Rip Horn Satyr

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Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Template:Veteran Leader

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 15
Bladed Gauntlet (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 5 16

Animus

{{Category: Template:Ornery }}[[Category: Template:Ornery ]]


Theme Forces


Thoughts on Rip Horn Satyr

Rip Horn Satyr in a nutshell

The Rip Horn Satyr is a cheap combat heavy. With Aggressive, it effectively has as much Fury as a Warp Wolf. And it excels in heavy vs heavy combat, throwing the shattered remnants of the enemy away and standing triumphant.

Cheap heavy warbeasts are balanced against cheap warjacks on the basis that in order to work at full capacity the warjack needs to be allocated two focus - so allocating a warjack a two fury buff is about equivalent. Nowhere is this more evident than in the design of Circle's Satyrs and in the case of the Riphorn it charges for free and can then make two initial claw attacks, its chain headbutt (or two handed throw), its initial horns attack, and buy three more attacks for a total of seven attacks from an 11 point warbeast. At P+S 16 this isn't going to shatter an arm 19 Skorne or Protectorate heavy, never mind an ARM 20 Khadoran or de facto ARM 20 troll - but the impact of any buffs it receives is multiplied by these seven attacks while a standard charging heavy warjack would receive only two if it charged.

Combos & Synergies

As mentioned the Riphorn on its own needs buffs to do work.

Drawbacks & Downsides

  • If you can't buff it then it doesn't break open heavies. This is a warbeast dependent on getting extra hitting power but that rewards you lavishly for that. It's not a beast for all casters.
  • Like all models with a Chain Attack, your chances of getting your hits off in succession are going to be a lot lower than you think. Your more than likely going to want to boost your attack.
  • For a melee combat heavy, it's very pillow fisted. Without a damage buff, it won't do much damage to other heavies.
  • You can't head-butt or throw a model with a larger base, so the chain attack doesn't work on huge based models (gargauntuans, colossals, battle engines, and some casters).

Tricks & Tips

  • Look for targets to two-handed throw people into.
  • By the same token if you can threaten two enemy heavies at once you can charge the first, hit it twice and then throw it away - and use your horns and all your bought attacks on the second.
  • Always charge given the choice. It may get you a free boost.

Other

Trivia

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist Template:RC Chain Attack Grab & Smash

Template:RC Warbeast Template:RC Pathfinder Template:RC Aggressive Template:RC Bulldoze

Template:RC Ornery

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 15
Bladed Gauntlet (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 5 16

Animus

{{Category: Template:Ornery }}[[Category: Template:Ornery ]]


Theme Forces


Thoughts on Rip Horn Satyr

Rip Horn Satyr in a nutshell

The Rip Horn Satyr is a cheap combat heavy. With Aggressive, it effectively has as much Fury as a Warp Wolf. And it excels in heavy vs heavy combat, throwing the shattered remnants of the enemy away and standing triumphant.

Cheap heavy warbeasts are balanced against cheap warjacks on the basis that in order to work at full capacity the warjack needs to be allocated two focus - so allocating a warjack a two fury buff is about equivalent. Nowhere is this more evident than in the design of Circle's Satyrs and in the case of the Riphorn it charges for free and can then make two initial claw attacks, its chain headbutt (or two handed throw), its initial horns attack, and buy three more attacks for a total of seven attacks from an 11 point warbeast. At P+S 16 this isn't going to shatter an arm 19 Skorne or Protectorate heavy, never mind an ARM 20 Khadoran or de facto ARM 20 troll - but the impact of any buffs it receives is multiplied by these seven attacks while a standard charging heavy warjack would receive only two if it charged.

Combos & Synergies

As mentioned the Riphorn on its own needs buffs to do work.

Drawbacks & Downsides

  • If you can't buff it then it doesn't break open heavies. This is a warbeast dependent on getting extra hitting power but that rewards you lavishly for that. It's not a beast for all casters.
  • Like all models with a Chain Attack, your chances of getting your hits off in succession are going to be a lot lower than you think. Your more than likely going to want to boost your attack.
  • For a melee combat heavy, it's very pillow fisted. Without a damage buff, it won't do much damage to other heavies.
  • You can't head-butt or throw a model with a larger base, so the chain attack doesn't work on huge based models (gargauntuans, colossals, battle engines, and some casters).

