Barnabas, Lord of Blood: Difference between revisions

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{{Minionbox|{{Minion}} [[Warlock]] [[Unit]]}} [[Category: Model]]
[[Mercenaries]] [[Category:Mercenaries]] [[:Category:Blindwater Congregation|Blindwater Congregation]][[Category:Blindwater Congregation]] [[:Category:Legacy|Legacy]] [[Category:Legacy]] [[:Category:Warlock|Warlock]][[Category:Warlock]] [[Category:Leader]]
{{4P|Blindwater Congregation}}
 
 
=Model stats and abilities=
 
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
| name  = Hellyth
| base  = 30 mm
| hp    = 15
| spd  = 7
| aat  = 6
| mat  = 6
| rat  = 7
| def  = 14
| arm  = 17
| arc  = 7
| ctrl  = 12
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
 
      </table> </td>
</table>
 
{{Warcaster}}
 
=Weapons=
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
 
</table>
 
=Feat=
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|  
{{Template:Errata-FEATNAME}}
|  }}
 
=Spells=
{{SPELLNAME}}
{{SPELLNAME}}
 
==Spell Rack (Slots 2)==
 
 
=Errata=
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
=Changes and Updates=
 
=Lore=
 
=Trivia=
 
=Battle Reports=
 
=Videos=


''There are few living things that have accomplished as much as Barnabas, Lord of Blood. Having achieved his goal of transfiguration amid gory carnage, Barnabas has risen from death as a god. Wielding the dark magic of his people, augmented by his own defiance of death, the Lord of Blood goes to battle attended by undead skeletal companions called bone shakers. Together they collect bloody sacrifices from the flesh of any who would oppose his growing cult.
''There are few living things that have accomplished as much as Barnabas, Lord of Blood. Having achieved his goal of transfiguration amid gory carnage, Barnabas has risen from death as a god. Wielding the dark magic of his people, augmented by his own defiance of death, the Lord of Blood goes to battle attended by undead skeletal companions called bone shakers. Together they collect bloody sacrifices from the flesh of any who would oppose his growing cult.

Revision as of 14:13, 26 January 2024

Mercenaries Blindwater Congregation Legacy Warlock


Model stats and abilities

Template:Veteran Leader

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Mercenaries Blindwater Congregation Legacy Warlock


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

There are few living things that have accomplished as much as Barnabas, Lord of Blood. Having achieved his goal of transfiguration amid gory carnage, Barnabas has risen from death as a god. Wielding the dark magic of his people, augmented by his own defiance of death, the Lord of Blood goes to battle attended by undead skeletal companions called bone shakers. Together they collect bloody sacrifices from the flesh of any who would oppose his growing cult.

Basic Info

Barnabas

Template:Infobox-Model

Feat: Death Ritual

Immediately RFP one or more friendly living or undead models currently in Barnabas' Template:CTRL range. For each model removed, Barnabas gains 1 corpse token, 1 fury point, or removes d3 damage points from a model in his battlegroup. Barnabas cannot exceed his FURY as a result of Death Ritual.

Abilities

Weapons

Spells

{{Category: Template:Blood RainTemplate:Execration of Blackest NightTemplate:Hunter's Mark


Template:Rebuke

}}[[Category:

Template:Blood Rain Template:Execration of Blackest Night Template:Hunter's Mark


Template:Rebuke

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Bone Shakers

Barnabas starts the game with 3 Bone Shakers in his unit. Template:Infobox-Model

Abilities

Weapons

Theme Forces


Thoughts on Barnabas2

Barnabas, Lord of Blood in a nutshell

Barnabas is a tough front line warlock who protects his troops with Execration, buffs damage via his Bone Shakers, increases threat ranges via Hunter's Mark, and hands out Pathfinder via Onslaught. Oh, and hits brutally hard - P+S20 if fully loaded and counting the Dark Shroud bonus. Template:LOSbox

Feat thoughts

Feat gives him an ultra-turn as long as he has enough cannon fodder to waste to power himself up. That's "Kill a Gargantuan and still have full corpses and enough spare Fury to camp" level turn.

Spell thoughts

  • Onslaught is a cast once and upkeep throughout the game. It's basically Pathfinder for melee troops and well worth the Fury cost.
  • Execration of Blackest Night is probably his signature spell. If Barnabas plays forward he effectively gives his whole army a 2 point DEF buff (that isn't affected by Blessed). The only good reasons to not cast this spell are that it's your first turn or you are trying to end the game on your turn (e.g. via assassination).
  • Hunter's Mark is a useful threat extender and will probably be the main spell cast by the Soul Slave.
  • Rebuke is a nice debuff that allows you to prevent infantry from charging.
  • Blood Rain is your zap. It isn't especially good.

Drawbacks & Downsides

  • Large based target will draw incoming fire.
  • Any shooters with a >10" range are going to target Barnabas without worrying about Execration. And he only has DEF 13. Your only protection is sacrificial pawn onto the Bone Shakers.

Tricks & Tips

  • Barnabas has a 12" threat range (10" if he doesn't use Hunter's Mark) and hits at MAT 8 P+S 15-20. Any caster he gets the drop on is likely to die.
  • Remember, Barnabas has to be the closest eligible model to collect the corpse. Don't go sending your Bone Shakers off to attack models near an enemy Necrosurgeon or somesuch.


List Building Advice

Strategy

Barnabas is an attrition caster who also wins scenarios by bullying the enemy out of the zones.

Barnabas requires cheap infantry for his feat and corpse tokens for his bone pile.

Execration of the Blackest Night stacks with just about any defensive buff you care to name. This means that Barnabas loves anyone who hands out more DEF buffs or otherwise make his models harder to hit.

