Trollkin Runebearer

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Trollbloods United Kriels Legacy Solo

Model stats and abilities

Model Statistics

Base size = 120mmSPDMATRATDEFARM
Health = 38
FA = 2
Cost = 15765919
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Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

No errata for Dual Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Cavalry
Cavalry
This model is a cavalry model. Cavalry models gain boosted charge attack rolls.

No errata for Cavalry (Create)


Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)


Shooting Gallery
This model gains +2 to ranged attack rolls against models within 5 inches of it.

No errata for Shooting Gallery (Create)



Weapons

Scattergun
 RNG   ROF   AOE   POW   LOCATION 
SP 8 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Trampling Hooves
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Momentum
A small or medium based model directly hit by this attack is slammed d3 inches directly away from this model.
  1. The POW of collateral damage is equal to the POW of this weapon.
  2. Large-based models hit by this attack suffer a normal damage roll and become knocked down.


No errata for Momentum (Create)


Solo Rules

Solos are independent warrior models.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos


Legacy----------

Template:Trollbox Template:4P


Basic Info

Template:Infobox-Model

Abilities

  • Template:Tough
  • While this model's Leader is within 5 inches of it, that Leader's control range is extended by 2 inches.

Weapons

Spells

{{Category: Template:Harmonious ExaltationTemplate:Spell Slave }}[[Category: Template:Harmonious ExaltationTemplate:Spell Slave ]]


Theme Forces


Thoughts on the Trollkin Runebearer

Trollkin Runebearer in a nutshell

The Trollkin Runebearer basically gives any warlock a free Fury and 2 inch extra ctrl - always nice especially when it means you can load the Krielstone that much better turn1 and play your warbeasts that much further forward. Although he can do more than just this and is possibly the best warlock attachment in the game.

With average stats and only support abilities your desire to include one will often depend on what warlock you are bringing, but at the time of writing almost all casters will be interested in what he has to offer.

Combos & Synergies

  • Every troll warlock wants him. Some warlocks (Gunnbjorn1, Grissel2, Borka2 and Calandra) only want him only for the +2ctrl and -1 spell cost, others really need him as a key part of their game plan, either to let them load the Krielstone turn1 and get spells out or for 1 extra cast of a utility spell.
  • Dhunian Knot - Magic Ability 6 is at the level where you will probably miss unless you can boost or reroll an attack. They can be free in Power of Dhunia too, so the support bloat is not that much of an issue.

What’s best to cast...

Offensive spells are risky, as they often expose the Runebearer to an attack. It's best to cast something defensive, or a buff if possible. Here are a list of possible spells, and a brief discussion on the merits of casting one spell over another.

  • Borka2 - Frost Hammer is your only option, but is a risky offensive spell.
  • Calandra - Befuddle and Misfortune are both offensive spells that present some board control options.
  • Doomshaper1 - Stranglehold is your only option, and is an offensive spell.
  • Doomshaper2 - Hex Blast is your only option, and is an offensive spell that can remove upkeeps.
  • Doomshaper3 - Stranglehold, if you are positive you can damage something, or Repudiate if an upkeep is annoying.
  • Grissel1 - Boundless Charge for free - yes please! Rift is also handy, but often exposes the Runebearer. Grissel 1 does have Hoof It, so the Runebearer can walk back if he needs.
  • Grissel2 - has no spells that the Runebearer can cast.
  • Grim1 - Mantrap and Return Fire are your only options. Casting Return Fire is the safest option. Mantrap is high risk high reward, as it is an offensive spell.
  • Grim2 - You can only cast Mortality and the enemy will likely kill the Runebearer after casting it. But it’s such a fantastic spell it’s often a risk worth considering.
  • Gunnbjorn1 - you can’t cast anything for Gunny1.
  • Gunnbjorn2 - you can't cast anything for Gunny2.
  • Horgle2 - the only thing he can cast is Consuming Flames - which may do something when setting up a feat turn or if you really need a free charge, but it is a risky offensive spell.
  • Jarl Skuld - cast Magic Bullet as often as you can. It’s your only eligible spell, but it can be cast safely.
  • Kolgrimma - Cursed Fate, Hunters Mark, and Winters Tide are all eligible. They are all offensive spells, and are risky. If the Runebearer is unexpectedly alone, Winters Tide is the best of the three, because it could take out a threat on its own.
  • Madrak1 - Guided Hand is your only eligible spell to cast, but it’s a good one. Cast it on Trollkin Champions, or a warbeast with a critical effect so that Madrak can focus on Even Ground and animi.
  • Madrak2 - Eruption is your only eligible spell here. It’s worth activating the Runebearer last, in case the cloud gets in the way of your feat or melee infantry.
  • Madrak3 - Battle Lust is eligible, and is a powerful buff.
  • Ragnor - If you have nothing else to do, cast Earth’s Sanctuary on himself or another model who needs protection. Shockwave, or Hex Blast are both risky offensive spells.

Drawbacks & Downsides

  • In most cases, don't bother casting offensive spells. The Runebearer will only die. There are certain warlocks, like Grim, that might want a Runebearer to cast something like Mortality, but that's a rare case.
  • Borka1 isn’t allowed him as he already has an attachment.
  • He's pretty much an auto-include in most lists, so inevitably you will encounter support bloat in your list building.
  • Average Defensive stats (for a Troll) he can be removed pretty easily if left exposed.

Tricks & Tips

  • Keep him safe.
  • Death, Slams and Pushes on the Runebearer can effect Arcane Repeater. Leaving friendly models on the ctrl edge out of essential auras like Even Ground and Star-Crossed as well as risking a frenzy or two.

Other

Trivia

File:Runebearer Alt.jpg
Trollkin Brew Bearer, Mini Crate exclusive

Other Trollblood models

Template:Index Trollbloods

Rules Clarifications

Template:RC Unarmed

Template:RC Tough Template:RC Arcane Repeater Template:RC Attached Template:RC Magic Ability Template:RC Harmonious Exaltation Template:RC Spell Slave