Tricks & Tips

  • Look for targets to two-handed throw people into.
  • By the same token if you can threaten two enemy heavies at once you can charge the first, hit it twice and then throw it away - and use your horns and all your bought attacks on the second.
  • Always charge given the choice. It may get you a free boost.

Other

Trivia

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist Template:RC Chain Attack Grab & Smash

Template:RC Warbeast Template:RC Pathfinder Template:RC Aggressive Template:RC Bulldoze

Template:RC Ornery

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 15
Bladed Gauntlet (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 5 16

Animus

{{Category: Template:Ornery }}[[Category: Template:Ornery ]]


Theme Forces


Thoughts on Rip Horn Satyr

Rip Horn Satyr in a nutshell

The Rip Horn Satyr is a cheap combat heavy. With Aggressive, it effectively has as much Fury as a Warp Wolf. And it excels in heavy vs heavy combat, throwing the shattered remnants of the enemy away and standing triumphant.

Cheap heavy warbeasts are balanced against cheap warjacks on the basis that in order to work at full capacity the warjack needs to be allocated two focus - so allocating a warjack a two fury buff is about equivalent. Nowhere is this more evident than in the design of Circle's Satyrs and in the case of the Riphorn it charges for free and can then make two initial claw attacks, its chain headbutt (or two handed throw), its initial horns attack, and buy three more attacks for a total of seven attacks from an 11 point warbeast. At P+S 16 this isn't going to shatter an arm 19 Skorne or Protectorate heavy, never mind an ARM 20 Khadoran or de facto ARM 20 troll - but the impact of any buffs it receives is multiplied by these seven attacks while a standard charging heavy warjack would receive only two if it charged.

Combos & Synergies

As mentioned the Riphorn on its own needs buffs to do work.

Drawbacks & Downsides

  • If you can't buff it then it doesn't break open heavies. This is a warbeast dependent on getting extra hitting power but that rewards you lavishly for that. It's not a beast for all casters.
  • Like all models with a Chain Attack, your chances of getting your hits off in succession are going to be a lot lower than you think. Your more than likely going to want to boost your attack.
  • For a melee combat heavy, it's very pillow fisted. Without a damage buff, it won't do much damage to other heavies.
  • You can't head-butt or throw a model with a larger base, so the chain attack doesn't work on huge based models (gargauntuans, colossals, battle engines, and some casters).

Tricks & Tips

  • Look for targets to two-handed throw people into.
  • By the same token if you can threaten two enemy heavies at once you can charge the first, hit it twice and then throw it away - and use your horns and all your bought attacks on the second.
  • Always charge given the choice. It may get you a free boost.

Other

Trivia

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist Template:RC Chain Attack Grab & Smash

Template:RC Warbeast Template:RC Pathfinder Template:RC Aggressive Template:RC Bulldoze

Template:RC Ornery

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 15
Bladed Gauntlet (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 5 16

Animus

{{Category: Template:Ornery }}[[Category: Template:Ornery ]]


Theme Forces


Thoughts on Rip Horn Satyr

Rip Horn Satyr in a nutshell

The Rip Horn Satyr is a cheap combat heavy. With Aggressive, it effectively has as much Fury as a Warp Wolf. And it excels in heavy vs heavy combat, throwing the shattered remnants of the enemy away and standing triumphant.

Cheap heavy warbeasts are balanced against cheap warjacks on the basis that in order to work at full capacity the warjack needs to be allocated two focus - so allocating a warjack a two fury buff is about equivalent. Nowhere is this more evident than in the design of Circle's Satyrs and in the case of the Riphorn it charges for free and can then make two initial claw attacks, its chain headbutt (or two handed throw), its initial horns attack, and buy three more attacks for a total of seven attacks from an 11 point warbeast. At P+S 16 this isn't going to shatter an arm 19 Skorne or Protectorate heavy, never mind an ARM 20 Khadoran or de facto ARM 20 troll - but the impact of any buffs it receives is multiplied by these seven attacks while a standard charging heavy warjack would receive only two if it charged.

