Dracodile

From Warma-wiki
Revision as of 18:48, 9 February 2024 by Disgruntled-tom (talk | contribs)
Jump to navigation Jump to search

Mercenary Blindwater Congregation Gatorman Heavy Warbeast


Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARMFURYTHR
Health = 29
FA = 4
Cost = 1357121948
-
-

Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Gladiator
Gladiator
This model gains +2 on power attack damage rolls and on power attack collateral damage rolls.

No errata for Gladiator (Create)

Amphibious
Amphibious
This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Amphibious (Create)


Man-Eater
This model can charge living warrior models without being forced.

No errata for Man-Eater (Create)


Rise
Models in this model's unit that are knocked down at the beginning of your Maintenance Phase stand up.

No errata for Rise (Create)


Snacking
When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.

No errata for Snacking (Create)


Weapons

Tusks
 RNG   ROF   AOE   POW   LOCATION 
2 - - 16 -
Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 17 X2
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Chain Attack:Grab & Smash
Category:Chain Attack:Grab & Smash

No errata for Chain Attack:Grab & Smash (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Indomitable Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
The spellcaster gains Unyielding.
Unyielding:
This model gains +2 ARM against melee damage rolls.
No errata for Unyielding (Create)
No errata for Indomitable (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos


LEGACY--------

Lumbering forth from the swamps of the Iron Kingdoms, the massive dracodile is the most terrifying beast among by the Blindwater Congregation. Rifle fire has little effect against its thick-scaled hide, each scale akin to a steel shield. Large enough to devour men whole, this reptile reduces targets to bubbling pools with each blast of its blinding acidic breath.

Basic Info

Template:Infobox-Model

Template:Warbeast

Template:Gargantuan

Abilities

Weapons

Acid Breath
File:Gun icon.jpg  RNG   ROF   AOE   POW 
SP 10 1 Template:- 14
Bite
File:Sword icon.jpg  RNG   POW   P+S 
2 5 19
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
2 3 17
Tail
File:Sword icon.jpg  RNG   POW   P+S 
2 3 17

Animus

{{Category: Template:Floodwaters }}[[Category: Template:Floodwaters ]]


Theme Forces


Thoughts on the Dracodile

Dracodile in a nutshell

The mighty Dracodile is Minion's first Gargantuan! Towering over the other warbeasts of the Blindwater Congregation the Dracodile boasts a high number of initial attacks with a bite, two claws and a tail slap. It's animus, Flood Waters, creates water terrain all around the Dracodile allowing amphibious models to hide in its depths and hinders enemy movements. As a ranged fighter the Dracodile breathes a large gout of acid in the form of a 10" spray attack, corroding and blinding any models hit.

Combos & Synergies

  • Sturm & Drang gives him Polarity Shield and is generally considered the best Minions warlock for the Dracodile. It is typically placed on Mire here.
  • Dr. Arkadius - He loves giving the dracodile raw adrenaline shots for boosted sprays. Obviously you'll need to run it under Mire or Wrong-Eye though.
  • Great in a Blindwater theme force, because of all the amphibious models.
  • Jaga-Jaga can use Signs and Portents to buff the Dracodile incredibly; the extra die (dropping the lowest) swings the bell curve heavily in your favor, meaning you're boosting less and buying more attacks. But remember, gargantuans wrecking heavies is, frequently, overkill.
  • The Dracodile will commonly be included in Barnabas1 or Barnabas2's battlegroup
  • Benefits heavily from the Blackhide Wrastler's animus Rage.
  • When used in the Skorne Disciples of Agony theme force you have access to the Beast handlers, who can help with fury management, enrage it for a bit more oomph in melee, or heal it. And you have both Agonizer and Krea to raise its effective ARM over 20. This makes it a solid option for that theme.

Drawbacks & Downsides

  • Template:BAHI2
  • Blind is great during your turn (effectively +4 to hit), but so-so during the opponent's - most 1 wound infantry will die (either to the original attack, or the continuous corrosion), warnouns will just shake it during their Maintenance Phase, making it only really amazing vs multi-hp units or battle engines.
  • Rather frail for a garguantuan. You'd better keep him as a second-wave piece.

Tricks & Tips

  • Assault & Blind, then make the tail attack as the final one to slam away your ruined target. It's now kd, blinded, and probably almost dead.
  • It's own animus can help it out a lot, five inches of rough terrain around it can slow a lot of would-be melee attackers down.
  • If you get the Dracodile completely into water it no longer blocks LOS (due to the amphibious rule). But it can still be seen over clouds, forests, etc (due to the gargantuan rule). It's weird, but that's the rule
    • I'm pretty sure using your animus triggers this.

Other

Trivia

  • Released in the Blindwater expansion (2017.09)
  • It was the first ever BAHI model, if I recall correctly.

Other Minion models

Template:Index Minions

Rules Clarifications

Template:RC Corrosion Template:RC Blind Template:RC Open Fist Template:RC Smite

Template:RC Gargantuan Template:RC Warbeast Template:RC Amphibious Template:RC Assault Template:RC Pathfinder Template:RC Snacking Template:RC Territorial

Template:RC Floodwaters