective P+S 18 with Dark Shroud and Sky Fire up.

Starting a 25 point Brawl list

In 2021.12 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Secret Masters

Tanith the Feral Song: [+31 WBP]
Krueger the Stormseer: [free] Template:Grey
Blackclad Wayfarer: [3 pts]
Farrow Slaughterhousers: [7 pts]
Shifting Stones: [3 pts]
Swamp Gobber Bellows Crew: [2 pts]

Template:Brawl

Other

Trivia

  • Released in 2016.06 in the battlebox set
  • Resculpted in 2021 as a standalone model.
  • Tanith's weapon "The Staff of Fate" is made from one of Wurmwoods living branches and was given to her by her master, Vernor the Nightbringer, when she completed her druidic training.

Other Circle models

Template:Index Circle

Video Battle Reports

Rules Clarifications

Template:RCbox2

Template:RC Warlock

Template:RC Channeler

Template:RC Pathfinder Template:RC Dark Power Template:RC Prowl

Template:RC Magical Weapon Template:RC Blood Boon Template:RC From Beneath Template:RC Roots of Shadow Template:RC Shadow Bind

Template:RC Admonition Template:RC Affliction Template:RC Bleed Template:RC Rift Template:RC Scything Touch

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


legacy----------------

Tanith the Feral Song is a harsh enforcer and remorseless killer. Often she is sent on tasks other young druids might shy away from, such as when another member of the druidic order needs to be punished or when it's deemed necessary to cull an encrouching settlement. Tanith is completely devoted to the Circle Orboros and the Devourer Wurm itself and has delved deeply into the mysteries of the Beast of All Shapes. Even among her peers and subordinates she is kept at a distance, perhaps because they know if it was required she would sacrifice them with no hesitation or remorse.

Basic Info

Template:Infobox-Model

This model is a Warlock.

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Rites of the Wurm

  1. While warbeasts in Tanith's battlegroup are in her Template:Control range, she can channel spells through them.
  2. Additionally, when Tanith or a warbeast in her battlegroup casts a spell, reduce the COST of the spell by 1. The COST of a spell cast by Tanith cannot be reduced to less than 1.
Rites of the Wurm lasts for one turn.

Abilities

Weapons

Jaws of the Earth
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 14
Staff of Fate
File:Sword icon.jpg  RNG   POW   P+S 
2 6 11

Spells

{{Category: Template:AdmonitionTemplate:AfflictionTemplate:BleedTemplate:RiftTemplate:Scything Touch }}[[Category: Template:AdmonitionTemplate:AfflictionTemplate:BleedTemplate:RiftTemplate:Scything Touch ]]


Theme Forces


Thoughts on Tanith1

File:Tanith the Feral Song.png
2016 Battlebox sculpt

Tanith in a nutshell

Tanith is the Mk3 "battlebox caster" for Circle. As such she is designed to be relatively simple to learn and straightforward to use. If you're learning the game, it is best to use her vs one of the other battlebox casters because they're all designed to have roughly the same power level.

Tanith is an offensive spellcaster. She is a mid-ranged warlock who focuses on getting the field set up for the rest of her force by applying debuffs.. She has a lot of tools to reduce DEF, making it easier for your force to wipe out the enemy. She has a lower Fury stat than her competition in faction but all of kit is relevant and she mixes well with any kind of army.

Feat thoughts

  • Tanith's feat can either be used early as an alpha strike of powerful Rifts and Bleeds. But it can also be saved for a turn you need to spam support spells.
  • Use Tanith's feat to expand your threat angles and spam the (now cheaper) bleed to assassinate softer casters hiding in the back.
  • Primal costs 1 fury on her feat turn 0 in the Wild Hunt. Putting it on as many beasts as you can would be a serious game changer.

Spell thoughts

Admonition

  • A great spell for protecting Tanith or a high profile beast like Loki casting it on a Gnarlhorn Satyr is also useful as it can then counterslam the model that engaged it.

Affliction

  • Affliction and Roots of the Shadow is a very effective combo, although it does mean Tanith needs to get close to the enemy.
    • it combos well with blood boon on single wound infantry and following it up with a rift can protect her a little bit.
  • Using Affliction combined with a high volume of attacks will ensure that any heavy jack or beast can be taken down with ease. For example with Reeves of Orboros's ROF 2 guns, or any cheap infantry that costs half the points of a Reeve.
  • Sprays also become very effective against single wound infantry, even higher armor units (like shield walled troops).

Bleed

  • Probably the weakest offensive spell in the game, it’s still useful for hunting incorporeal solos who won’t care about the rough terrain made by the more expensive Rift spell - and at a cost of 1 on feat turn it's a very much spammable spell, channelled to zap obnoxious enemy support models with Tannith's effective magic attack of 9 thanks to Dark Power.

Rift

  • Rift is seldom cast by Tanith herself outside of feat turn, but it’s a great spell to Geomancy via a Woldwarden or Blood Boon after a successful ranged attack.

Scything Touch

  • Circle has many solos and units, along with 3 beasts, that have 2 inch melee weapons. These are excellent choices for the spell Scything Touch because it effects a large area and affects all enemies in that area.
  • Cast it on a War Wolf then run him and use sic'em for a -2 ARM to an enemy 21.5 inch away.