And otherwise Barnabas likes hard hitting melee models with a decent DEF to synergise with Dark Shroud.

Theme thoughts

Template:Header

He'll spend most of his time in this theme.

  • Gatorman Bokor & Bog Trog Swamp Shamblers are as cheap a unit of infantry as you get and are self-replenishing. It's hard to think of a better unit for your feat - but these guys can clash with the Cauldron.
  • A cheap option for his feat are five Void Leeches.
  • Gatorman Posse are already DEF 12 with easy access to concealment and P+S 13, able to take advantage of Dark Shroud
  • See also the suggestions in the "either theme" heading, below.

Template:Header

He can get some huge returns in this theme. Specifically, access to Farrow Valkyries for additional shooting protection.

Template:Header

  • The Boil Master & Spirit Cauldron is almost necessary to feed corpses to Barnabas. This should probably be your first pick every time you play him.
  • Wrong Eye & Snapjaw provides Star Crossed making Barnabas' army that much harder to hit within 8" of Wrong Eye.
  • Totem Hunter is DEF 14 - and you can get one free in the Blindwater Congregation.
  • Swamp Gobber Bellows Crew provides clouds - which means concealment for more DEF on top of Execration. They're also cheap models for his feat.
  • Bog Trog Mist Speaker - Summon Vortex is more clouds, and Guidance is excellent. As for that matter is raising the Shamblers to MAT 6.

Battlegroup

  • The Boneswarm has an animus that both provides Concealment and a DEF debuff, leading to an effective DEF of 17 for Barnabas or the Boneswarm.
  • The Dracodile provides shallow water - and thus concealment and hence makes other models harder to hit.
  • Bull Snapper has an ARM buff animus that will allow Barnabas to reach ARM 20. It also can give Barnabas three fury single handedly if you sacrifice it to his feat.
  • Blackhide Wrastler is of course excellent. And between Rage and Dark Shroud you can turn light warbeasts into effective beasts for breaking over heavies.


Other

Trivia

Released in the Blindwater expansion (2017.09)

What warbeasts can he take?

Template:Index Gator Beasts

Video Battle Reports

Other Minion models

Template:Index Minions

Rules Clarifications

Template:RCBox2

Template:RC Undead Template:RC Dark Shroud

Template:RC Magical Damage Template:RC Grievous Wounds

Template:RC Warlock Unit Template:RC Amphibious Template:RC Tough Template:RC Bone Pile Template:RC Gatorman Warlock Template:RC Meat-Fueled Template:RC Sacrificial Pawn Template:RC Steady Template:RC Tide of Skulls

Template:RC Blood Rain Template:RC Execration of Blackest Night Template:RC Hunter's Mark Template:RC Onslaught Template:RC Rebuke

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Mercenaries Blindwater Congregation Legacy Warlock


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

There are few living things that have accomplished as much as Barnabas, Lord of Blood. Having achieved his goal of transfiguration amid gory carnage, Barnabas has risen from death as a god. Wielding the dark magic of his people, augmented by his own defiance of death, the Lord of Blood goes to battle attended by undead skeletal companions called bone shakers. Together they collect bloody sacrifices from the flesh of any who would oppose his growing cult.

Basic Info

Barnabas

Template:Infobox-Model

Feat: Death Ritual

Immediately RFP one or more friendly living or undead models currently in Barnabas' Template:CTRL range. For each model removed, Barnabas gains 1 corpse token, 1 fury point, or removes d3 damage points from a model in his battlegroup. Barnabas cannot exceed his FURY as a result of Death Ritual.

Abilities

Weapons

Spells

{{Category: Template:Blood RainTemplate:Execration of Blackest NightTemplate:Hunter's Mark


Template:Rebuke

}}[[Category:

Template:Blood Rain Template:Execration of Blackest Night Template:Hunter's Mark


Template:Rebuke

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Bone Shakers

Barnabas starts the game with 3 Bone Shakers in his unit. Template:Infobox-Model

Abilities

Weapons

Theme Forces


Thoughts on Barnabas2

Barnabas, Lord of Blood in a nutshell

Barnabas is a tough front line warlock who protects his troops with Execration, buffs damage via his Bone Shakers, increases threat ranges via Hunter's Mark, and hands out Pathfinder via Onslaught. Oh, and hits brutally hard - P+S20 if fully loaded and counting the Dark Shroud bonus. Template:LOSbox

Feat thoughts

Feat gives him an ultra-turn as long as he has enough cannon fodder to waste to power himself up. That's "Kill a Gargantuan and still have full corpses and enough spare Fury to camp" level turn.

Spell thoughts

  • Onslaught is a cast once and upkeep throughout the game. It's basically Pathfinder for melee troops and well worth the Fury cost.
  • Execration of Blackest Night is probably his signature spell. If Barnabas plays forward he effectively gives his whole army a 2 point DEF buff (that isn't affected by Blessed). The only good reasons to not cast this spell are that it's your first turn or you are trying to end the game on your turn (e.g. via assassination).
  • Hunter's Mark is a useful threat extender and will probably be the main spell cast by the Soul Slave.
  • Rebuke is a nice debuff that allows you to prevent infantry from charging.
  • Blood Rain is your zap. It isn't especially good.

Drawbacks & Downsides

  • Large based target will draw incoming fire.
  • Any shooters with a >10" range are going to target Barnabas without worrying about Execration. And he only has DEF 13. Your only protection is sacrificial pawn onto the Bone Shakers.

Tricks & Tips

  • Barnabas has a 12" threat range (10" if he doesn't use Hunter's Mark) and hits at MAT 8 P+S 15-20. Any caster he gets the drop on is likely to die.
  • Remember, Barnabas has to be the closest eligible model to collect the corpse. Don't go sending your Bone Shakers off to attack models near an enemy Necrosurgeon or somesuch.