Combos & Synergies

As mentioned the Riphorn on its own needs buffs to do work.

Drawbacks & Downsides

  • If you can't buff it then it doesn't break open heavies. This is a warbeast dependent on getting extra hitting power but that rewards you lavishly for that. It's not a beast for all casters.
  • Like all models with a Chain Attack, your chances of getting your hits off in succession are going to be a lot lower than you think. Your more than likely going to want to boost your attack.
  • For a melee combat heavy, it's very pillow fisted. Without a damage buff, it won't do much damage to other heavies.
  • You can't head-butt or throw a model with a larger base, so the chain attack doesn't work on huge based models (gargauntuans, colossals, battle engines, and some casters).

Tricks & Tips

  • Look for targets to two-handed throw people into.
  • By the same token if you can threaten two enemy heavies at once you can charge the first, hit it twice and then throw it away - and use your horns and all your bought attacks on the second.
  • Always charge given the choice. It may get you a free boost.

Other

Trivia

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist Template:RC Chain Attack Grab & Smash

Template:RC Warbeast Template:RC Pathfinder Template:RC Aggressive Template:RC Bulldoze

Template:RC Ornery

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 15
Bladed Gauntlet (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 5 16

Animus

{{Category: Template:Ornery }}[[Category: Template:Ornery ]]


Theme Forces


Thoughts on Rip Horn Satyr

Rip Horn Satyr in a nutshell

The Rip Horn Satyr is a cheap combat heavy. With Aggressive, it effectively has as much Fury as a Warp Wolf. And it excels in heavy vs heavy combat, throwing the shattered remnants of the enemy away and standing triumphant.

Cheap heavy warbeasts are balanced against cheap warjacks on the basis that in order to work at full capacity the warjack needs to be allocated two focus - so allocating a warjack a two fury buff is about equivalent. Nowhere is this more evident than in the design of Circle's Satyrs and in the case of the Riphorn it charges for free and can then make two initial claw attacks, its chain headbutt (or two handed throw), its initial horns attack, and buy three more attacks for a total of seven attacks from an 11 point warbeast. At P+S 16 this isn't going to shatter an arm 19 Skorne or Protectorate heavy, never mind an ARM 20 Khadoran or de facto ARM 20 troll - but the impact of any buffs it receives is multiplied by these seven attacks while a standard charging heavy warjack would receive only two if it charged.

Combos & Synergies

As mentioned the Riphorn on its own needs buffs to do work.

Drawbacks & Downsides

  • If you can't buff it then it doesn't break open heavies. This is a warbeast dependent on getting extra hitting power but that rewards you lavishly for that. It's not a beast for all casters.
  • Like all models with a Chain Attack, your chances of getting your hits off in succession are going to be a lot lower than you think. Your more than likely going to want to boost your attack.
  • For a melee combat heavy, it's very pillow fisted. Without a damage buff, it won't do much damage to other heavies.
  • You can't head-butt or throw a model with a larger base, so the chain attack doesn't work on huge based models (gargauntuans, colossals, battle engines, and some casters).

Tricks & Tips

  • Look for targets to two-handed throw people into.
  • By the same token if you can threaten two enemy heavies at once you can charge the first, hit it twice and then throw it away - and use your horns and all your bought attacks on the second.
  • Always charge given the choice. It may get you a free boost.

Other

Trivia

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist Template:RC Chain Attack Grab & Smash

Template:RC Warbeast Template:RC Pathfinder Template:RC Aggressive Template:RC Bulldoze

Template:RC Ornery

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 15
Bladed Gauntlet (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 5 16

Animus

{{Category: Template:Ornery }}[[Category: Template:Ornery ]]


Theme Forces


Thoughts on Rip Horn Satyr

Rip Horn Satyr in a nutshell

The Rip Horn Satyr is a cheap combat heavy. With Aggressive, it effectively has as much Fury as a Warp Wolf. And it excels in heavy vs heavy combat, throwing the shattered remnants of the enemy away and standing triumphant.