Battlebox Fights

She is considered to be one of the best battlebox casters. Her strategy for these 0 point games is to make use of her feat to have a large swing turn with any of the beasts available to her; 1 cost Wraithbane off the Pureblood Warpwolf against casters with DEF/ARM buffs, Primal from the Gorax Rager to either trade off a Wild Argus or throw in the Pureblood if the situation calls for it. Affliction offers a MAT fix against any battle boxes that rely on high DEF, and the animus on the Argus allows for an even better MAT fix, bringing them down to DEF 5.

If you save the feat for an assassination, you can get a DEF 5 target with 3 sets of Bleed with boosted damage into the target. Or you can rock yourself up, shoot with your gun, apply Shadow Bind, and spell away, with bonus points for running two beasts into their back arc, one to channel spells through, and the other to apply dark shroud via upkeep.

Drawbacks & Downsides

  • Tanith has an average FURY stat that will run out quickly even when she feats.
  • Due to the range on her attacks and spells, she is forced to be closer to a fight than is safe. Be careful not to put yourself in a bad position while trying to set up your force.

Tricks & Tips

  • Use Tanith before attacking key targets with the rest of your force, as she makes the targets easier to hit.

List Building Advice

Strategy

Beyond the battlebox, Tanith is primarily a de-buff caster so she can make even mediocre units are decent, and good units really shine. She is however pretty fragile so watch out she isn't too exposed to an assassination. Because she wants to play closer to the action having shield guards, transfers, triggers for her prowl or line of sight blockers are all a good idea. You may also consider putting her Admonition spell on her. That said, getting shadowbind out with her ranged attack is very good and the def de-buff stacks with Affliction.

Theme thoughts

Tanith is one of the few casters then can run any of the Circle themes fairly well.

Template:Header

  • Reeves of Orboros synergize well with the Affliction + Roots of Shadow combo.
  • War Wolf is a great target for Scything Touch because of how mobile it is with Sic-Em
  • Shivers not only a cheap shield guard but Shivers fits Tanith’s battleplan by mimicking the animi you will be casting on feat turn.
    • add in a Woldwarden animus to this combo and Shivers can give Tanith Stealth (via Prowl) very easily.

Template:Header

Template:Header

Template:Header

  • Druid Wilder's help spread out her army on feat turn, and works in most themes. The free upkeep is useful for cycling Scything Touch.
  • Gallows Grove an aggressive spell-caster can always use a grove or 2 and removing tough is useful with Affliction.
  • Krueger0 - His clouds can protect her and his damage buff is always relevant. She can also debuff targets for him to shoot with his great gun. Although whatever beast he takes won't benefit from Tanith's feat, the Wild Hunt benefit helps mitigate this. Tanith is a little fury strapped so handing a Argus Moonhound or similar over to a Jr isn't the worst plan ever

Template:Header Tanith runs minions really well as most of her kit is based around debuffing you would think this would make Secret Masters her preferred theme but in truth the model selection in Devourer's Host is just better and the theme benefit of the Wild Hunt fits better with her battle plan.

  • A Swamp Gobber Bellows Crew is a cheap way to trigger Tanith's Prowl, or even Loki's.
  • Croak Raiders - The love Affliction because it makes them more accurate and they fix their own damage with Oil.

Battlegroup

File:Loki.jpg
Loki is her pet warbeast that she can take in any theme.
  • Loki is her pet warbeast that she can take in any theme. She appreciates his shield guard quite a bit and Admonition can stop him getting tied down in melee.
  • Tanith has excellent synergy with the any of the Griffons which, on feat turn, can use their high speed and flight to get into position behind the enemy before she channels through them; this allows Tanith to get the backstrike bonus, ignore shields, etc.
    • Alternatively you might be better off using a Shadowhorn Satyr instead for its Bounding Leap.
  • A Wild Argus can help ensure that Tanith easily hits with her offensive spells by paralyzing non-reach targets.
  • An Argus Moonhound removes stealth and improves ranged accuracy 2 things that work really well with the Affliction Reeve combo as well as her own gun.
  • Gnarlhorn Satyr + Admonition = Fun. The enemy moves towards you, then you Admonition away, then you counter slam back in.
  • When a Woldwarden or Megalith geomancy Bleed they can remove d3 damage. They are also an excellent means of casting Rift. The Woldwarden's animus is another way to get Prowl.
  • Storm Raptor - Scything Touch on the big bird covers quite a huge area and brings the damage of its melee attacks up to that of a real gargantuan. Alternatively it can use it's gun in melee and only needs to hit the first of its three shots to always hit a target at effective P+S 18 with Dark Shroud and Sky Fire up.

Starting a 25 point Brawl list

In 2021.12 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Secret Masters

Tanith the Feral Song: [+31 WBP]
Krueger the Stormseer: [free] Template:Grey
Blackclad Wayfarer: [3 pts]
Farrow Slaughterhousers: [7 pts]
Shifting Stones: [3 pts]
Swamp Gobber Bellows Crew: [2 pts]

Template:Brawl

Other

Trivia

  • Released in 2016.06 in the battlebox set
  • Resculpted in 2021 as a standalone model.
  • Tanith's weapon "The Staff of Fate" is made from one of Wurmwoods living branches and was given to her by her master, Vernor the Nightbringer, when she completed her druidic training.

Other Circle models

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Video Battle Reports

Rules Clarifications

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