List Building Advice

Strategy

Barnabas is an attrition caster who also wins scenarios by bullying the enemy out of the zones.

Barnabas requires cheap infantry for his feat and corpse tokens for his bone pile.

Execration of the Blackest Night stacks with just about any defensive buff you care to name. This means that Barnabas loves anyone who hands out more DEF buffs or otherwise make his models harder to hit.

And otherwise Barnabas likes hard hitting melee models with a decent DEF to synergise with Dark Shroud.

Theme thoughts

Template:Header

He'll spend most of his time in this theme.

  • Gatorman Bokor & Bog Trog Swamp Shamblers are as cheap a unit of infantry as you get and are self-replenishing. It's hard to think of a better unit for your feat - but these guys can clash with the Cauldron.
  • A cheap option for his feat are five Void Leeches.
  • Gatorman Posse are already DEF 12 with easy access to concealment and P+S 13, able to take advantage of Dark Shroud
  • See also the suggestions in the "either theme" heading, below.

Template:Header

He can get some huge returns in this theme. Specifically, access to Farrow Valkyries for additional shooting protection.

Template:Header

  • The Boil Master & Spirit Cauldron is almost necessary to feed corpses to Barnabas. This should probably be your first pick every time you play him.
  • Wrong Eye & Snapjaw provides Star Crossed making Barnabas' army that much harder to hit within 8" of Wrong Eye.
  • Totem Hunter is DEF 14 - and you can get one free in the Blindwater Congregation.
  • Swamp Gobber Bellows Crew provides clouds - which means concealment for more DEF on top of Execration. They're also cheap models for his feat.
  • Bog Trog Mist Speaker - Summon Vortex is more clouds, and Guidance is excellent. As for that matter is raising the Shamblers to MAT 6.

Battlegroup

  • The Boneswarm has an animus that both provides Concealment and a DEF debuff, leading to an effective DEF of 17 for Barnabas or the Boneswarm.
  • The Dracodile provides shallow water - and thus concealment and hence makes other models harder to hit.
  • Bull Snapper has an ARM buff animus that will allow Barnabas to reach ARM 20. It also can give Barnabas three fury single handedly if you sacrifice it to his feat.
  • Blackhide Wrastler is of course excellent. And between Rage and Dark Shroud you can turn light warbeasts into effective beasts for breaking over heavies.


Other

Trivia

Released in the Blindwater expansion (2017.09)

What warbeasts can he take?

Template:Index Gator Beasts

Video Battle Reports

Other Minion models

Template:Index Minions

Rules Clarifications

Template:RCBox2

Template:RC Undead Template:RC Dark Shroud

Template:RC Magical Damage Template:RC Grievous Wounds

Template:RC Warlock Unit Template:RC Amphibious Template:RC Tough Template:RC Bone Pile Template:RC Gatorman Warlock Template:RC Meat-Fueled Template:RC Sacrificial Pawn Template:RC Steady Template:RC Tide of Skulls

Template:RC Blood Rain Template:RC Execration of Blackest Night Template:RC Hunter's Mark Template:RC Onslaught Template:RC Rebuke

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Mercenaries Blindwater Congregation Legacy Warlock


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

There are few living things that have accomplished as much as Barnabas, Lord of Blood. Having achieved his goal of transfiguration amid gory carnage, Barnabas has risen from death as a god. Wielding the dark magic of his people, augmented by his own defiance of death, the Lord of Blood goes to battle attended by undead skeletal companions called bone shakers. Together they collect bloody sacrifices from the flesh of any who would oppose his growing cult.

Basic Info

Barnabas

Template:Infobox-Model

Feat: Death Ritual

Immediately RFP one or more friendly living or undead models currently in Barnabas' Template:CTRL range. For each model removed, Barnabas gains 1 corpse token, 1 fury point, or removes d3 damage points from a model in his battlegroup. Barnabas cannot exceed his FURY as a result of Death Ritual.

Abilities

Weapons

Spells

{{Category: Template:Blood RainTemplate:Execration of Blackest NightTemplate:Hunter's Mark


Template:Rebuke

}}[[Category:

Template:Blood Rain Template:Execration of Blackest Night Template:Hunter's Mark


Template:Rebuke

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Bone Shakers

Barnabas starts the game with 3 Bone Shakers in his unit. Template:Infobox-Model

Abilities

Weapons

Theme Forces


Thoughts on Barnabas2

Barnabas, Lord of Blood in a nutshell

Barnabas is a tough front line warlock who protects his troops with Execration, buffs damage via his Bone Shakers, increases threat ranges via Hunter's Mark, and hands out Pathfinder via Onslaught. Oh, and hits brutally hard - P+S20 if fully loaded and counting the Dark Shroud bonus. Template:LOSbox

Feat thoughts

Feat gives him an ultra-turn as long as he has enough cannon fodder to waste to power himself up. That's "Kill a Gargantuan and still have full corpses and enough spare Fury to camp" level turn.

Spell thoughts

  • Onslaught is a cast once and upkeep throughout the game. It's basically Pathfinder for melee troops and well worth the Fury cost.
  • Execration of Blackest Night is probably his signature spell. If Barnabas plays forward he effectively gives his whole army a 2 point DEF buff (that isn't affected by Blessed). The only good reasons to not cast this spell are that it's your first turn or you are trying to end the game on your turn (e.g. via assassination).
  • Hunter's Mark is a useful threat extender and will probably be the main spell cast by the Soul Slave.
  • Rebuke is a nice debuff that allows you to prevent infantry from charging.
  • Blood Rain is your zap. It isn't especially good.

