Tanith the Feral Song

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Circle Orboros Devourer's Host Scout Blackclad Warlock

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = C
Cost = Free67661515612
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Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Field Marshal
Field Marshal grants the following ability/abilities to the cohort models in this model's battlegroup.
Prowl - While this model has concealment, it gains Stealth.
No errata for Field Marshal (Create)
  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Prowl
While this model has concealment, it gains Stealth.

  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum



This model is a Warlock.

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Weapons

Jaws of the Earth
 RNG   ROF   AOE   POW   LOCATION 
10 1 2 13/7 -
Critical Consume
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Consume
If the attack hit a small-based non-Leader model the model hit is removed from play.
No errata for Consume (Create)




From Beneath
Attacks with this weapon ignore cover and concealment.

No errata for From Beneath (Create)

Staff of Fate
 RNG   ROF   AOE   POW   LOCATION 
2 - - 11 -

Shadow Bind
A model suffering Shadow Bind suffers -3 DEF and cannot advance for one round. Shadow Bind can be shaken.

No errata for Shadow Bind (Create)


Feat

Rites of the Wurm

  • Tanith can channel spells through warbeasts in her battlegroup while they are in her control range.
  • When Tanith or a warbeast in her battlegroup in her control range casts a spell, reduce the cost by 1.
  • When Tanith casts a spell affected by Rites of the Wurm, the COST of a spell cannot be reduced to less that 1.

Spells

Admonition Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
When an enemy model advances and ends its movement or is placed within 6 inches of the target model in the spellcaster's battlegroup, the affected model can immediately advance up to 3 inches, then Admonition expires.
No errata for Admonition (Create)
Affliction Cost RNG AOE POW DUR OFF
2 8 - - Upkeep Yes
Target model/unit suffers -2 DEF.
When a damage roll resulting from a direct hit fails to exceed the ARM of an afflicted model, the model suffers 1 damage point.
And some other things happen.
No errata for Affliction (Create)
Rift Cost RNG AOE POW DUR OFF
3 10 - 13 Special Yes
Center a 3 inch template on the model directly hit. The template is rough terrain and remains in play for one round.
No errata for Rift (Create)
Scything Touch Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Dark Shroud.
DarkShroud:
While within 2 inches of a model with Dark Shroud, enemy models suffer -2 ARM.
No errata for DarkShroud (Create)
No errata for Scything Touch (Create)
Veil of Mists Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a cloud effect template anywhere completely within the spellcaster's control range.
The template does not block friendly Faction models' LOS.
While in the template, friendly Faction models gain Pathfinder.
Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)
While in the template, friendly Faction models can move through obstructions and other models if they have enough movement to move completely past them.
No errata for Veil of Mists (Create)


Spell Rack

Legacy warlocks have no access to spell racks.

Errata

Refer to individual items.

Changes and Updates

WARMACHINE APP UPDATE January 10, 2024

  • Added to the army as a Scout warlock.
  • Rites of the Wurm can reduce the Cost of animi used by a warbeast to 0.
  • Replace Bleed with Veil of Mists.

"Notes: We wanted to make Tanith a little stronger and give her some added defense on the tabletop in her new role as a Scout warlock."

Mk3 to Mk4

  • Jaws of the Earth
    • reduced from POW 14 to POW 13/7, and given AOE 2.
    • lost Roots of Shadow and Blood Boon.
    • gained Critical Consume.
  • Tanith lost Dark Power.
  • Staff of Fate gains Shadow Bind all the time (instead of critical).

Lore

  • Tanith's weapon "The Staff of Fate" is made from one of Wurmwoods living branches and was given to her by her master, Vernor the Nightbringer, when she completed her druidic training.

Tanith the Feral Song is a harsh enforcer and remorseless killer. Often she is sent on tasks other young druids might shy away from, such as when another member of the druidic order needs to be punished or when it's deemed necessary to cull an encrouching settlement. Tanith is completely devoted to the Circle Orboros and the Devourer Wurm itself and has delved deeply into the mysteries of the Beast of All Shapes. Even among her peers and subordinates she is kept at a distance, perhaps because they know if it was required she would sacrifice them with no hesitation or remorse.

Trivia

  • Released in 2016.06 in the battlebox set
  • Resculpted in 2021 as a standalone model.

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