Cheap heavy warbeasts are balanced against cheap warjacks on the basis that in order to work at full capacity the warjack needs to be allocated two focus - so allocating a warjack a two fury buff is about equivalent. Nowhere is this more evident than in the design of Circle's Satyrs and in the case of the Riphorn it charges for free and can then make two initial claw attacks, its chain headbutt (or two handed throw), its initial horns attack, and buy three more attacks for a total of seven attacks from an 11 point warbeast. At P+S 16 this isn't going to shatter an arm 19 Skorne or Protectorate heavy, never mind an ARM 20 Khadoran or de facto ARM 20 troll - but the impact of any buffs it receives is multiplied by these seven attacks while a standard charging heavy warjack would receive only two if it charged.

Combos & Synergies

As mentioned the Riphorn on its own needs buffs to do work.

Drawbacks & Downsides

  • If you can't buff it then it doesn't break open heavies. This is a warbeast dependent on getting extra hitting power but that rewards you lavishly for that. It's not a beast for all casters.
  • Like all models with a Chain Attack, your chances of getting your hits off in succession are going to be a lot lower than you think. Your more than likely going to want to boost your attack.
  • For a melee combat heavy, it's very pillow fisted. Without a damage buff, it won't do much damage to other heavies.
  • You can't head-butt or throw a model with a larger base, so the chain attack doesn't work on huge based models (gargauntuans, colossals, battle engines, and some casters).

Tricks & Tips

  • Look for targets to two-handed throw people into.
  • By the same token if you can threaten two enemy heavies at once you can charge the first, hit it twice and then throw it away - and use your horns and all your bought attacks on the second.
  • Always charge given the choice. It may get you a free boost.

Other

Trivia

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist Template:RC Chain Attack Grab & Smash

Template:RC Warbeast Template:RC Pathfinder Template:RC Aggressive Template:RC Bulldoze

Template:RC Ornery

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 15
Bladed Gauntlet (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 5 16

Animus

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Theme Forces


Thoughts on Rip Horn Satyr

Rip Horn Satyr in a nutshell

The Rip Horn Satyr is a cheap combat heavy. With Aggressive, it effectively has as much Fury as a Warp Wolf. And it excels in heavy vs heavy combat, throwing the shattered remnants of the enemy away and standing triumphant.

Cheap heavy warbeasts are balanced against cheap warjacks on the basis that in order to work at full capacity the warjack needs to be allocated two focus - so allocating a warjack a two fury buff is about equivalent. Nowhere is this more evident than in the design of Circle's Satyrs and in the case of the Riphorn it charges for free and can then make two initial claw attacks, its chain headbutt (or two handed throw), its initial horns attack, and buy three more attacks for a total of seven attacks from an 11 point warbeast. At P+S 16 this isn't going to shatter an arm 19 Skorne or Protectorate heavy, never mind an ARM 20 Khadoran or de facto ARM 20 troll - but the impact of any buffs it receives is multiplied by these seven attacks while a standard charging heavy warjack would receive only two if it charged.

Combos & Synergies

As mentioned the Riphorn on its own needs buffs to do work.

Drawbacks & Downsides

  • If you can't buff it then it doesn't break open heavies. This is a warbeast dependent on getting extra hitting power but that rewards you lavishly for that. It's not a beast for all casters.
  • Like all models with a Chain Attack, your chances of getting your hits off in succession are going to be a lot lower than you think. Your more than likely going to want to boost your attack.
  • For a melee combat heavy, it's very pillow fisted. Without a damage buff, it won't do much damage to other heavies.
  • You can't head-butt or throw a model with a larger base, so the chain attack doesn't work on huge based models (gargauntuans, colossals, battle engines, and some casters).

Tricks & Tips

  • Look for targets to two-handed throw people into.
  • By the same token if you can threaten two enemy heavies at once you can charge the first, hit it twice and then throw it away - and use your horns and all your bought attacks on the second.
  • Always charge given the choice. It may get you a free boost.

Other

Trivia

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist Template:RC Chain Attack Grab & Smash

Template:RC Warbeast Template:RC Pathfinder Template:RC Aggressive Template:RC Bulldoze

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