Drawbacks & Downsides

  • Large based target will draw incoming fire.
  • Any shooters with a >10" range are going to target Barnabas without worrying about Execration. And he only has DEF 13. Your only protection is sacrificial pawn onto the Bone Shakers.

Tricks & Tips

  • Barnabas has a 12" threat range (10" if he doesn't use Hunter's Mark) and hits at MAT 8 P+S 15-20. Any caster he gets the drop on is likely to die.
  • Remember, Barnabas has to be the closest eligible model to collect the corpse. Don't go sending your Bone Shakers off to attack models near an enemy Necrosurgeon or somesuch.


List Building Advice

Strategy

Barnabas is an attrition caster who also wins scenarios by bullying the enemy out of the zones.

Barnabas requires cheap infantry for his feat and corpse tokens for his bone pile.

Execration of the Blackest Night stacks with just about any defensive buff you care to name. This means that Barnabas loves anyone who hands out more DEF buffs or otherwise make his models harder to hit.

And otherwise Barnabas likes hard hitting melee models with a decent DEF to synergise with Dark Shroud.

Theme thoughts

Template:Header

He'll spend most of his time in this theme.

  • Gatorman Bokor & Bog Trog Swamp Shamblers are as cheap a unit of infantry as you get and are self-replenishing. It's hard to think of a better unit for your feat - but these guys can clash with the Cauldron.
  • A cheap option for his feat are five Void Leeches.
  • Gatorman Posse are already DEF 12 with easy access to concealment and P+S 13, able to take advantage of Dark Shroud
  • See also the suggestions in the "either theme" heading, below.

Template:Header

He can get some huge returns in this theme. Specifically, access to Farrow Valkyries for additional shooting protection.

Template:Header

  • The Boil Master & Spirit Cauldron is almost necessary to feed corpses to Barnabas. This should probably be your first pick every time you play him.
  • Wrong Eye & Snapjaw provides Star Crossed making Barnabas' army that much harder to hit within 8" of Wrong Eye.
  • Totem Hunter is DEF 14 - and you can get one free in the Blindwater Congregation.
  • Swamp Gobber Bellows Crew provides clouds - which means concealment for more DEF on top of Execration. They're also cheap models for his feat.
  • Bog Trog Mist Speaker - Summon Vortex is more clouds, and Guidance is excellent. As for that matter is raising the Shamblers to MAT 6.

Battlegroup

  • The Boneswarm has an animus that both provides Concealment and a DEF debuff, leading to an effective DEF of 17 for Barnabas or the Boneswarm.
  • The Dracodile provides shallow water - and thus concealment and hence makes other models harder to hit.
  • Bull Snapper has an ARM buff animus that will allow Barnabas to reach ARM 20. It also can give Barnabas three fury single handedly if you sacrifice it to his feat.
  • Blackhide Wrastler is of course excellent. And between Rage and Dark Shroud you can turn light warbeasts into effective beasts for breaking over heavies.


Other

Trivia

Released in the Blindwater expansion (2017.09)

What warbeasts can he take?

Template:Index Gator Beasts

Video Battle Reports

Other Minion models

Template:Index Minions

Rules Clarifications

Template:RCBox2

Template:RC Undead Template:RC Dark Shroud

Template:RC Magical Damage Template:RC Grievous Wounds

Template:RC Warlock Unit Template:RC Amphibious Template:RC Tough Template:RC Bone Pile Template:RC Gatorman Warlock Template:RC Meat-Fueled Template:RC Sacrificial Pawn Template:RC Steady Template:RC Tide of Skulls

Template:RC Blood Rain Template:RC Execration of Blackest Night Template:RC Hunter's Mark Template:RC Onslaught Template:RC Rebuke

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Mercenaries Blindwater Congregation Legacy Warlock


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

There are few living things that have accomplished as much as Barnabas, Lord of Blood. Having achieved his goal of transfiguration amid gory carnage, Barnabas has risen from death as a god. Wielding the dark magic of his people, augmented by his own defiance of death, the Lord of Blood goes to battle attended by undead skeletal companions called bone shakers. Together they collect bloody sacrifices from the flesh of any who would oppose his growing cult.

Basic Info

Barnabas

Template:Infobox-Model

Feat: Death Ritual

Immediately RFP one or more friendly living or undead models currently in Barnabas' Template:CTRL range. For each model removed, Barnabas gains 1 corpse token, 1 fury point, or removes d3 damage points from a model in his battlegroup. Barnabas cannot exceed his FURY as a result of Death Ritual.

Abilities

Weapons

Spells

{{Category: Template:Blood RainTemplate:Execration of Blackest NightTemplate:Hunter's Mark


Template:Rebuke

}}[[Category:

Template:Blood Rain Template:Execration of Blackest Night Template:Hunter's Mark


Template:Rebuke

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Bone Shakers

Barnabas starts the game with 3 Bone Shakers in his unit. Template:Infobox-Model

Abilities

Weapons

Theme Forces


Thoughts on Barnabas2

Barnabas, Lord of Blood in a nutshell

Barnabas is a tough front line warlock who protects his troops with Execration, buffs damage via his Bone Shakers, increases threat ranges via Hunter's Mark, and hands out Pathfinder via Onslaught. Oh, and hits brutally hard - P+S20 if fully loaded and counting the Dark Shroud bonus. Template:LOSbox

Feat thoughts

Feat gives him an ultra-turn as long as he has enough cannon fodder to waste to power himself up. That's "Kill a Gargantuan and still have full corpses and enough spare Fury to camp" level turn.

