Gatorman Posse

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Among the most formidable warriors of all the savage races, gatormen augment their natural battle prowess with brutal strength and oversized weapons. The barest scent of blood drives them into a killing frenzy, and a single gatorman can slay several men in a few gore-splattered seconds. Gatormen have no qualms about fighting for any master as long as they are provided with steel weapons and ample food.

Basic Info

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Abilities

Weapons

  • Bite - 0.5" range, P+S 13 melee attack.
  • Gatorman Weapon - 2" range, P+S 13 melee attack.

Weapon Attachment

They can attach up to three Void Leeches. The Leech's info has been omitted from this page for brevity.

Theme Forces

  • Other Factions
    • Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.


Thoughts on Gatorman Posse

Gatorman Posse in a nutshell

Solid heavy infantry although a bit overpriced for what they do and, with everyone teching to defeat jacks, heavy infantry is less of a threat. They are one of the few infantry units with 8hp/model and can take a pounding thanks to Arm 16 and Unyielding.Def 14 vs shooting (due to concealment) makes them pretty hardy when coming in also

Combos & Synergies

  • Blindwater, as mentioned above.
  • The other place where they shine is (again) another theme force. The Skorne Disciples of Agony theme force gives them access to +2 STR and immunity to knockdown. Add in an Agonizer and you have a fairly durable brick.
  • Jalaam can give them pathfinder and stealth with a single spell, which suddenly make them much better. Happily, he is now available in Disciples of Agony.
  • Maelok the Dreadbound gives them an extra two points of ARM, and another two during feat turn - which lets them become really bricky in theme.
  • Bloody Barnabas can give them a deceptive amount of mobility with Death March, as well as a MAT buff.
  • Death Archon can make them even tankier in themes where they're allowed with Mortal Fear.
  • Barnabas0 gives them the Henchmen bonus for +1 MAT and +1 SPD.

Drawbacks & Downsides

  • For such an expensive unit they lack Pathfinder
  • They can't do much against high ARM, multi-wound models.

Tricks & Tips

  • Don't hold them back; between their armor boost when engaged and snacking giving them a steady source of HP replenishment, the Posse are hard to remove in the thick of combat, to the point where they are safer embedded in a blob of enemy infantry than out of combat and exposed to ranged fire.
  • Remember while the Posse has a 2" reach, you want them base-to-base to get their bite attacks as well.


Other

Trivia

Released in Hordes: Evolution (2007)

Other Theme Forces

Template:Circle minion unit themes Template:Legion minion unit themes Template:Skorne minion unit themes Template:Trollblood minion unit themes

Other Minion models

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Rules Clarifications

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