Kolgrima Stonetruth, Winter Witch: Difference between revisions

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Revision as of 14:07, 13 January 2024

Template:Trollbox Template:4P

Kolgrima Stonetruth is a half-mad and mystifying oracle. Born with the gift of sorcery, this trollkin witch could read the threads of the future in entrails and bones, glimpse fates in the eddies and whorls of a blizzard, and divine the destiny of a people in a patch of frostbite blackening a limb. Kolgrima emerged from the cave serving as her mountain lair when enemies threaten the north, accompanied by a great pack of winter trolls and serving as ancient war leader rather than oracle.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat : Snowblind

  1. Enemy models currently in Kolgrima's Template:CTRL range lose Eyeless Sight, Flight, and Pathfinder and cannot make ranged attacks for one round.
  2. Enemy models currently in Kolgrima's Template:CTRL range are pushed 2" directly away from Kolgrima in the order you choose.

Abilities

Weapons

Spells

{{Category: Template:Cursed FateTemplate:Freezing MistTemplate:Hunter's MarkTemplate:VanishTemplate:Winter's Tide }}[[Category: Template:Cursed FateTemplate:Freezing MistTemplate:Hunter's MarkTemplate:VanishTemplate:Winter's Tide ]]


Theme Forces

  • Other Factions


Thoughts on Kolgrima

Kolgrima in a nutshell

Kolgrima is an ice witch from the frozen north. Her spells and abilities focus on hexes, wards, witchcraft, and a more feral style of magic. She is elemental in nature. She is not a combat character and has a weak attack.

Her role seems to be focused on delivery of her army in one piece- shutting down shooting for an entire turn, and then using well-placed clouds to prevent counter-charges. With Hunter's Mark she can make surprising piece trades.

Feat thoughts

Her Feat is centered around giving you the alpha strike - shutting out enemy shooters and then relying on you being able to use the terrain.

Spell thoughts

  • Freezing Mist is a cloud. Use it to block enemy LoS or as a MAT/RAT debuff, and remember it can be really obnoxious to block models that want to charge.
  • Vanish is her "get out of dodge" spell. Teleport her behind some nice solid walls.
  • Her offensive spells are all useful in different ways. Single wound shield walls, for example, hate Cursed Fate.
  • Do not underestimate Winter's Tide. SP10 can really go deep, especially with Mulg channeling or Kolgrima using Vanish. The Northkin Elder can make this a POW 14 and that combined with Dark Power makes it deadly to anything short of heavies and battle engines, yet crit freezes can help to stymie even them. It can't hurt cold-immune models but you can use this to your advantage by using a Northkin Shaman (perhaps with his own Chiller spell) to get perfect placement of a spray or to unjam an Earthborn or Brawler.

Drawbacks & Downsides

  • She's an offensive spell-slinger (three offensive spells out of five) with no channeling ability outside of taking Mulg in Power of Dhunia.
  • She has low defensive stats.
  • Kolgrima is very powerful but difficult to play well. She has a lot of options on any given turn and it's easy to choose the wrong ones.

Tricks & Tips

  • Her feat is a pulse meaning it applies to all enemies caught in it when she uses it.
    • On the plus side there's no walking out of her feat to fire in
    • On the minus side models can e.g. be granted Pathfinder by a Fell Caller Hero or just use Relentless Charge to gain Pathfinder.
  • You can use her knife to stab your own guys.
  • You can play clouds pretty far forward and shut down the enemy ability to see your army that way on feat turn.
  • When played in the Storm of the North theme force, all warrior models gain Immunity: Cold, so you can cast Winter's Tide over/targeting your own models for optimal placements or clearing out stuff in melee.
  • Prowl can be triggered with freezing mist easily and it does not discriminate on faction.

List Building Tips

Strategy

Kolgrima can win by 1) using her clouds to get one big alpha strike and thus an insurmountable lead on attrition, or 2) cheating piece trades and controlling the board to grind out attrition over multiple turns, or 3) going right after the opposing caster as soon as there is an opening, with multiple sprays followed up by a combat solo or warbeast.

Theme Thoughts

Kolgrima is a debuff caster that lowers enemy DEF, and has a control feat, as well as a movement buff. It's a useful combination and because it doesn't give targeted buffs she can work with almost anyone. She's not a beast caster, however, and doesn't boost damage - so Power of Dhunia is out of the question. Generally she is played in Storm of the North Vengeance of Dhunia or Band of Heroes. She doesn’t typically play in Kriel Company (though she can) because her cloud wall starts to cause her order of activation issues with the mostly ranged options in that theme and separately as she doesn’t crack armour she can’t really sort out the themes weaknesses.

Storm of the North

Options Available in all 3 themes

Army

  • There's one thing clouds synergize well with: other clouds. The Northkin Shaman and the Swamp Gobber Bellows Crew make clouds.
  • The Shaman also works well with the Northkin Elder and Kolgrima's Cursed Fate spell.
  • The Sea King drops a 4" of water into the enemy, and your feat shuts down most abilities (except Amphibious) that would let the enemy move through it freely.
  • Owl's Wisdom is great for a Gargantuan or Battle Engine to protect them from crippling spell effects.
  • Northkin warbeasts like the Dire Troll Brawler can gain speed from the Northkin Elder that Kolgrima wants anyway. She can spray them with impunity because they are immune to cold. The Brawler's reach can help to protect her by threatening free strikes or get extra mileage out of Hunter's Mark. Rok and the Ice and Winter Trolls gain a nice bonus to their ranged damage from the Elder as well.

Other

Trivia

Released in the Northkin expansion (2017.11)

Other Trollblood models

Template:Index Trollblood

Video Battle Reports

Rules Clarifications

Template:RCbox2

Template:RC Blessed Template:RC Magical Damage Template:RC Dispel

Template:RC Warlock Template:RC Cold Template:RC Pathfinder Template:RC Tough Template:RC Owl's Wisdom Template:RC Dark Power

Template:RC Cursed Fate Template:RC Freezing Mist Template:RC Hunter's Mark Template:RC Vanish Template:RC Winter's Tide