Spell thoughts

  • Onslaught is a cast once and upkeep throughout the game. It's basically Pathfinder for melee troops and well worth the Fury cost.
  • Execration of Blackest Night is probably his signature spell. If Barnabas plays forward he effectively gives his whole army a 2 point DEF buff (that isn't affected by Blessed). The only good reasons to not cast this spell are that it's your first turn or you are trying to end the game on your turn (e.g. via assassination).
  • Hunter's Mark is a useful threat extender and will probably be the main spell cast by the Soul Slave.
  • Rebuke is a nice debuff that allows you to prevent infantry from charging.
  • Blood Rain is your zap. It isn't especially good.

Drawbacks & Downsides

  • Large based target will draw incoming fire.
  • Any shooters with a >10" range are going to target Barnabas without worrying about Execration. And he only has DEF 13. Your only protection is sacrificial pawn onto the Bone Shakers.

Tricks & Tips

  • Barnabas has a 12" threat range (10" if he doesn't use Hunter's Mark) and hits at MAT 8 P+S 15-20. Any caster he gets the drop on is likely to die.
  • Remember, Barnabas has to be the closest eligible model to collect the corpse. Don't go sending your Bone Shakers off to attack models near an enemy Necrosurgeon or somesuch.


List Building Advice

Strategy

Barnabas is an attrition caster who also wins scenarios by bullying the enemy out of the zones.

Barnabas requires cheap infantry for his feat and corpse tokens for his bone pile.

Execration of the Blackest Night stacks with just about any defensive buff you care to name. This means that Barnabas loves anyone who hands out more DEF buffs or otherwise make his models harder to hit.

And otherwise Barnabas likes hard hitting melee models with a decent DEF to synergise with Dark Shroud.

Theme thoughts

Template:Header

He'll spend most of his time in this theme.

  • Gatorman Bokor & Bog Trog Swamp Shamblers are as cheap a unit of infantry as you get and are self-replenishing. It's hard to think of a better unit for your feat - but these guys can clash with the Cauldron.
  • A cheap option for his feat are five Void Leeches.
  • Gatorman Posse are already DEF 12 with easy access to concealment and P+S 13, able to take advantage of Dark Shroud
  • See also the suggestions in the "either theme" heading, below.

Template:Header

He can get some huge returns in this theme. Specifically, access to Farrow Valkyries for additional shooting protection.

Template:Header

  • The Boil Master & Spirit Cauldron is almost necessary to feed corpses to Barnabas. This should probably be your first pick every time you play him.
  • Wrong Eye & Snapjaw provides Star Crossed making Barnabas' army that much harder to hit within 8" of Wrong Eye.
  • Totem Hunter is DEF 14 - and you can get one free in the Blindwater Congregation.
  • Swamp Gobber Bellows Crew provides clouds - which means concealment for more DEF on top of Execration. They're also cheap models for his feat.
  • Bog Trog Mist Speaker - Summon Vortex is more clouds, and Guidance is excellent. As for that matter is raising the Shamblers to MAT 6.

Battlegroup

  • The Boneswarm has an animus that both provides Concealment and a DEF debuff, leading to an effective DEF of 17 for Barnabas or the Boneswarm.
  • The Dracodile provides shallow water - and thus concealment and hence makes other models harder to hit.
  • Bull Snapper has an ARM buff animus that will allow Barnabas to reach ARM 20. It also can give Barnabas three fury single handedly if you sacrifice it to his feat.
  • Blackhide Wrastler is of course excellent. And between Rage and Dark Shroud you can turn light warbeasts into effective beasts for breaking over heavies.


Other

Trivia

Released in the Blindwater expansion (2017.09)

What warbeasts can he take?

Template:Index Gator Beasts

Video Battle Reports

Other Minion models

Template:Index Minions

Rules Clarifications

Template:RCBox2

Template:RC Undead Template:RC Dark Shroud

Template:RC Magical Damage Template:RC Grievous Wounds

Template:RC Warlock Unit Template:RC Amphibious Template:RC Tough Template:RC Bone Pile Template:RC Gatorman Warlock Template:RC Meat-Fueled Template:RC Sacrificial Pawn Template:RC Steady Template:RC Tide of Skulls

Template:RC Blood Rain Template:RC Execration of Blackest Night Template:RC Hunter's Mark Template:RC Onslaught Template:RC Rebuke

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Mercenaries Blindwater Congregation Legacy Warlock


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

There are few living things that have accomplished as much as Barnabas, Lord of Blood. Having achieved his goal of transfiguration amid gory carnage, Barnabas has risen from death as a god. Wielding the dark magic of his people, augmented by his own defiance of death, the Lord of Blood goes to battle attended by undead skeletal companions called bone shakers. Together they collect bloody sacrifices from the flesh of any who would oppose his growing cult.

Basic Info

Barnabas

Template:Infobox-Model

Feat: Death Ritual

Immediately RFP one or more friendly living or undead models currently in Barnabas' Template:CTRL range. For each model removed, Barnabas gains 1 corpse token, 1 fury point, or removes d3 damage points from a model in his battlegroup. Barnabas cannot exceed his FURY as a result of Death Ritual.

Abilities

Weapons

Spells

{{Category: Template:Blood RainTemplate:Execration of Blackest NightTemplate:Hunter's Mark


Template:Rebuke

}}[[Category:

Template:Blood Rain Template:Execration of Blackest Night Template:Hunter's Mark


Template:Rebuke

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Bone Shakers

Barnabas starts the game with 3 Bone Shakers in his unit. Template:Infobox-Model

Abilities

Weapons

Theme Forces


Thoughts on Barnabas2

Barnabas, Lord of Blood in a nutshell

Barnabas is a tough front line warlock who protects his troops with Execration, buffs damage via his Bone Shakers, increases threat ranges via Hunter's Mark, and hands out Pathfinder via Onslaught. Oh, and hits brutally hard - P+S20 if fully loaded and counting the Dark Shroud bonus. Template:LOSbox

Feat thoughts

Feat gives him an ultra-turn as long as he has enough cannon fodder to waste to power himself up. That's "Kill a Gargantuan and still have full corpses and enough spare Fury to camp" level turn.

Spell thoughts

  • Onslaught is a cast once and upkeep throughout the game. It's basically Pathfinder for melee troops and well worth the Fury cost.
  • Execration of Blackest Night is probably his signature spell. If Barnabas plays forward he effectively gives his whole army a 2 point DEF buff (that isn't affected by Blessed). The only good reasons to not cast this spell are that it's your first turn or you are trying to end the game on your turn (e.g. via assassination).
  • Hunter's Mark is a useful threat extender and will probably be the main spell cast by the Soul Slave.
  • Rebuke is a nice debuff that allows you to prevent infantry from charging.
  • Blood Rain is your zap. It isn't especially good.

Drawbacks & Downsides

  • Large based target will draw incoming fire.
  • Any shooters with a >10" range are going to target Barnabas without worrying about Execration. And he only has DEF 13. Your only protection is sacrificial pawn onto the Bone Shakers.

Tricks & Tips

  • Barnabas has a 12" threat range (10" if he doesn't use Hunter's Mark) and hits at MAT 8 P+S 15-20. Any caster he gets the drop on is likely to die.
  • Remember, Barnabas has to be the closest eligible model to collect the corpse. Don't go sending your Bone Shakers off to attack models near an enemy Necrosurgeon or somesuch.


List Building Advice

Strategy

Barnabas is an attrition caster who also wins scenarios by bullying the enemy out of the zones.

Barnabas requires cheap infantry for his feat and corpse tokens for his bone pile.

Execration of the Blackest Night stacks with just about any defensive buff you care to name. This means that Barnabas loves anyone who hands out more DEF buffs or otherwise make his models harder to hit.

And otherwise Barnabas likes hard hitting melee models with a decent DEF to synergise with Dark Shroud.

Theme thoughts

Template:Header

He'll spend most of his time in this theme.

  • Gatorman Bokor & Bog Trog Swamp Shamblers are as cheap a unit of infantry as you get and are self-replenishing. It's hard to think of a better unit for your feat - but these guys can clash with the Cauldron.
  • A cheap option for his feat are five Void Leeches.
  • Gatorman Posse are already DEF 12 with easy access to concealment and P+S 13, able to take advantage of Dark Shroud
  • See also the suggestions in the "either theme" heading, below.

Template:Header

He can get some huge returns in this theme. Specifically, access to Farrow Valkyries for additional shooting protection.

Template:Header

  • The Boil Master & Spirit Cauldron is almost necessary to feed corpses to Barnabas. This should probably be your first pick every time you play him.
  • Wrong Eye & Snapjaw provides Star Crossed making Barnabas' army that much harder to hit within 8" of Wrong Eye.
  • Totem Hunter is DEF 14 - and you can get one free in the Blindwater Congregation.
  • Swamp Gobber Bellows Crew provides clouds - which means concealment for more DEF on top of Execration. They're also cheap models for his feat.
  • Bog Trog Mist Speaker - Summon Vortex is more clouds, and Guidance is excellent. As for that matter is raising the Shamblers to MAT 6.

Battlegroup

  • The Boneswarm has an animus that both provides Concealment and a DEF debuff, leading to an effective DEF of 17 for Barnabas or the Boneswarm.
  • The Dracodile provides shallow water - and thus concealment and hence makes other models harder to hit.
  • Bull Snapper has an ARM buff animus that will allow Barnabas to reach ARM 20. It also can give Barnabas three fury single handedly if you sacrifice it to his feat.
  • Blackhide Wrastler is of course excellent. And between Rage and Dark Shroud you can turn light warbeasts into effective beasts for breaking over heavies.


Other

Trivia

Released in the Blindwater expansion (2017.09)

What warbeasts can he take?

Template:Index Gator Beasts

Video Battle Reports

Other Minion models

Template:Index Minions

Rules Clarifications

Template:RCBox2

Template:RC Undead Template:RC Dark Shroud

Template:RC Magical Damage Template:RC Grievous Wounds

Template:RC Warlock Unit Template:RC Amphibious Template:RC Tough Template:RC Bone Pile Template:RC Gatorman Warlock Template:RC Meat-Fueled Template:RC Sacrificial Pawn Template:RC Steady Template:RC Tide of Skulls

Template:RC Blood Rain Template:RC Execration of Blackest Night Template:RC Hunter's Mark Template:RC Onslaught Template:RC Rebuke

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Mercenaries Blindwater Congregation Legacy Warlock


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

There are few living things that have accomplished as much as Barnabas, Lord of Blood. Having achieved his goal of transfiguration amid gory carnage, Barnabas has risen from death as a god. Wielding the dark magic of his people, augmented by his own defiance of death, the Lord of Blood goes to battle attended by undead skeletal companions called bone shakers. Together they collect bloody sacrifices from the flesh of any who would oppose his growing cult.

Basic Info

Barnabas

Template:Infobox-Model

Feat: Death Ritual

Immediately RFP one or more friendly living or undead models currently in Barnabas' Template:CTRL range. For each model removed, Barnabas gains 1 corpse token, 1 fury point, or removes d3 damage points from a model in his battlegroup. Barnabas cannot exceed his FURY as a result of Death Ritual.

Abilities

Weapons

Spells

{{Category: Template:Blood RainTemplate:Execration of Blackest NightTemplate:Hunter's Mark


Template:Rebuke

}}[[Category:

Template:Blood Rain Template:Execration of Blackest Night Template:Hunter's Mark


Template:Rebuke

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Bone Shakers

Barnabas starts the game with 3 Bone Shakers in his unit. Template:Infobox-Model

Abilities

Weapons

Theme Forces


Thoughts on Barnabas2

Barnabas, Lord of Blood in a nutshell

Barnabas is a tough front line warlock who protects his troops with Execration, buffs damage via his Bone Shakers, increases threat ranges via Hunter's Mark, and hands out Pathfinder via Onslaught. Oh, and hits brutally hard - P+S20 if fully loaded and counting the Dark Shroud bonus. Template:LOSbox

Feat thoughts

Feat gives him an ultra-turn as long as he has enough cannon fodder to waste to power himself up. That's "Kill a Gargantuan and still have full corpses and enough spare Fury to camp" level turn.

Spell thoughts

  • Onslaught is a cast once and upkeep throughout the game. It's basically Pathfinder for melee troops and well worth the Fury cost.
  • Execration of Blackest Night is probably his signature spell. If Barnabas plays forward he effectively gives his whole army a 2 point DEF buff (that isn't affected by Blessed). The only good reasons to not cast this spell are that it's your first turn or you are trying to end the game on your turn (e.g. via assassination).
  • Hunter's Mark is a useful threat extender and will probably be the main spell cast by the Soul Slave.
  • Rebuke is a nice debuff that allows you to prevent infantry from charging.
  • Blood Rain is your zap. It isn't especially good.

Drawbacks & Downsides

  • Large based target will draw incoming fire.
  • Any shooters with a >10" range are going to target Barnabas without worrying about Execration. And he only has DEF 13. Your only protection is sacrificial pawn onto the Bone Shakers.

Tricks & Tips

  • Barnabas has a 12" threat range (10" if he doesn't use Hunter's Mark) and hits at MAT 8 P+S 15-20. Any caster he gets the drop on is likely to die.
  • Remember, Barnabas has to be the closest eligible model to collect the corpse. Don't go sending your Bone Shakers off to attack models near an enemy Necrosurgeon or somesuch.


List Building Advice

Strategy

Barnabas is an attrition caster who also wins scenarios by bullying the enemy out of the zones.

Barnabas requires cheap infantry for his feat and corpse tokens for his bone pile.

Execration of the Blackest Night stacks with just about any defensive buff you care to name. This means that Barnabas loves anyone who hands out more DEF buffs or otherwise make his models harder to hit.

And otherwise Barnabas likes hard hitting melee models with a decent DEF to synergise with Dark Shroud.

Theme thoughts

Template:Header

He'll spend most of his time in this theme.

  • Gatorman Bokor & Bog Trog Swamp Shamblers are as cheap a unit of infantry as you get and are self-replenishing. It's hard to think of a better unit for your feat - but these guys can clash with the Cauldron.
  • A cheap option for his feat are five Void Leeches.
  • Gatorman Posse are already DEF 12 with easy access to concealment and P+S 13, able to take advantage of Dark Shroud
  • See also the suggestions in the "either theme" heading, below.

Template:Header

He can get some huge returns in this theme. Specifically, access to Farrow Valkyries for additional shooting protection.

Template:Header

  • The Boil Master & Spirit Cauldron is almost necessary to feed corpses to Barnabas. This should probably be your first pick every time you play him.
  • Wrong Eye & Snapjaw provides Star Crossed making Barnabas' army that much harder to hit within 8" of Wrong Eye.
  • Totem Hunter is DEF 14 - and you can get one free in the Blindwater Congregation.
  • Swamp Gobber Bellows Crew provides clouds - which means concealment for more DEF on top of Execration. They're also cheap models for his feat.
  • Bog Trog Mist Speaker - Summon Vortex is more clouds, and Guidance is excellent. As for that matter is raising the Shamblers to MAT 6.

Battlegroup

  • The Boneswarm has an animus that both provides Concealment and a DEF debuff, leading to an effective DEF of 17 for Barnabas or the Boneswarm.
  • The Dracodile provides shallow water - and thus concealment and hence makes other models harder to hit.
  • Bull Snapper has an ARM buff animus that will allow Barnabas to reach ARM 20. It also can give Barnabas three fury single handedly if you sacrifice it to his feat.
  • Blackhide Wrastler is of course excellent. And between Rage and Dark Shroud you can turn light warbeasts into effective beasts for breaking over heavies.


Other

Trivia

Released in the Blindwater expansion (2017.09)

What warbeasts can he take?

Template:Index Gator Beasts

Video Battle Reports

Other Minion models

Template:Index Minions

Rules Clarifications

Template:RCBox2

Template:RC Undead Template:RC Dark Shroud

Template:RC Magical Damage Template:RC Grievous Wounds

Template:RC Warlock Unit Template:RC Amphibious Template:RC Tough Template:RC Bone Pile Template:RC Gatorman Warlock Template:RC Meat-Fueled Template:RC Sacrificial Pawn Template:RC Steady Template:RC Tide of Skulls

Template:RC Blood Rain Template:RC Execration of Blackest Night Template:RC Hunter's Mark Template:RC Onslaught Template:RC Rebuke

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

There are few living things that have accomplished as much as Barnabas, Lord of Blood. Having achieved his goal of transfiguration amid gory carnage, Barnabas has risen from death as a god. Wielding the dark magic of his people, augmented by his own defiance of death, the Lord of Blood goes to battle attended by undead skeletal companions called bone shakers. Together they collect bloody sacrifices from the flesh of any who would oppose his growing cult.

Basic Info

Barnabas

Template:Infobox-Model

Feat: Death Ritual

Immediately RFP one or more friendly living or undead models currently in Barnabas' Template:CTRL range. For each model removed, Barnabas gains 1 corpse token, 1 fury point, or removes d3 damage points from a model in his battlegroup. Barnabas cannot exceed his FURY as a result of Death Ritual.

Abilities

Weapons

Spells

{{Category: Template:Blood RainTemplate:Execration of Blackest NightTemplate:Hunter's Mark


Template:Rebuke

}}[[Category:

Template:Blood Rain Template:Execration of Blackest Night Template:Hunter's Mark


Template:Rebuke

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Bone Shakers

Barnabas starts the game with 3 Bone Shakers in his unit. Template:Infobox-Model

Abilities

Weapons

Theme Forces


Thoughts on Barnabas2

Barnabas, Lord of Blood in a nutshell

Barnabas is a tough front line warlock who protects his troops with Execration, buffs damage via his Bone Shakers, increases threat ranges via Hunter's Mark, and hands out Pathfinder via Onslaught. Oh, and hits brutally hard - P+S20 if fully loaded and counting the Dark Shroud bonus. Template:LOSbox

Feat thoughts

Feat gives him an ultra-turn as long as he has enough cannon fodder to waste to power himself up. That's "Kill a Gargantuan and still have full corpses and enough spare Fury to camp" level turn.

Spell thoughts

  • Onslaught is a cast once and upkeep throughout the game. It's basically Pathfinder for melee troops and well worth the Fury cost.
  • Execration of Blackest Night is probably his signature spell. If Barnabas plays forward he effectively gives his whole army a 2 point DEF buff (that isn't affected by Blessed). The only good reasons to not cast this spell are that it's your first turn or you are trying to end the game on your turn (e.g. via assassination).
  • Hunter's Mark is a useful threat extender and will probably be the main spell cast by the Soul Slave.
  • Rebuke is a nice debuff that allows you to prevent infantry from charging.
  • Blood Rain is your zap. It isn't especially good.

Drawbacks & Downsides

  • Large based target will draw incoming fire.
  • Any shooters with a >10" range are going to target Barnabas without worrying about Execration. And he only has DEF 13. Your only protection is sacrificial pawn onto the Bone Shakers.

Tricks & Tips

  • Barnabas has a 12" threat range (10" if he doesn't use Hunter's Mark) and hits at MAT 8 P+S 15-20. Any caster he gets the drop on is likely to die.
  • Remember, Barnabas has to be the closest eligible model to collect the corpse. Don't go sending your Bone Shakers off to attack models near an enemy Necrosurgeon or somesuch.


List Building Advice

Strategy

Barnabas is an attrition caster who also wins scenarios by bullying the enemy out of the zones.

Barnabas requires cheap infantry for his feat and corpse tokens for his bone pile.

Execration of the Blackest Night stacks with just about any defensive buff you care to name. This means that Barnabas loves anyone who hands out more DEF buffs or otherwise make his models harder to hit.

And otherwise Barnabas likes hard hitting melee models with a decent DEF to synergise with Dark Shroud.

Theme thoughts

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He'll spend most of his time in this theme.

  • Gatorman Bokor & Bog Trog Swamp Shamblers are as cheap a unit of infantry as you get and are self-replenishing. It's hard to think of a better unit for your feat - but these guys can clash with the Cauldron.
  • A cheap option for his feat are five Void Leeches.
  • Gatorman Posse are already DEF 12 with easy access to concealment and P+S 13, able to take advantage of Dark Shroud
  • See also the suggestions in the "either theme" heading, below.

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He can get some huge returns in this theme. Specifically, access to Farrow Valkyries for additional shooting protection.

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  • The Boil Master & Spirit Cauldron is almost necessary to feed corpses to Barnabas. This should probably be your first pick every time you play him.
  • Wrong Eye & Snapjaw provides Star Crossed making Barnabas' army that much harder to hit within 8" of Wrong Eye.
  • Totem Hunter is DEF 14 - and you can get one free in the Blindwater Congregation.
  • Swamp Gobber Bellows Crew provides clouds - which means concealment for more DEF on top of Execration. They're also cheap models for his feat.
  • Bog Trog Mist Speaker - Summon Vortex is more clouds, and Guidance is excellent. As for that matter is raising the Shamblers to MAT 6.

Battlegroup

  • The Boneswarm has an animus that both provides Concealment and a DEF debuff, leading to an effective DEF of 17 for Barnabas or the Boneswarm.
  • The Dracodile provides shallow water - and thus concealment and hence makes other models harder to hit.
  • Bull Snapper has an ARM buff animus that will allow Barnabas to reach ARM 20. It also can give Barnabas three fury single handedly if you sacrifice it to his feat.
  • Blackhide Wrastler is of course excellent. And between Rage and Dark Shroud you can turn light warbeasts into effective beasts for breaking over heavies.


Other

Trivia

Released in the Blindwater expansion (2017.09)

What warbeasts can he take?

Template:Index Gator Beasts

Video Battle Reports

Other Minion models

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Rules Clarifications

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Template:RC Undead Template:RC Dark Shroud

Template:RC Magical Damage Template:RC Grievous Wounds

Template:RC Warlock Unit Template:RC Amphibious Template:RC Tough Template:RC Bone Pile Template:RC Gatorman Warlock Template:RC Meat-Fueled Template:RC Sacrificial Pawn Template:RC Steady Template:RC Tide of Skulls

Template:RC Blood Rain Template:RC Execration of Blackest Night Template:RC Hunter's Mark Template:RC Onslaught Template:RC Rebuke